Delete everything major flagged up by listunusedsprites

Notable deletions:
- Metal Sonic Race
    - Includes all the specialised recording/playback apparatus which made g_demo.c harder to read
- A bunch of hyperspecialised code inside several A_ actions
- EXCEPTION: intentfully left in the spriteless SMK stuff for Sal's add-on down the line.
This commit is contained in:
toaster 2024-01-11 01:21:43 +00:00
parent 8733f16a72
commit 325079a39a
27 changed files with 118 additions and 20212 deletions

View file

@ -931,7 +931,7 @@ boolean CON_Responder(event_t *ev)
if (ev->type != ev_console)
{
#ifndef DEVELOP // I have driven this course 45 times and I just want to give myself rocketsneakers
if (modeattacking || metalrecording || marathonmode)
if (modeattacking || marathonmode)
return false;
#endif

View file

@ -2631,10 +2631,6 @@ void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
void CL_Reset(void)
{
if (metalrecording)
G_StopMetalRecording(false);
if (metalplayback)
G_StopMetalDemo();
if (demo.recording)
G_CheckDemoStatus();
@ -3912,8 +3908,6 @@ boolean SV_SpawnServer(void)
boolean result = false;
if (demo.playback)
G_StopDemo(); // reset engine parameter
if (metalplayback)
G_StopMetalDemo();
if (!serverrunning)
{

View file

@ -1850,12 +1850,7 @@ void D_SRB2Main(void)
// check for a driver that wants intermission stats
// start the apropriate game based on parms
if (M_CheckParm("-metal"))
{
G_RecordMetal();
autostart = true;
}
else if (M_CheckParm("-record") && M_IsNextParm())
if (M_CheckParm("-record") && M_IsNextParm())
{
G_RecordDemo(M_GetNextParm());
autostart = true;

View file

@ -2020,8 +2020,6 @@ static void Command_Playdemo_f(void)
// disconnect from server here?
if (demo.playback)
G_StopDemo();
if (metalplayback)
G_StopMetalDemo();
// open the demo file
strcpy(name, COM_Argv(1));
@ -2059,8 +2057,6 @@ static void Command_Timedemo_f(void)
// disconnect from server here?
if (demo.playback)
G_StopDemo();
if (metalplayback)
G_StopMetalDemo();
// open the demo file
strcpy (timedemo_name, COM_Argv(1));

File diff suppressed because it is too large Load diff

View file

@ -193,7 +193,6 @@ extern UINT16 musicwads;
extern boolean savemoddata; // This mod saves time/emblem data.
extern boolean usedCheats;
extern boolean imcontinuing; // Temporary flag while continuing
extern boolean metalrecording;
#define ATTACKING_NONE 0
#define ATTACKING_TIME 1

