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Revert "Revert "Ignore OS key repeats for game controls""
This reverts commit b6b5175bbee451579dc7d364cb40787e29b25a83.
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6f9f3a733e
commit
3210b7b80c
3 changed files with 7 additions and 1 deletions
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@ -38,7 +38,7 @@ struct event_t
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{
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evtype_t type;
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INT32 data1; // keys / mouse/joystick buttons
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INT32 data2; // mouse/joystick x move
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INT32 data2; // mouse/joystick x move; key repeat
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INT32 data3; // mouse/joystick y move
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INT32 device; // which device ID it belongs to (controller ID)
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};
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@ -456,6 +456,11 @@ void G_MapEventsToControls(event_t *ev)
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case ev_keydown:
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if (ev->data1 < NUMINPUTS)
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{
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if (ev->data2) // OS repeat? We handle that ourselves
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{
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break;
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}
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DeviceGameKeyDownArray[ev->data1] = JOYAXISRANGE;
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if (AutomaticControllerReassignmentIsAllowed(ev->device))
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@ -571,6 +571,7 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
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return;
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}
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event.data1 = Impl_SDL_Scancode_To_Keycode(evt.keysym.scancode);
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event.data2 = evt.repeat;
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if (event.data1) D_PostEvent(&event);
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}
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