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https://github.com/KartKrewDev/RingRacers.git
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Don't multiply driftturn by realtics
(I also moved multiplying angleturn to a single spot)
This commit is contained in:
parent
606659dcff
commit
31d9a86b6f
1 changed files with 18 additions and 16 deletions
34
src/g_game.c
34
src/g_game.c
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@ -1352,27 +1352,27 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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// let movement keys cancel each other out
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// let movement keys cancel each other out
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if (turnright && !(turnleft))
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if (turnright && !(turnleft))
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{
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{
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cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed] * realtics));
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cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed]));
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cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed] * realtics));
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cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed]));
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}
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}
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else if (turnleft && !(turnright))
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else if (turnleft && !(turnright))
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{
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{
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cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed] * realtics));
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cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed]));
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cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed] * realtics));
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cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed]));
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}
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}
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if (analogjoystickmove && axis != 0)
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if (analogjoystickmove && axis != 0)
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{
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{
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// JOYAXISRANGE should be 1023 (divide by 1024)
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// JOYAXISRANGE should be 1023 (divide by 1024)
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cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10) * realtics)); // ANALOG!
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cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10))); // ANALOG!
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cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10) * realtics));
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cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10)));
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}
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}
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// Specator mouse turning
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// Specator mouse turning
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if (player->spectator)
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if (player->spectator)
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{
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{
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cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8) * realtics));
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cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8)));
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cmd->driftturn = (INT16)(cmd->driftturn - ((mousex*(encoremode ? -1 : 1)*8) * realtics));
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cmd->driftturn = (INT16)(cmd->driftturn - ((mousex*(encoremode ? -1 : 1)*8)));
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}
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}
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// Speed bump strafing
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// Speed bump strafing
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@ -1549,19 +1549,21 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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//{ SRB2kart - Drift support
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//{ SRB2kart - Drift support
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// Not grouped with the rest of turn stuff because it needs to know what buttons you're pressing for rubber-burn turn
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// Not grouped with the rest of turn stuff because it needs to know what buttons you're pressing for rubber-burn turn
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// limit turning to angleturn[1] to stop mouselook letting you look too fast
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// limit turning to angleturn[1] to stop mouselook letting you look too fast
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if (cmd->angleturn > (angleturn[1] * realtics))
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if (cmd->angleturn > (angleturn[1]))
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cmd->angleturn = (angleturn[1] * realtics);
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cmd->angleturn = (angleturn[1]);
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else if (cmd->angleturn < (-angleturn[1] * realtics))
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else if (cmd->angleturn < (-angleturn[1]))
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cmd->angleturn = (-angleturn[1] * realtics);
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cmd->angleturn = (-angleturn[1]);
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if (cmd->driftturn > (angleturn[1] * realtics))
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if (cmd->driftturn > (angleturn[1]))
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cmd->driftturn = (angleturn[1] * realtics);
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cmd->driftturn = (angleturn[1]);
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else if (cmd->driftturn < (-angleturn[1] * realtics))
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else if (cmd->driftturn < (-angleturn[1]))
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cmd->driftturn = (-angleturn[1] * realtics);
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cmd->driftturn = (-angleturn[1]);
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if (player->mo)
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if (player->mo)
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cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
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cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
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cmd->angleturn *= realtics;
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// SRB2kart - no additional angle if not moving
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// SRB2kart - no additional angle if not moving
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if (((player->mo && player->speed > 0) // Moving
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if (((player->mo && player->speed > 0) // Moving
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|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
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|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
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