View file

@ -68,12 +68,6 @@ boolean demosynced = true; // console warning message
struct demovars_s demo;
boolean metalrecording; // recording as metal sonic
mobj_t *metalplayback;
static UINT8 *metalbuffer = NULL;
static UINT8 *metal_p;
static UINT16 metalversion;
// extra data stuff (events registered this frame while recording)
static struct {
UINT8 flags; // EZT flags
@ -152,9 +146,6 @@ UINT8 demo_extradata[MAXPLAYERS];
UINT8 demo_writerng; // 0=no, 1=yes, 2=yes but on a timeout
static ticcmd_t oldcmd[MAXPLAYERS];
#define METALDEATH 0x44
#define METALSNICE 0x69
#define DW_END 0xFF // End of extradata block
#define DW_RNG 0xFE // Check RNG seed!
@ -163,7 +154,7 @@ static ticcmd_t oldcmd[MAXPLAYERS];
// Below consts are only used for demo extrainfo sections
#define DW_STANDING 0x00
// For Metal Sonic and time attack ghosts
// For time attack ghosts
#define GZT_XYZ 0x01
#define GZT_MOMXY 0x02
#define GZT_MOMZ 0x04
@ -190,22 +181,7 @@ static ticcmd_t oldcmd[MAXPLAYERS];
#define FZT_SCALE 0x10 // different scale to object
// spare FZT slots 0x20 to 0x80
static mobj_t oldmetal, oldghost[MAXPLAYERS];
void G_SaveMetal(UINT8 **buffer)
{
I_Assert(buffer != NULL && *buffer != NULL);
WRITEUINT32(*buffer, metal_p - metalbuffer);
}
void G_LoadMetal(UINT8 **buffer)
{
I_Assert(buffer != NULL && *buffer != NULL);
G_DoPlayMetal();
metal_p = metalbuffer + READUINT32(*buffer);
}
static mobj_t oldghost[MAXPLAYERS];
void G_ReadDemoExtraData(void)
{
@ -690,7 +666,7 @@ void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
void G_GhostAddFlip(INT32 playernum)
{
if (!metalrecording && (!demo.recording || !(demoflags & DF_GHOST)))
if ((!demo.recording || !(demoflags & DF_GHOST)))
return;
ghostext[playernum].flags |= EZT_FLIP;
}
@ -710,7 +686,7 @@ void G_GhostAddColor(INT32 playernum, ghostcolor_t color)
void G_GhostAddScale(INT32 playernum, fixed_t scale)
{
if (!metalrecording && (!demo.recording || !(demoflags & DF_GHOST)))
if ((!demo.recording || !(demoflags & DF_GHOST)))
return;
if (ghostext[playernum].lastscale == scale)
{
@ -1752,336 +1728,6 @@ void G_ConfirmRewind(tic_t rewindtime)
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
}
void G_ReadMetalTic(mobj_t *metal)
{
UINT8 ziptic;
UINT8 xziptic = 0;
if (!metal_p)
return;
if (!metal->health)
{
G_StopMetalDemo();
return;
}
switch (*metal_p)
{
case METALSNICE:
break;
case METALDEATH:
if (metal->tracer)
P_RemoveMobj(metal->tracer);
P_KillMobj(metal, NULL, NULL, DMG_NORMAL);
/* FALLTHRU */
case DEMOMARKER:
default:
// end of demo data stream
G_StopMetalDemo();
return;
}
metal_p++;
ziptic = READUINT8(metal_p);
// Read changes from the tic
if (ziptic & GZT_XYZ)
{
// make sure the values are read in the right order
oldmetal.x = READFIXED(metal_p);
oldmetal.y = READFIXED(metal_p);
oldmetal.z = READFIXED(metal_p);
P_MoveOrigin(metal, oldmetal.x, oldmetal.y, oldmetal.z);
oldmetal.x = metal->x;
oldmetal.y = metal->y;
oldmetal.z = metal->z;
}
else
{
if (ziptic & GZT_MOMXY)
{
oldmetal.momx = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
oldmetal.momy = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
}
if (ziptic & GZT_MOMZ)
oldmetal.momz = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
oldmetal.x += oldmetal.momx;
oldmetal.y += oldmetal.momy;
oldmetal.z += oldmetal.momz;
}
if (ziptic & GZT_ANGLE)
metal->angle = READUINT8(metal_p)<<24;
if (ziptic & GZT_FRAME)
oldmetal.frame = READUINT32(metal_p);
if (ziptic & GZT_SPR2)
oldmetal.sprite2 = READUINT8(metal_p);
// Set movement, position, and angle
// oldmetal contains where you're supposed to be.
metal->momx = oldmetal.momx;
metal->momy = oldmetal.momy;
metal->momz = oldmetal.momz;
P_UnsetThingPosition(metal);
metal->x = oldmetal.x;
metal->y = oldmetal.y;
metal->z = oldmetal.z;
P_SetThingPosition(metal);
metal->frame = oldmetal.frame;
metal->sprite2 = oldmetal.sprite2;
if (ziptic & GZT_EXTRA)
{ // But wait, there's more!
xziptic = READUINT8(metal_p);
if (xziptic & EZT_FLIP)
{
metal->eflags ^= MFE_VERTICALFLIP;
metal->flags2 ^= MF2_OBJECTFLIP;
}
if (xziptic & EZT_SCALE)
{
metal->destscale = READFIXED(metal_p);
if (metal->destscale != metal->scale)
P_SetScale(metal, metal->destscale);
}
if (xziptic & EZT_SPRITE)
metal->sprite = READUINT16(metal_p);
}
#define follow metal->tracer
if (ziptic & GZT_FOLLOW)
{ // Even more...
UINT8 followtic = READUINT8(metal_p);
fixed_t temp;
if (followtic & FZT_SPAWNED)
{
if (follow)
P_RemoveMobj(follow);
P_SetTarget(&follow, P_SpawnMobjFromMobj(metal, 0, 0, 0, MT_GHOST));
P_SetTarget(&follow->tracer, metal);
follow->tics = -1;
temp = READINT16(metal_p)<<FRACBITS;
follow->height = FixedMul(follow->scale, temp);
if (followtic & FZT_LINKDRAW)
follow->flags2 |= MF2_LINKDRAW;
if (followtic & FZT_COLORIZED)
follow->colorized = true;
if (followtic & FZT_SKIN)
follow->skin = &skins[READUINT8(metal_p)];
}
if (follow)
{
if (followtic & FZT_SCALE)
follow->destscale = READFIXED(metal_p);
else
follow->destscale = metal->destscale;
if (follow->destscale != follow->scale)
P_SetScale(follow, follow->destscale);
P_UnsetThingPosition(follow);
temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
follow->x = metal->x + temp;
temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
follow->y = metal->y + temp;
temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
follow->z = metal->z + temp;
P_SetThingPosition(follow);
if (followtic & FZT_SKIN)
follow->sprite2 = READUINT8(metal_p);
else
follow->sprite2 = 0;
follow->sprite = READUINT16(metal_p);
follow->frame = READUINT32(metal_p); // NOT & FF_FRAMEMASK here, so 32 bits
follow->angle = metal->angle;
follow->color = READUINT16(metal_p);
if (!(followtic & FZT_SPAWNED))
{
if (xziptic & EZT_FLIP)
{
follow->flags2 ^= MF2_OBJECTFLIP;
follow->eflags ^= MFE_VERTICALFLIP;
}
}
}
}
else if (follow)
{
P_RemoveMobj(follow);
P_SetTarget(&follow, NULL);
}
#undef follow
}
void G_WriteMetalTic(mobj_t *metal)
{
UINT8 ziptic = 0;
UINT8 *ziptic_p;
if (!demobuf.p) // demobuf.p will be NULL until the race start linedef executor is activated!
return;
WRITEUINT8(demobuf.p, METALSNICE);
ziptic_p = demobuf.p++; // the ziptic, written at the end of this function
#define MAXMOM (0xFFFF<<8)
// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
if (abs(metal->x-oldmetal.x) > MAXMOM
|| abs(metal->y-oldmetal.y) > MAXMOM
|| abs(metal->z-oldmetal.z) > MAXMOM)
{
oldmetal.x = metal->x;
oldmetal.y = metal->y;
oldmetal.z = metal->z;
ziptic |= GZT_XYZ;
WRITEFIXED(demobuf.p,oldmetal.x);
WRITEFIXED(demobuf.p,oldmetal.y);
WRITEFIXED(demobuf.p,oldmetal.z);
}
else
{
// For moving normally:
// Store movement as a fixed value
fixed_t momx = metal->x-oldmetal.x;
fixed_t momy = metal->y-oldmetal.y;
if (momx != oldmetal.momx
|| momy != oldmetal.momy)
{
oldmetal.momx = momx;
oldmetal.momy = momy;
ziptic |= GZT_MOMXY;
WRITEFIXED(demobuf.p,momx);
WRITEFIXED(demobuf.p,momy);
}
momx = metal->z-oldmetal.z;
if (momx != oldmetal.momz)
{
oldmetal.momz = momx;
ziptic |= GZT_MOMZ;
WRITEFIXED(demobuf.p,momx);
}
// This SHOULD set oldmetal.x/y/z to match metal->x/y/z
oldmetal.x += oldmetal.momx;
oldmetal.y += oldmetal.momy;
oldmetal.z += oldmetal.momz;
}
#undef MAXMOM
// Only store the 8 most relevant bits of angle
// because exact values aren't too easy to discern to begin with when only 8 angles have different sprites
// and it does not affect movement at all anyway.
if (metal->player && metal->player->drawangle>>24 != oldmetal.angle)
{
oldmetal.angle = metal->player->drawangle>>24;
ziptic |= GZT_ANGLE;
WRITEUINT8(demobuf.p,oldmetal.angle);
}
// Store the sprite frame.
if ((metal->frame & FF_FRAMEMASK) != oldmetal.frame)
{
oldmetal.frame = metal->frame; // NOT & FF_FRAMEMASK here, so 32 bits
ziptic |= GZT_FRAME;
WRITEUINT32(demobuf.p,oldmetal.frame);
}
if (metal->sprite == SPR_PLAY
&& metal->sprite2 != oldmetal.sprite2)
{
oldmetal.sprite2 = metal->sprite2;
ziptic |= GZT_SPR2;
WRITEUINT8(demobuf.p,oldmetal.sprite2);
}
// Check for sprite set changes
if (metal->sprite != oldmetal.sprite)
{
oldmetal.sprite = metal->sprite;
ghostext[0].flags |= EZT_SPRITE;
}
if (ghostext[0].flags & ~(EZT_COLOR|EZT_HIT)) // these two aren't handled by metal ever
{
ziptic |= GZT_EXTRA;
if (ghostext[0].scale == ghostext[0].lastscale)
ghostext[0].flags &= ~EZT_SCALE;
WRITEUINT8(demobuf.p,ghostext[0].flags);
if (ghostext[0].flags & EZT_SCALE)
{
WRITEFIXED(demobuf.p,ghostext[0].scale);
ghostext[0].lastscale = ghostext[0].scale;
}
if (ghostext[0].flags & EZT_SPRITE)
WRITEUINT16(demobuf.p,oldmetal.sprite);
ghostext[0].flags = 0;
}
if (metal->player && metal->player->followmobj && !(metal->player->followmobj->sprite == SPR_NULL || (metal->player->followmobj->renderflags & RF_DONTDRAW) == RF_DONTDRAW))
{
fixed_t temp;
UINT8 *followtic_p = demobuf.p++;
UINT8 followtic = 0;
ziptic |= GZT_FOLLOW;
if (metal->player->followmobj->skin)
followtic |= FZT_SKIN;
if (!(oldmetal.flags2 & MF2_AMBUSH))
{
followtic |= FZT_SPAWNED;
WRITEINT16(demobuf.p,metal->player->followmobj->info->height>>FRACBITS);
if (metal->player->followmobj->flags2 & MF2_LINKDRAW)
followtic |= FZT_LINKDRAW;
if (metal->player->followmobj->colorized)
followtic |= FZT_COLORIZED;
if (followtic & FZT_SKIN)
WRITEUINT8(demobuf.p,(UINT8)(((skin_t *)(metal->player->followmobj->skin))-skins));
oldmetal.flags2 |= MF2_AMBUSH;
}
if (metal->player->followmobj->scale != metal->scale)
{
followtic |= FZT_SCALE;
WRITEFIXED(demobuf.p,metal->player->followmobj->scale);
}
temp = metal->player->followmobj->x-metal->x;
WRITEFIXED(demobuf.p,temp);
temp = metal->player->followmobj->y-metal->y;
WRITEFIXED(demobuf.p,temp);
temp = metal->player->followmobj->z-metal->z;
WRITEFIXED(demobuf.p,temp);
if (followtic & FZT_SKIN)
WRITEUINT8(demobuf.p,metal->player->followmobj->sprite2);
WRITEUINT16(demobuf.p,metal->player->followmobj->sprite);
WRITEUINT32(demobuf.p,metal->player->followmobj->frame); // NOT & FF_FRAMEMASK here, so 32 bits
WRITEUINT16(demobuf.p,metal->player->followmobj->color);
*followtic_p = followtic;
}
else
oldmetal.flags2 &= ~MF2_AMBUSH;
*ziptic_p = ziptic;
// attention here for the ticcmd size!
// latest demos with mouse aiming byte in ticcmd
if (demobuf.p >= demobuf.end - 32)
{
G_StopMetalRecording(false); // no more space
return;
}
}
//
// G_RecordDemo
//
@ -2109,22 +1755,6 @@ void G_RecordDemo(const char *name)
demo.recording = true;
}
void G_RecordMetal(void)
{
INT32 maxsize;
maxsize = 1024*1024;
if (M_CheckParm("-maxdemo") && M_IsNextParm())
maxsize = atoi(M_GetNextParm()) * 1024;
// FIXME: this file doesn't manage its memory and actually free this when it's done using it
Z_Free(demobuf.buffer);
P_SaveBufferAlloc(&demobuf, maxsize);
Z_SetUser(demobuf.buffer, (void**)&demobuf.buffer);
demobuf.p = NULL;
metalrecording = true;
}
static void G_SaveDemoExtraFiles(UINT8 **pp)
{
char *filename;
@ -2658,39 +2288,6 @@ void G_BeginRecording(void)
}
}
void G_BeginMetal(void)
{
mobj_t *mo = players[consoleplayer].mo;
#if 0
if (demobuf.p)
return;
#endif
demobuf.p = demobuf.buffer;
// Write header.
M_Memcpy(demobuf.p, DEMOHEADER, 12); demobuf.p += 12;
WRITEUINT8(demobuf.p,VERSION);
WRITEUINT8(demobuf.p,SUBVERSION);
WRITEUINT16(demobuf.p,DEMOVERSION);
// demo checksum
demobuf.p += 16;
M_Memcpy(demobuf.p, "METL", 4); demobuf.p += 4;
memset(&ghostext,0,sizeof(ghostext));
ghostext[0].lastscale = ghostext[0].scale = FRACUNIT;
// Set up our memory.
memset(&oldmetal,0,sizeof(oldmetal));
oldmetal.x = mo->x;
oldmetal.y = mo->y;
oldmetal.z = mo->z;
oldmetal.angle = mo->angle>>24;
}
void G_WriteStanding(UINT8 ranking, char *name, INT32 skinnum, UINT16 color, UINT32 val)
{
char temp[16];
@ -4025,72 +3622,6 @@ void G_TimeDemo(const char *name)
G_DeferedPlayDemo(name);
}
void G_DoPlayMetal(void)
{
lumpnum_t l;
mobj_t *mo = NULL;
thinker_t *th;
// it's an internal demo
// TODO: Use map header to determine lump name
if ((l = W_CheckNumForName(va("%sMS",G_BuildMapName(gamemap)))) == LUMPERROR)
{
CONS_Alert(CONS_WARNING, M_GetText("No bot recording for this map.\n"));
return;
}
else
metalbuffer = metal_p = W_CacheLumpNum(l, PU_STATIC);
// find metal sonic
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo = (mobj_t *)th;
if (mo->type != MT_METALSONIC_RACE)
continue;
break;
}
if (th == &thlist[THINK_MOBJ])
{
CONS_Alert(CONS_ERROR, M_GetText("Failed to find bot entity.\n"));
Z_Free(metalbuffer);
return;
}
// read demo header
metal_p += 12; // DEMOHEADER
metal_p++; // VERSION
metal_p++; // SUBVERSION
metalversion = READUINT16(metal_p);
switch(metalversion)
{
case DEMOVERSION: // latest always supported
break;
// too old, cannot support.
default:
CONS_Alert(CONS_WARNING, M_GetText("Failed to load bot recording for this map, format version incompatible.\n"));
Z_Free(metalbuffer);
return;
}
metal_p += 16; // demo checksum
if (memcmp(metal_p, "METL", 4))
{
CONS_Alert(CONS_WARNING, M_GetText("Failed to load bot recording for this map, wasn't recorded in Metal format.\n"));
Z_Free(metalbuffer);
return;
} metal_p += 4; // "METL"
// read initial tic
memset(&oldmetal,0,sizeof(oldmetal));
oldmetal.x = mo->x;
oldmetal.y = mo->y;
oldmetal.z = mo->z;
metalplayback = mo;
}
void G_DoneLevelLoad(void)
{
CONS_Printf(M_GetText("Loaded level in %f sec\n"), (double)(I_GetTime() - demostarttime) / TICRATE);
@ -4108,6 +3639,7 @@ void G_DoneLevelLoad(void)
===================
*/
#if 0 // since it's not actually used anymore, just a reference...
// Writes the demo's checksum, or just random garbage if you can't do that for some reason.
static void WriteDemoChecksum(void)
{
@ -4120,33 +3652,7 @@ static void WriteDemoChecksum(void)
md5_buffer((char *)p+16, demobuf.p - (p+16), p); // make a checksum of everything after the checksum in the file.
#endif
}
// Stops metal sonic's demo. Separate from other functions because metal + replays can coexist
void G_StopMetalDemo(void)
{
// Metal Sonic finishing doesn't end the game, dammit.
Z_Free(metalbuffer);
metalbuffer = NULL;
metalplayback = NULL;
metal_p = NULL;
}
// Stops metal sonic recording.
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill)
{
boolean saved = false;
if (demobuf.p)
{
WRITEUINT8(demobuf.p, (kill) ? METALDEATH : DEMOMARKER); // add the demo end (or metal death) marker
WriteDemoChecksum();
saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuf.buffer, demobuf.p - demobuf.buffer); // finally output the file.
}
Z_Free(demobuf.buffer);
metalrecording = false;
if (saved)
I_Error("Saved to %sMS.LMP", G_BuildMapName(gamemap));
I_Error("Failed to save demo!");
}
#endif
// Stops timing a demo.
static void G_StopTimingDemo(void)
@ -4246,8 +3752,6 @@ boolean G_CheckDemoStatus(void)
{
G_FreeGhosts();
// DO NOT end metal sonic demos here
if (demo.timing)
{
G_StopTimingDemo();

