M_TimeFrac: interpolate when game is paused

This commit is contained in:
James R 2023-12-31 09:03:17 -08:00
parent bef7c3634b
commit 322f7fc2a2

View file

@ -82,7 +82,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
fixed_t M_TimeFrac(tic_t tics, tic_t duration)
{
return tics < duration ? (tics * FRACUNIT + rendertimefrac) / duration : FRACUNIT;
return tics < duration ? (tics * FRACUNIT + rendertimefrac_unpaused) / duration : FRACUNIT;
}
fixed_t M_ReverseTimeFrac(tic_t tics, tic_t duration)