diff --git a/src/p_inter.c b/src/p_inter.c index 83d20689e..af8b90040 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2686,7 +2686,7 @@ void P_RemoveShield(player_t *player) player->powers[pw_shield] = player->powers[pw_shield] & SH_STACK; } -static void P_ShieldDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage) +static void P_ShieldDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) { // Must do pain first to set flashing -- P_RemoveShield can cause damage P_DoPlayerPain(player, source, inflictor); @@ -2695,7 +2695,7 @@ static void P_ShieldDamage(player_t *player, mobj_t *inflictor, mobj_t *source, P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2); - if (source && (source->type == MT_SPIKE || (source->type == MT_NULL && source->threshold == 43))) // spikes + if ((source && source->type == MT_SPIKE) || damagetype == DMG_SPIKE) // spikes S_StartSound(player->mo, sfx_spkdth); else S_StartSound (player->mo, sfx_shldls); // Ba-Dum! Shield loss. @@ -2971,7 +2971,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da return false; // Metal Sonic walk through flame !! else { // Oh no! Metal Sonic is hit !! - P_ShieldDamage(player, inflictor, source, damage); + P_ShieldDamage(player, inflictor, source, damage, damagetype); return true; } } @@ -2997,7 +2997,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da #endif else if (!player->powers[pw_super] && (player->powers[pw_shield] || player->bot)) //If One-Hit Shield { - P_ShieldDamage(player, inflictor, source, damage); + P_ShieldDamage(player, inflictor, source, damage, damagetype); damage = 0; } else if (player->rings > 0) // No shield but have rings. @@ -3019,7 +3019,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da else { damage = 0; - P_ShieldDamage(player, inflictor, source, damage); + P_ShieldDamage(player, inflictor, source, damage, damagetype); } }