View file

@ -97,13 +97,9 @@ struct menudemo_t {
};
extern mobj_t *metalplayback;
// Only called by startup code.
void G_RecordDemo(const char *name);
void G_RecordMetal(void);
void G_BeginRecording(void);
void G_BeginMetal(void);
// Only called by shutdown code.
void G_WriteStanding(UINT8 ranking, char *name, INT32 skinnum, UINT16 color, UINT32 val);
@ -156,11 +152,6 @@ void G_StoreRewindInfo(void);
void G_PreviewRewind(tic_t previewtime);
void G_ConfirmRewind(tic_t rewindtime);
void G_ReadMetalTic(mobj_t *metal);
void G_WriteMetalTic(mobj_t *metal);
void G_SaveMetal(UINT8 **buffer);
void G_LoadMetal(UINT8 **buffer);
// Your naming conventions are stupid and useless.
// There is no conflict here.
struct demoghost {
@ -193,10 +184,6 @@ staffbrief_t *G_GetStaffGhostBrief(UINT8 *buffer);
void G_FreeGhosts(void);
void G_DoneLevelLoad(void);
void G_DoPlayMetal(void);
void G_StopMetalDemo(void);
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill);
void G_StopDemo(void);
boolean G_CheckDemoStatus(void);

View file

@ -3302,7 +3302,7 @@ void G_AddTOL(UINT32 newtol, const char *tolname)
//
boolean G_GametypeUsesLives(void)
{
if (modeattacking || metalrecording) // NOT in Record Attack
if (modeattacking) // NOT in Record Attack
return false;
if ((grandprixinfo.gp == true) // In Grand Prix
@ -4311,11 +4311,6 @@ static void G_DoCompleted(void)
gameaction = ga_nothing;
if (metalplayback)
G_StopMetalDemo();
if (metalrecording)
G_StopMetalRecording(false);
if (automapactive)
AM_Stop();

12398
src/info.c

File diff suppressed because it is too large Load diff

2786
src/info.h

File diff suppressed because it is too large Load diff

View file

@ -757,7 +757,6 @@ static void OP_CycleThings(INT32 amt)
op_currentthing = 0;
} while
(mobjinfo[op_currentthing].doomednum == -1
|| op_currentthing == MT_NIGHTSDRONE
|| mobjinfo[op_currentthing].flags & MF_NOSECTOR
|| (states[mobjinfo[op_currentthing].spawnstate].sprite == SPR_NULL
&& states[mobjinfo[op_currentthing].seestate].sprite == SPR_NULL)

View file

@ -489,8 +489,6 @@ void M_StartTimeAttack(INT32 choice)
if (demo.playback)
G_StopDemo();
if (metalrecording)
G_StopMetalDemo();
splitscreen = 0;
SplitScreen_OnChange();

View file

@ -709,8 +709,6 @@ void M_LevelSelected(INT16 add)
if (demo.playback)
G_StopDemo();
if (metalrecording)
G_StopMetalDemo();
/*if (levellist.choosemap == 0)
levellist.choosemap = G_RandMap(G_TOLFlag(levellist.newgametype), -1, 0, 0, false, NULL);*/

File diff suppressed because it is too large Load diff

View file

@ -980,16 +980,6 @@ static mobj_t *SearchMarioNode(msecnode_t *node)
case MT_THOK:
case MT_GHOST:
case MT_OVERLAY:
case MT_ELEMENTAL_ORB:
case MT_ATTRACT_ORB:
case MT_FORCE_ORB:
case MT_ARMAGEDDON_ORB:
case MT_WHIRLWIND_ORB:
case MT_PITY_ORB:
case MT_FLAMEAURA_ORB:
case MT_BUBBLEWRAP_ORB:
case MT_THUNDERCOIN_ORB:
case MT_IVSP:
case MT_SUPERSPARK:
case MT_RAIN:
case MT_SNOWFLAKE:
@ -999,18 +989,11 @@ static mobj_t *SearchMarioNode(msecnode_t *node)
case MT_SMOKE:
case MT_SMALLBUBBLE:
case MT_MEDIUMBUBBLE:
case MT_TFOG:
case MT_SEED:
case MT_PARTICLE:
case MT_SCORE:
case MT_DROWNNUMBERS:
case MT_GOTEMERALD:
case MT_LOCKON:
case MT_TAG:
case MT_GOTFLAG:
case MT_HOOP:
case MT_HOOPCOLLIDE:
case MT_NIGHTSCORE:
continue;
default:
break;

