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https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into rings_slopechange
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commit
316c7fe7ee
4 changed files with 39 additions and 18 deletions
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@ -3558,6 +3558,8 @@ void A_BubbleCheck(mobj_t *actor)
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//
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void A_AttractChase(mobj_t *actor)
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{
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fixed_t z;
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#ifdef HAVE_BLUA
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if (LUA_CallAction("A_AttractChase", actor))
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return;
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@ -3601,7 +3603,12 @@ void A_AttractChase(mobj_t *actor)
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{
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fixed_t offz = FixedMul(80*actor->target->scale, FINESINE(FixedAngle((90 - (9 * abs(10 - actor->extravalue1))) << FRACBITS) >> ANGLETOFINESHIFT));
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//P_SetScale(actor, (actor->destscale = actor->target->scale));
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P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z + actor->target->height + offz);
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z = actor->target->z;
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if (( actor->eflags & MFE_VERTICALFLIP ))
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z -= actor->height + offz;
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else
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z += actor->target->height + offz;
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P_TeleportMove(actor, actor->target->x, actor->target->y, z);
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actor->extravalue1++;
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}
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}
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@ -3628,10 +3635,15 @@ void A_AttractChase(mobj_t *actor)
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fixed_t dist = (actor->target->radius/4) * (16 - actor->extravalue1);
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P_SetScale(actor, (actor->destscale = actor->target->scale - ((actor->target->scale/14) * actor->extravalue1)));
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z = actor->target->z;
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if (( actor->eflags & MFE_VERTICALFLIP ))
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z += actor->target->height - actor->height - 24 * actor->target->scale;
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else
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z += 24 * actor->target->scale;
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P_TeleportMove(actor,
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actor->target->x + FixedMul(dist, FINECOSINE(actor->angle >> ANGLETOFINESHIFT)),
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actor->target->y + FixedMul(dist, FINESINE(actor->angle >> ANGLETOFINESHIFT)),
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actor->target->z + (24 * actor->target->scale));
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z);
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actor->angle += ANG30;
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actor->extravalue1++;
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14
src/p_mobj.c
14
src/p_mobj.c
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@ -8356,9 +8356,17 @@ void P_MobjThinker(mobj_t *mobj)
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}
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K_MatchGenericExtraFlags(mobj, mobj->target);
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P_TeleportMove(mobj, mobj->target->x + FINECOSINE(mobj->angle >> ANGLETOFINESHIFT),
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mobj->target->y + FINESINE(mobj->angle >> ANGLETOFINESHIFT),
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mobj->target->z + mobj->target->height);
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{
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fixed_t z;
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z = mobj->target->z;
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if (( mobj->eflags & MFE_VERTICALFLIP ))
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z -= mobj->height;
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else
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z += mobj->target->height;
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P_TeleportMove(mobj, mobj->target->x + FINECOSINE(mobj->angle >> ANGLETOFINESHIFT),
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mobj->target->y + FINESINE(mobj->angle >> ANGLETOFINESHIFT),
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z);
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}
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break;
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case MT_THUNDERSHIELD:
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{
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@ -625,8 +625,7 @@ void P_ResetDynamicSlopes(void) {
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slopelist = NULL;
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slopecount = 0;
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// We'll handle copy slopes later, after all the tag lists have been made.
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// Yes, this means copied slopes won't affect things' spawning heights. Too bad for you.
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/// Generates line special-defined slopes.
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for (i = 0; i < numlines; i++)
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{
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switch (lines[i].special)
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@ -725,11 +724,21 @@ void P_ResetDynamicSlopes(void) {
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break;
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}
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}
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/// Copies slopes from tagged sectors via line specials.
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/// \note Doesn't actually copy, but instead they share the same pointers.
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for (i = 0; i < numlines; i++)
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switch (lines[i].special)
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{
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case 720:
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case 721:
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case 722:
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P_CopySectorSlope(&lines[i]);
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default:
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break;
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}
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}
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// ============================================================================
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//
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// Various utilities related to slopes
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@ -6693,14 +6693,6 @@ void P_SpawnSpecials(INT32 fromnetsave)
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sectors[s].midmap = lines[i].frontsector->midmap;
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break;
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#ifdef ESLOPE // Slope copy specials. Handled here for sanity.
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case 720:
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case 721:
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case 722:
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P_CopySectorSlope(&lines[i]);
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break;
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#endif
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default:
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break;
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}
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