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This makes more sense.
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1 changed files with 1 additions and 5 deletions
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@ -9230,11 +9230,7 @@ void P_PlayerThink(player_t *player)
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else if (cmd->forwardmove || cmd->sidemove) // only when you're pressing movement keys
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else if (cmd->forwardmove || cmd->sidemove) // only when you're pressing movement keys
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{
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{
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#if 1
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#if 1
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if (!((player->pflags & PF_SPINNING)
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if (!(player->pflags & (PF_JUMPED|PF_SPINNING))
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|| ((player->pflags & PF_THOKKED)
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&& (player->charability == CA_THOK
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|| player->charability == CA_HOMINGTHOK
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|| player->charability == CA_JUMPTHOK)))
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#else
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#else
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if ((player->mo->movefactor < FRACUNIT) // hilarious absence of traction!
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if ((player->mo->movefactor < FRACUNIT) // hilarious absence of traction!
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|| (player->powers[pw_pushing])
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|| (player->powers[pw_pushing])
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