View file

@ -385,16 +385,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// We now identify by object type, not sprite! Tails 04-11-2001
switch (special->type)
{
case MT_MEMENTOSTP: // Mementos teleport
// Teleport player to the other teleporter (special->target). We'll assume there's always only ever 2.
if (!special->target)
return; // foolproof crash prevention check!!!!!
P_SetOrigin(player->mo, special->target->x, special->target->y, special->target->z + (48<<FRACBITS));
player->mo->angle = special->target->angle;
P_SetObjectMomZ(player->mo, 12<<FRACBITS, false);
P_InstaThrust(player->mo, player->mo->angle, 20<<FRACBITS);
return;
case MT_FLOATINGITEM: // SRB2Kart
if (special->threshold >= FIRSTPOWERUP)
{
@ -903,11 +893,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
Obj_BungeeSpecial(special, player);
return;
// CTF Flags
case MT_REDFLAG:
case MT_BLUEFLAG:
return;
case MT_CHEATCHECK:
P_TouchCheatcheck(special, player, special->thing_args[1]);
return;
@ -1615,8 +1600,6 @@ boolean P_CheckRacers(void)
*/
void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype)
{
mobj_t *mo;
if (target->flags & (MF_ENEMY|MF_BOSS))
target->momx = target->momy = target->momz = 0;
@ -1705,9 +1688,6 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
// Let EVERYONE know what happened to a player! 01-29-2002 Tails
if (target->player && !target->player->spectator)
{
if (metalrecording) // Ack! Metal Sonic shouldn't die! Cut the tape, end recording!
G_StopMetalRecording(true);
target->renderflags &= ~RF_DONTDRAW;
}
@ -1787,150 +1767,16 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
// Other death animation effects
switch(target->type)
{
case MT_BOUNCEPICKUP:
case MT_RAILPICKUP:
case MT_AUTOPICKUP:
case MT_EXPLODEPICKUP:
case MT_SCATTERPICKUP:
case MT_GRENADEPICKUP:
P_SetObjectMomZ(target, FRACUNIT, false);
target->fuse = target->info->damage;
break;
case MT_BUGGLE:
if (inflictor && inflictor->player // did a player kill you? Spawn relative to the player so they're bound to get it
&& P_AproxDistance(inflictor->x - target->x, inflictor->y - target->y) <= inflictor->radius + target->radius + FixedMul(8*FRACUNIT, inflictor->scale) // close enough?
&& inflictor->z <= target->z + target->height + FixedMul(8*FRACUNIT, inflictor->scale)
&& inflictor->z + inflictor->height >= target->z - FixedMul(8*FRACUNIT, inflictor->scale))
mo = P_SpawnMobj(inflictor->x + inflictor->momx, inflictor->y + inflictor->momy, inflictor->z + (inflictor->height / 2) + inflictor->momz, MT_EXTRALARGEBUBBLE);
else
mo = P_SpawnMobj(target->x, target->y, target->z, MT_EXTRALARGEBUBBLE);
mo->destscale = target->scale;
P_SetScale(mo, mo->destscale);
P_SetMobjState(mo, mo->info->raisestate);
break;
case MT_YELLOWSHELL:
P_SpawnMobjFromMobj(target, 0, 0, 0, MT_YELLOWSPRING);
break;
case MT_CRAWLACOMMANDER:
target->momx = target->momy = target->momz = 0;
break;
case MT_CRUSHSTACEAN:
if (target->tracer)
{
mobj_t *chain = target->tracer->target, *chainnext;
while (chain)
{
chainnext = chain->target;
P_RemoveMobj(chain);
chain = chainnext;
}
S_StopSound(target->tracer);
P_KillMobj(target->tracer, inflictor, source, damagetype);
}
break;
case MT_BANPYURA:
if (target->tracer)
{
S_StopSound(target->tracer);
P_KillMobj(target->tracer, inflictor, source, damagetype);
}
break;
case MT_EGGSHIELD:
P_SetObjectMomZ(target, 4*target->scale, false);
P_InstaThrust(target, target->angle, 3*target->scale);
target->flags = (target->flags|MF_NOCLIPHEIGHT) & ~MF_NOGRAVITY;
break;
case MT_DRAGONBOMBER:
{
mobj_t *segment = target;
while (segment->tracer != NULL)
{
P_KillMobj(segment->tracer, NULL, NULL, DMG_NORMAL);
segment = segment->tracer;
}
break;
}
case MT_EGGMOBILE3:
{
mobj_t *mo2;
thinker_t *th;
UINT32 i = 0; // to check how many clones we've removed
// scan the thinkers to make sure all the old pinch dummies are gone on death
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo = (mobj_t *)th;
if (mo->type != (mobjtype_t)target->info->mass)
continue;
if (mo->tracer != target)
continue;
P_KillMobj(mo, inflictor, source, damagetype);
mo->destscale = mo->scale/8;
mo->scalespeed = (mo->scale - mo->destscale)/(2*TICRATE);
mo->momz = mo->info->speed;
mo->angle = FixedAngle((P_RandomKey(PR_UNDEFINED, 36)*10)<<FRACBITS);
mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_BOSSJUNK);
mo2->angle = mo->angle;
P_SetMobjState(mo2, S_BOSSSEBH2);
if (++i == 2) // we've already removed 2 of these, let's stop now
break;
else
S_StartSound(mo, mo->info->deathsound); // done once to prevent sound stacking
}
}
break;
case MT_BIGMINE:
if (inflictor)
{
fixed_t dx = target->x - inflictor->x, dy = target->y - inflictor->y, dz = target->z - inflictor->z;
fixed_t dm = FixedHypot(dz, FixedHypot(dy, dx));
target->momx = FixedDiv(FixedDiv(dx, dm), dm)*512;
target->momy = FixedDiv(FixedDiv(dy, dm), dm)*512;
target->momz = FixedDiv(FixedDiv(dz, dm), dm)*512;
}
if (source)
P_SetTarget(&target->tracer, source);
break;
case MT_BLASTEXECUTOR:
if (target->spawnpoint)
P_LinedefExecute(target->spawnpoint->angle, (source ? source : inflictor), target->subsector->sector);
break;
case MT_SPINBOBERT:
if (target->hnext)
P_KillMobj(target->hnext, inflictor, source, damagetype);
if (target->hprev)
P_KillMobj(target->hprev, inflictor, source, damagetype);
break;
case MT_EGGTRAP:
// Time for birdies! Yaaaaaaaay!
target->fuse = TICRATE;
break;
case MT_MINECART:
A_Scream(target);
target->momx = target->momy = target->momz = 0;
if (target->target && target->target->health)
P_KillMobj(target->target, target, source, DMG_NORMAL);
break;
case MT_PLAYER:
if (damagetype != DMG_SPECTATOR)
{
@ -2018,13 +1864,6 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
target->tics = 175;
return;
case MT_METALSONIC_RACE:
target->fuse = TICRATE*3;
target->momx = target->momy = target->momz = 0;
P_SetObjectMomZ(target, 14*FRACUNIT, false);
target->flags = (target->flags & ~MF_NOGRAVITY)|(MF_NOCLIP|MF_NOCLIPTHING);
break;
// SRB2Kart:
case MT_SMK_ICEBLOCK:
{
@ -2871,7 +2710,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
}
// Everything above here can't be forced.
if (!metalrecording)
{
UINT8 shouldForce = LUA_HookShouldDamage(target, inflictor, source, damage, damagetype);
if (P_MobjWasRemoved(target))

View file

@ -184,8 +184,6 @@ INT32 P_GivePlayerRings(player_t *player, INT32 num_rings);
INT32 P_GivePlayerSpheres(player_t *player, INT32 num_spheres);
void P_GivePlayerLives(player_t *player, INT32 numlives);
UINT8 P_GetNextEmerald(void);
void P_GiveEmerald(boolean spawnObj);
void P_GiveFinishFlags(player_t *player);
boolean P_AutoPause(void);
void P_ElementalFire(player_t *player, boolean cropcircle);

View file

@ -486,18 +486,6 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
switch (spring->type)
{
case MT_FAN: // fan
if (zdist > (spring->health << FRACBITS)) // max z distance determined by health (set by map thing args[0])
break;
if (flipval*object->momz >= FixedMul(speed, spring->scale)) // if object's already moving faster than your best, don't bother
break;
object->momz += flipval*FixedMul(speed/4, spring->scale);
// limit the speed if too high
if (flipval*object->momz > FixedMul(speed, spring->scale))
object->momz = flipval*FixedMul(speed, spring->scale);
break;
case MT_STEAM: // Steam
if (zdist > FixedMul(16*FRACUNIT, spring->scale))
break;
@ -1207,25 +1195,6 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
return BMIT_CONTINUE;
}
if ((thing->type == MT_SPRINGSHELL || thing->type == MT_YELLOWSHELL) && thing->health > 0
&& (tm.thing->player || (tm.thing->flags & MF_PUSHABLE)) && tm.thing->health > 0)
{
// Multiplying by -1 inherently flips "less than" and "greater than"
fixed_t tmz = ((thing->eflags & MFE_VERTICALFLIP) ? -(tm.thing->z + tm.thing->height) : tm.thing->z);
fixed_t tmznext = ((thing->eflags & MFE_VERTICALFLIP) ? -tm.thing->momz : tm.thing->momz) + tmz;
fixed_t thzh = ((thing->eflags & MFE_VERTICALFLIP) ? -thing->z : thing->z + thing->height);
//fixed_t sprarea = FixedMul(8*FRACUNIT, thing->scale) * P_MobjFlip(thing);
//if ((tmznext <= thzh && tmz > thzh) || (tmznext > thzh - sprarea && tmznext < thzh))
if (tmznext <= thzh)
{
P_DoSpring(thing, tm.thing);
// return BMIT_CONTINUE;
}
//else if (tmz > thzh - sprarea && tmz < thzh) // Don't damage people springing up / down
return BMIT_CONTINUE;
}
// missiles can hit other things
if ((tm.thing->flags & MF_MISSILE) && !damage) // if something was already damaged, don't run this
{
@ -1402,13 +1371,13 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
if (thing->flags & MF_PUSHABLE)
{
if (tm.thing->type == MT_FAN || tm.thing->type == MT_STEAM)
if (tm.thing->type == MT_STEAM)
P_DoFanAndGasJet(tm.thing, thing);
}
if (tm.thing->flags & MF_PUSHABLE)
{
if (thing->type == MT_FAN || thing->type == MT_STEAM)
if (thing->type == MT_STEAM)
{
P_DoFanAndGasJet(thing, tm.thing);
return BMIT_CONTINUE;
@ -1433,7 +1402,7 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
if (thing->player)
{
if (tm.thing->type == MT_FAN || tm.thing->type == MT_STEAM)
if (tm.thing->type == MT_STEAM)
P_DoFanAndGasJet(tm.thing, thing);
}
@ -1442,7 +1411,7 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
if (!tm.thing->health)
return BMIT_CONTINUE;
if (thing->type == MT_FAN || thing->type == MT_STEAM)
if (thing->type == MT_STEAM)
P_DoFanAndGasJet(thing, tm.thing);
else if (thing->flags & MF_SPRING)
{
@ -2235,8 +2204,6 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y, TryMoveResult_t *re
if (P_CheckSolidFFloorSurface(thing, rover))
;
else if (thing->type == MT_SKIM && (rover->fofflags & FOF_SWIMMABLE))
;
else if (!((rover->fofflags & FOF_BLOCKPLAYER && thing->player)
|| (rover->fofflags & FOF_BLOCKOTHERS && !thing->player)
|| rover->fofflags & FOF_QUICKSAND))
@ -2273,8 +2240,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y, TryMoveResult_t *re
}
if (bottomheight < tm.ceilingz && abs(delta1) >= abs(delta2)
&& !(rover->fofflags & FOF_PLATFORM)
&& !(thing->type == MT_SKIM && (rover->fofflags & FOF_SWIMMABLE)))
&& !(rover->fofflags & FOF_PLATFORM))
{
tm.ceilingz = tm.drpoffceilz = bottomheight;
tm.ceilingrover = rover;
@ -3039,7 +3005,7 @@ increment_move
}
}
if (!allowdropoff && !(thing->flags & MF_FLOAT) && thing->type != MT_SKIM && !tm.floorthing)
if (!allowdropoff && !(thing->flags & MF_FLOAT) && !tm.floorthing)
{
if (thing->eflags & MFE_VERTICALFLIP)
{
@ -4202,27 +4168,8 @@ void P_BounceMove(mobj_t *mo, TryMoveResult_t *result)
if (bestslideline == NULL)
return;
if (mo->type == MT_SHELL)
{
tmxmove = mmomx;
tmymove = mmomy;
}
else if (mo->type == MT_THROWNBOUNCE)
{
tmxmove = FixedMul(mmomx, (FRACUNIT - (FRACUNIT>>6) - (FRACUNIT>>5)));
tmymove = FixedMul(mmomy, (FRACUNIT - (FRACUNIT>>6) - (FRACUNIT>>5)));
}
else if (mo->type == MT_THROWNGRENADE)
{
// Quickly decay speed as it bounces
tmxmove = FixedDiv(mmomx, 2*FRACUNIT);
tmymove = FixedDiv(mmomy, 2*FRACUNIT);
}
else
{
tmxmove = FixedMul(mmomx, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
tmymove = FixedMul(mmomy, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
}
tmxmove = FixedMul(mmomx, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
tmymove = FixedMul(mmomy, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
P_HitBounceLine(bestslideline); // clip the moves

View file

@ -1201,24 +1201,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
switch (mo->type)
{
case MT_FLINGRING:
case MT_FLINGCOIN:
case MT_FLINGBLUESPHERE:
case MT_FLINGNIGHTSCHIP:
case MT_BOUNCERING:
case MT_RAILRING:
case MT_INFINITYRING:
case MT_AUTOMATICRING:
case MT_EXPLOSIONRING:
case MT_SCATTERRING:
case MT_GRENADERING:
case MT_BOUNCEPICKUP:
case MT_RAILPICKUP:
case MT_AUTOPICKUP:
case MT_EXPLODEPICKUP:
case MT_SCATTERPICKUP:
case MT_GRENADEPICKUP:
case MT_REDFLAG:
case MT_BLUEFLAG:
if (mo->target)
{
// Flung items copy the gravity of their tosser.
@ -1314,12 +1297,6 @@ void P_CheckGravity(mobj_t *mo, boolean affect)
if (affect)
mo->momz += gravityadd;
if (mo->type == MT_SKIM && mo->z + mo->momz <= mo->watertop && mo->z >= mo->watertop)
{
mo->momz = 0;
mo->flags |= MF_NOGRAVITY;
}
}
//
@ -1601,8 +1578,7 @@ void P_XYMovement(mobj_t *mo)
mo->momx = mo->momy = mo->momz = 0;
// set in 'search new direction' state?
if (mo->type != MT_EGGMOBILE)
P_SetMobjState(mo, mo->info->spawnstate);
P_SetMobjState(mo, mo->info->spawnstate);
return;
}
@ -1936,7 +1912,7 @@ void P_XYMovement(mobj_t *mo)
if (mo->flags & MF_NOCLIPHEIGHT)
return; // no frictions for objects that can pass through floors
if (mo->flags & MF_MISSILE || mo->flags2 & MF2_SKULLFLY || mo->type == MT_SHELL || mo->type == MT_VULTURE || mo->type == MT_PENGUINATOR)
if (mo->flags & MF_MISSILE || mo->flags2 & MF2_SKULLFLY)
return; // no friction for missiles ever
if ((mo->type == MT_BIGTUMBLEWEED || mo->type == MT_LITTLETUMBLEWEED)
@ -2246,15 +2222,6 @@ boolean P_ZMovement(mobj_t *mo)
switch (mo->type)
{
case MT_SKIM:
// skims don't bounce
if (mo->z > mo->watertop && mo->z - mo->momz <= mo->watertop)
{
mo->z = mo->watertop;
mo->momz = 0;
mo->flags |= MF_NOGRAVITY;
}
break;
case MT_SPINFIRE:
if (P_CheckDeathPitCollide(mo))
{
@ -2262,43 +2229,9 @@ boolean P_ZMovement(mobj_t *mo)
return false;
}
break;
case MT_GOOP:
if (P_CheckDeathPitCollide(mo))
{
P_RemoveMobj(mo);
return false;
}
if (mo->z <= mo->floorz && mo->momz)
{
P_SetMobjState(mo, mo->info->meleestate);
mo->momx = mo->momy = mo->momz = 0;
mo->z = mo->floorz;
if (mo->info->painsound)
S_StartSound(mo, mo->info->painsound);
}
break;
case MT_FALLINGROCK:
case MT_BIGTUMBLEWEED:
case MT_LITTLETUMBLEWEED:
case MT_SHELL:
// Remove stuff from death pits.
if (P_CheckDeathPitCollide(mo))
{
P_RemoveMobj(mo);
return false;
}
break;
case MT_REDFLAG:
case MT_BLUEFLAG:
// Remove from death pits. DON'T FUCKING DESPAWN IT DAMMIT
if (P_CheckDeathPitCollide(mo))
{
mo->fuse = 1;
return false;
}
break;
case MT_EMERALD:
if (!(mo->flags & MF_NOCLIPHEIGHT) && P_CheckDeathPitCollide(mo))
{
@ -2325,28 +2258,6 @@ boolean P_ZMovement(mobj_t *mo)
if (!(mo->momx || mo->momy || mo->momz))
return true;
break;
case MT_BOUNCERING:
case MT_INFINITYRING:
case MT_AUTOMATICRING:
case MT_RAILRING:
case MT_EXPLOSIONRING:
case MT_SCATTERRING:
case MT_GRENADERING:
case MT_BOUNCEPICKUP:
case MT_RAILPICKUP:
case MT_AUTOPICKUP:
case MT_EXPLODEPICKUP:
case MT_SCATTERPICKUP:
case MT_GRENADEPICKUP:
// Remove flinged stuff from death pits.
if (P_CheckDeathPitCollide(mo) && (mo->flags2 & MF2_DONTRESPAWN))
{
P_RemoveMobj(mo);
return false;
}
if (!(mo->momx || mo->momy || mo->momz))
return true;
break;
case MT_FLAMEJET:
case MT_VERTICALFLAMEJET:
if (mo->flags & MF_SLIDEME)
@ -2392,7 +2303,7 @@ boolean P_ZMovement(mobj_t *mo)
mo->momx = mo->momy = 0;
if (mo->flags & MF_FLOAT && mo->target && mo->health
&& !(mo->type == MT_EGGMOBILE) && mo->target->health > 0)
&& mo->target->health > 0)
{
// float down towards target if too close
if (!(mo->flags2 & MF2_SKULLFLY) && !(mo->flags2 & MF2_INFLOAT))
@ -2405,9 +2316,6 @@ boolean P_ZMovement(mobj_t *mo)
mo->z -= FixedMul(FLOATSPEED, mo->scale);
else if (delta > 0 && dist < (delta*3))
mo->z += FixedMul(FLOATSPEED, mo->scale);
if (mo->type == MT_JETJAW && mo->z + mo->height > mo->watertop)
mo->z = mo->watertop - mo->height;
}
}
@ -2449,9 +2357,7 @@ boolean P_ZMovement(mobj_t *mo)
}
// hit the floor
if (mo->type == MT_FIREBALL) // special case for the fireball
mom.z = P_MobjFlip(mo)*FixedMul(5*FRACUNIT, mo->scale);
else if (mo->type == MT_SPINFIRE) // elemental shield fire is another exception here
if (mo->type == MT_SPINFIRE) // elemental shield fire is another exception here
;
else if (mo->type == MT_ITEM_DEBRIS)
{
@ -2740,12 +2646,6 @@ boolean P_ZMovement(mobj_t *mo)
{
if (mo->flags2 & MF2_SKULLFLY) // the skull slammed into something
mo->momz = -mo->momz;
else
// Flags bounce
if (mo->type == MT_REDFLAG || mo->type == MT_BLUEFLAG)
{
mo->momz = -FixedMul(mo->momz, FixedDiv(17*FRACUNIT,20*FRACUNIT));
}
else
mo->momz = 0;
}
@ -5821,12 +5721,8 @@ static void P_MobjSceneryThink(mobj_t *mobj)
return;
}
break;
case MT_BOSSJUNK:
mobj->renderflags ^= RF_DONTDRAW;
break;
case MT_MACEPOINT:
case MT_CHAINMACEPOINT:
case MT_SPRINGBALLPOINT:
case MT_CHAINPOINT:
case MT_FIREBARPOINT:
case MT_CUSTOMMACEPOINT:
@ -5859,29 +5755,6 @@ static void P_MobjSceneryThink(mobj_t *mobj)
else
mobj->fuse--;
return;
case MT_NIGHTSPARKLE:
if (mobj->tics != -1)
{
mobj->tics--;
// you can cycle through multiple states in a tic
if (!mobj->tics)
if (!P_SetMobjState(mobj, mobj->state->nextstate))
return; // freed itself
}
P_UnsetThingPosition(mobj);
mobj->x += mobj->momx;
mobj->y += mobj->momy;
mobj->z += mobj->momz;
P_SetThingPosition(mobj);
return;
case MT_NIGHTSLOOPHELPER:
if (--mobj->tics <= 0)
P_RemoveMobj(mobj);
// Don't touch my fuse!
return;
case MT_OVERLAY:
if (!mobj->target)
{
@ -5951,45 +5824,6 @@ static void P_MobjSceneryThink(mobj_t *mobj)
P_RemoveMobj(mobj);
return;
}
break;
case MT_LOCKON:
if (!mobj->target)
{
P_RemoveMobj(mobj);
return;
}
mobj->renderflags &= ~RF_DONTDRAW;
mobj->x = mobj->target->x;
mobj->y = mobj->target->y;
mobj->eflags |= (mobj->target->eflags & MFE_VERTICALFLIP);
mobj->destscale = mobj->target->destscale;
P_SetScale(mobj, mobj->target->scale);
if (!(mobj->eflags & MFE_VERTICALFLIP))
mobj->z = mobj->target->z + mobj->target->height + FixedMul((16 + abs((signed)(leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->target->scale);
else
mobj->z = mobj->target->z - FixedMul((16 + abs((signed)(leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->target->scale) - mobj->height;
mobj->old_z = mobj->z;
break;
case MT_LOCKONINF:
if (!(mobj->flags2 & MF2_STRONGBOX))
{
mobj->threshold = mobj->z;
mobj->flags2 |= MF2_STRONGBOX;
}
if (!(mobj->eflags & MFE_VERTICALFLIP))
mobj->z = mobj->threshold + FixedMul((16 + abs((signed)(leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->scale);
else
mobj->z = mobj->threshold - FixedMul((16 + abs((signed)(leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->scale);
mobj->old_z = mobj->z;
break;
case MT_FLAMEJET:
P_FlameJetSceneryThink(mobj);
@ -6047,7 +5881,6 @@ static void P_MobjSceneryThink(mobj_t *mobj)
case MT_ROCKCRUMBLE16:
case MT_WOODDEBRIS:
case MT_BRICKDEBRIS:
case MT_BROKENROBOT:
if (mobj->z <= P_FloorzAtPos(mobj->x, mobj->y, mobj->z, mobj->height)
&& mobj->state != &states[mobj->info->deathstate])
{
@ -6059,10 +5892,6 @@ static void P_MobjSceneryThink(mobj_t *mobj)
if (!P_ParticleGenSceneryThink(mobj))
return;
break;
case MT_FSGNA:
if (mobj->movedir)
mobj->angle += mobj->movedir;
break;
case MT_ORBINAUT_SHIELD: // Kart orbit/trail items
case MT_JAWZ_SHIELD:
case MT_BANANA_SHIELD:
@ -6584,14 +6413,6 @@ static void P_MobjSceneryThink(mobj_t *mobj)
return;
}
break;
case MT_PETSMOKER:
if (!(leveltime % 10))
{
mobj_t *smok = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_PETSMOKE);
if (mobj->thing_args[0])
P_SetMobjStateNF(smok, smok->info->painstate); // same function, diff sprite
}
break;
case MT_ITEMCAPSULE_PART:
P_ItemCapsulePartThinker(mobj);
@ -6908,17 +6729,6 @@ static void P_MobjSceneryThink(mobj_t *mobj)
Obj_EMZRainGenerator(mobj);
return;
}
case MT_VWREF:
case MT_VWREB:
{
INT32 strength;
++mobj->movedir;
mobj->frame &= ~FF_TRANSMASK;
strength = min(mobj->fuse, (INT32)mobj->movedir)*3;
if (strength < 10)
mobj->frame |= ((10 - strength) << (FF_TRANSSHIFT));
}
/* FALLTHRU */
default:
if (mobj->fuse)
{ // Scenery object fuse! Very basic!
@ -7014,21 +6824,6 @@ static boolean P_MobjDeadThink(mobj_t *mobj)
P_SetObjectMomZ(mobj, -2*FRACUNIT/3, true);
}
break;
case MT_METALSONIC_RACE:
{
if (!(mobj->fuse % 8))
{
fixed_t r = mobj->radius >> FRACBITS;
mobj_t *explosion = P_SpawnMobj(
mobj->x + (P_RandomRange(PR_UNDEFINED, r, -r) << FRACBITS),
mobj->y + (P_RandomRange(PR_UNDEFINED, r, -r) << FRACBITS),
mobj->z + (P_RandomKey(PR_UNDEFINED, mobj->height >> FRACBITS) << FRACBITS),
MT_SONIC3KBOSSEXPLODE);
S_StartSound(explosion, sfx_s3kb4);
}
P_SetObjectMomZ(mobj, -2*FRACUNIT/3, true);
}
break;
case MT_BANANA:
{
angle_t spin = FixedMul(FixedDiv(abs(mobj->momz), 8 * mobj->scale), ANGLE_67h);
@ -10343,16 +10138,7 @@ static void P_FiringThink(mobj_t *mobj)
if (mobj->health <= 0)
return;
if (mobj->state->action.acp1 == (actionf_p1)A_Boss1Laser)
{
if (mobj->state->tics > 1)
{
var1 = mobj->state->var1;
var2 = mobj->state->var2 & 65535;
mobj->state->action.acp1(mobj);
}
}
else if (leveltime & 1) // Fire mode
if (leveltime & 1) // Fire mode
{
mobj_t *missile;
@ -10387,9 +10173,6 @@ static boolean P_CanFlickerFuse(mobj_t *mobj)
{
switch (mobj->type)
{
case MT_SNAPPER_HEAD:
case MT_SNAPPER_LEG:
case MT_MINECARTSEG:
case MT_MONITOR_PART:
case MT_BATTLEUFO:
case MT_BATTLEUFO_LEG:
@ -10853,9 +10636,7 @@ void P_MobjThinker(mobj_t *mobj)
// Sliding physics for slidey mobjs!
if (mobj->type == MT_FLINGRING
|| mobj->type == MT_FLINGCOIN
|| mobj->type == MT_FLINGBLUESPHERE
|| mobj->type == MT_FLINGNIGHTSCHIP
|| mobj->type == MT_EMERALD
|| mobj->type == MT_BIGTUMBLEWEED
|| mobj->type == MT_LITTLETUMBLEWEED
@ -10883,8 +10664,7 @@ void P_MobjThinker(mobj_t *mobj)
{
if ((
(mobj->flags & (MF_ENEMY|MF_BOSS)
&& mobj->flags & MF_SHOOTABLE)
|| mobj->type == MT_EGGSHIELD)
&& mobj->flags & MF_SHOOTABLE))
&& !(mobj->flags & MF_NOCLIPHEIGHT)
&& mobj->health > 0)
{
@ -10901,35 +10681,6 @@ void P_MobjThinker(mobj_t *mobj)
P_CyclePlayerMobjState(mobj);
else
P_CycleMobjState(mobj);
if (P_MobjWasRemoved(mobj))
return;
switch (mobj->type)
{
case MT_BOUNCEPICKUP:
case MT_RAILPICKUP:
case MT_AUTOPICKUP:
case MT_EXPLODEPICKUP:
case MT_SCATTERPICKUP:
case MT_GRENADEPICKUP:
if (mobj->health == 0) // Fading tile
{
INT32 value = mobj->info->damage/10;
value = mobj->fuse/value;
value = 10-value;
value--;
if (value <= 0)
value = 1;
mobj->frame &= ~FF_TRANSMASK;
mobj->frame |= value << FF_TRANSSHIFT;
}
break;
default:
break;
}
}
// Quick, optimized function for the Rail Rings
@ -11146,8 +10897,6 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
break;
case MT_SMALLMACE:
case MT_BIGMACE:
case MT_PUMA:
case MT_BIGPUMA:
case MT_FALLINGROCK:
case MT_SMK_MOLE:
case MT_SMK_THWOMP:
@ -11219,9 +10968,6 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
case MT_AIRIVOBALL:
thing->shadowscale = FRACUNIT/2;
break;
case MT_BUMPER:
thing->shadowscale = 7*FRACUNIT/4;
break;
default:
if (thing->flags & (MF_ENEMY|MF_BOSS))
thing->shadowscale = FRACUNIT;
@ -11334,9 +11080,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{
mobj->z = mobj->floorz;
if (mobj->type == MT_UNIDUS)
mobj->z += FixedMul(mobj->info->mass, mobj->scale);
// defaults onground
if (mobj->z == mobj->floorz)
mobj->eflags |= MFE_ONGROUND;
@ -11345,9 +11088,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{
mobj->z = mobj->ceilingz - mobj->height;
if (mobj->type == MT_UNIDUS)
mobj->z -= FixedMul(mobj->info->mass, mobj->scale);
// defaults onground
if (mobj->z + mobj->height == mobj->ceilingz)
mobj->eflags |= MFE_ONGROUND;
@ -11378,82 +11118,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
else
switch (mobj->type)
{
case MT_LOCKONINF:
P_SetScale(mobj, (mobj->destscale = 3*mobj->scale));
break;
case MT_FAKEMOBILE:
case MT_EGGSHIELD:
mobj->flags2 |= MF2_INVERTAIMABLE;
break;
case MT_DETON:
mobj->movedir = 0;
break;
case MT_EGGGUARD:
{
mobj_t *spawn = P_SpawnMobj(x, y, z, MT_EGGSHIELD);
spawn->destscale = mobj->scale;
P_SetScale(spawn, mobj->scale);
P_SetTarget(&mobj->tracer, spawn);
P_SetTarget(&spawn->target, mobj);
}
break;
case MT_UNIDUS:
{
INT32 i;
mobj_t *ball;
// Spawn "damage" number of "painchance" spikeball mobjs
// threshold is the distance they should keep from the MT_UNIDUS (touching radius + ball painchance)
for (i = 0; i < mobj->info->damage; i++)
{
ball = P_SpawnMobj(x, y, z, mobj->info->painchance);
ball->destscale = mobj->scale;
P_SetScale(ball, mobj->scale);
P_SetTarget(&ball->target, mobj);
ball->movedir = FixedAngle(FixedMul(FixedDiv(i<<FRACBITS, mobj->info->damage<<FRACBITS), 360<<FRACBITS));
ball->threshold = ball->radius + mobj->radius + FixedMul(ball->info->painchance, ball->scale);
var1 = ball->state->var1, var2 = ball->state->var2;
ball->state->action.acp1(ball);
}
}
break;
case MT_POINTY:
{
INT32 q;
mobj_t *ball, *lastball = mobj;
for (q = 0; q < mobj->info->painchance; q++)
{
ball = P_SpawnMobj(x, y, z, mobj->info->mass);
ball->destscale = mobj->scale;
P_SetScale(ball, mobj->scale);
P_SetTarget(&lastball->tracer, ball);
P_SetTarget(&ball->target, mobj);
lastball = ball;
}
}
break;
case MT_CRUSHSTACEAN:
{
mobj_t *bigmeatyclaw = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_CRUSHCLAW);
bigmeatyclaw->angle = mobj->angle + ((mobj->flags2 & MF2_AMBUSH) ? ANGLE_90 : ANGLE_270);
P_SetTarget(&mobj->tracer, bigmeatyclaw);
P_SetTarget(&bigmeatyclaw->tracer, mobj);
mobj->reactiontime >>= 1;
}
break;
case MT_BANPYURA:
{
mobj_t *bigmeatyclaw = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_BANPSPRING);
bigmeatyclaw->angle = mobj->angle + ((mobj->flags2 & MF2_AMBUSH) ? ANGLE_90 : ANGLE_270);
P_SetTarget(&mobj->tracer, bigmeatyclaw);
P_SetTarget(&bigmeatyclaw->tracer, mobj);
mobj->reactiontime >>= 1;
}
break;
case MT_BIGMINE:
mobj->extravalue1 = FixedHypot(mobj->x, mobj->y)>>FRACBITS;
break;
case MT_WAVINGFLAG1:
case MT_WAVINGFLAG2:
{
@ -11468,17 +11132,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
}
}
break;
case MT_EGGMOBILE2:
// Special condition for the 2nd boss.
mobj->watertop = mobj->info->speed;
break;
case MT_EGGMOBILE3:
mobj->movefactor = -512*FRACUNIT;
mobj->flags2 |= MF2_CLASSICPUSH;
break;
case MT_EGGMOBILE4:
mobj->flags2 |= MF2_INVERTAIMABLE;
break;
case MT_FLICKY_08:
mobj->color = (P_RandomChance(PR_UNDEFINED, FRACUNIT/2) ? SKINCOLOR_RED : SKINCOLOR_AQUAMARINE);
break;
@ -11504,73 +11157,27 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_KART_LEFTOVER:
mobj->color = SKINCOLOR_RED;
break;
case MT_EGGROBO1:
mobj->movecount = P_RandomKey(PR_DECORATION, 13);
mobj->color = FIRSTRAINBOWCOLOR + P_RandomKey(PR_DECORATION, FIRSTSUPERCOLOR - FIRSTRAINBOWCOLOR);
break;
case MT_HIVEELEMENTAL:
mobj->extravalue1 = 5;
break;
case MT_SMASHINGSPIKEBALL:
mobj->movecount = mobj->z;
break;
case MT_SPINBOBERT:
{
mobj_t *fire;
fire = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_SPINBOBERT_FIRE1);
P_SetTarget(&fire->target, mobj);
P_SetTarget(&mobj->hnext, fire);
fire = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_SPINBOBERT_FIRE2);
P_SetTarget(&fire->target, mobj);
P_SetTarget(&mobj->hprev, fire);
}
break;
case MT_REDRING: // Make MT_REDRING red by default
mobj->color = skincolor_redring;
break;
case MT_SMALLBUBBLE: // Bubbles eventually dissipate, in case they get caught somewhere.
case MT_MEDIUMBUBBLE:
case MT_EXTRALARGEBUBBLE:
mobj->fuse += 30 * TICRATE;
break;
case MT_NIGHTSDRONE:
nummaprings = -1; // no perfect bonus, rings are free
break;
case MT_EGGCAPSULE:
mobj->reactiontime = 0;
mobj->extravalue1 = mobj->cvmem =\
mobj->cusval = mobj->movecount =\
mobj->lastlook = mobj->extravalue2 = -1;
break;
case MT_REDTEAMRING:
mobj->color = skincolor_redteam;
break;
case MT_BLUETEAMRING:
mobj->color = skincolor_blueteam;
break;
case MT_RING:
if (nummaprings >= 0)
nummaprings++;
break;
case MT_METALSONIC_RACE:
mobj->skin = &skins[5];
/* FALLTHRU */
case MT_METALSONIC_BATTLE:
mobj->color = skins[5].prefcolor;
sc = 5;
break;
case MT_FANG:
sc = 4;
break;
case MT_ROSY:
sc = 3;
break;
case MT_CORK:
mobj->flags2 |= MF2_SUPERFIRE;
break;
case MT_FBOMB:
mobj->flags2 |= MF2_EXPLOSION;
break;
case MT_OILLAMP:
{
mobj_t* overlay = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
@ -11582,22 +11189,12 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
mobj->momx = 1; //stack hack
mobj->flags2 |= MF2_INVERTAIMABLE;
break;
case MT_MINECARTEND:
P_SetTarget(&mobj->tracer, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_MINECARTENDSOLID));
mobj->tracer->angle = mobj->angle + ANGLE_90;
break;
case MT_TORCHFLOWER:
{
mobj_t *fire = P_SpawnMobjFromMobj(mobj, 0, 0, 46*FRACUNIT, MT_FLAME);
P_SetTarget(&mobj->target, fire);
break;
}
case MT_PYREFLY:
mobj->extravalue1 = (FixedHypot(mobj->x, mobj->y)/FRACUNIT) % 360;
mobj->extravalue2 = 0;
mobj->fuse = 100;
break;
// SRB2Kart
case MT_ITEMCAPSULE:
{
// set default item & count
@ -13119,8 +12716,7 @@ static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing)
if (mthing->type <= MAXPLAYERS) // Player starts
{
// save spots for respawning in network games
if (!metalrecording)
playerstarts[mthing->type - 1] = mthing;
playerstarts[mthing->type - 1] = mthing;
return true;
}
else if (mthing->type == 33) // Match starts
@ -13153,12 +12749,6 @@ static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing)
}
return true;
}
else if (metalrecording && mthing->type == mobjinfo[MT_METALSONIC_RACE].doomednum)
{
// If recording, you ARE Metal Sonic. Do not spawn it, do not save normal spawnpoints.
playerstarts[0] = mthing;
return true;
}
else if (mthing->type == 750 // Slope vertex point (formerly chaos spawn)
|| (mthing->type == FLOOR_SLOPE_THING || mthing->type == CEILING_SLOPE_THING) // Slope anchors
|| (mthing->type >= 600 && mthing->type <= 611) // Special placement patterns
@ -13207,12 +12797,6 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
return false;
}
if (metalrecording) // Metal Sonic can't use these things.
{
if (mobjinfo[i].flags & (MF_ENEMY|MF_BOSS))
return false;
}
return true;
}
@ -13396,12 +12980,6 @@ static boolean P_SetupMace(mapthing_t *mthing, mobj_t *mobj)
// Mobjtype selection
switch (mobj->type)
{
case MT_SPRINGBALLPOINT:
macetype = ((mthing->thing_args[8] & TMM_DOUBLESIZE)
? MT_REDSPRINGBALL
: MT_YELLOWSPRINGBALL);
chainlink = MT_SMALLMACECHAIN;
break;
case MT_FIREBARPOINT:
macetype = ((mthing->thing_args[8] & TMM_DOUBLESIZE)
? MT_BIGFIREBAR
@ -13684,47 +13262,6 @@ static boolean P_SetupParticleGen(mapthing_t *mthing, mobj_t *mobj)
return true;
}
static boolean P_SetupBooster(mapthing_t* mthing, mobj_t* mobj, boolean strong)
{
angle_t angle = FixedAngle(mthing->angle << FRACBITS);
fixed_t x1 = FINECOSINE((angle >> ANGLETOFINESHIFT) & FINEMASK);
fixed_t y1 = FINESINE((angle >> ANGLETOFINESHIFT) & FINEMASK);
fixed_t x2 = FINECOSINE(((angle + ANGLE_90) >> ANGLETOFINESHIFT) & FINEMASK);
fixed_t y2 = FINESINE(((angle + ANGLE_90) >> ANGLETOFINESHIFT) & FINEMASK);
statenum_t facestate = strong ? S_REDBOOSTERSEG_FACE : S_YELLOWBOOSTERSEG_FACE;
statenum_t leftstate = strong ? S_REDBOOSTERSEG_LEFT : S_YELLOWBOOSTERSEG_LEFT;
statenum_t rightstate = strong ? S_REDBOOSTERSEG_RIGHT : S_YELLOWBOOSTERSEG_RIGHT;
statenum_t rollerstate = strong ? S_REDBOOSTERROLLER : S_YELLOWBOOSTERROLLER;
mobj_t *seg = P_SpawnMobjFromMobj(mobj, 26*x1, 26*y1, 0, MT_BOOSTERSEG);
seg->angle = angle - ANGLE_90;
P_SetMobjState(seg, facestate);
seg = P_SpawnMobjFromMobj(mobj, -26*x1, -26*y1, 0, MT_BOOSTERSEG);
seg->angle = angle + ANGLE_90;
P_SetMobjState(seg, facestate);
seg = P_SpawnMobjFromMobj(mobj, 21*x2, 21*y2, 0, MT_BOOSTERSEG);
seg->angle = angle;
P_SetMobjState(seg, leftstate);
seg = P_SpawnMobjFromMobj(mobj, -21*x2, -21*y2, 0, MT_BOOSTERSEG);
seg->angle = angle;
P_SetMobjState(seg, rightstate);
seg = P_SpawnMobjFromMobj(mobj, 13*(x1 + x2), 13*(y1 + y2), 0, MT_BOOSTERROLLER);
seg->angle = angle;
P_SetMobjState(seg, rollerstate);
seg = P_SpawnMobjFromMobj(mobj, 13*(x1 - x2), 13*(y1 - y2), 0, MT_BOOSTERROLLER);
seg->angle = angle;
P_SetMobjState(seg, rollerstate);
seg = P_SpawnMobjFromMobj(mobj, -13*(x1 + x2), -13*(y1 + y2), 0, MT_BOOSTERROLLER);
seg->angle = angle;
P_SetMobjState(seg, rollerstate);
seg = P_SpawnMobjFromMobj(mobj, -13*(x1 - x2), -13*(y1 - y2), 0, MT_BOOSTERROLLER);
seg->angle = angle;
P_SetMobjState(seg, rollerstate);
return true;
}
static void P_SnapToFinishLine(mobj_t *mobj)
{
line_t *finishline = P_FindNearestLine(mobj->x, mobj->y,
@ -13856,25 +13393,6 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
mobj->colorized = true;
}
break;
case MT_FAN:
if (mthing->thing_args[1] & TMF_INVISIBLE)
{
P_UnsetThingPosition(mobj);
if (sector_list)
{
P_DelSeclist(sector_list);
sector_list = NULL;
}
mobj->flags |= MF_NOSECTOR; // this flag basically turns it invisible
P_SetThingPosition(mobj);
}
if (mthing->thing_args[1] & TMF_NODISTANCECHECK)
mobj->flags2 |= MF2_AMBUSH;
if (mthing->thing_args[0])
mobj->health = mthing->thing_args[0];
else
mobj->health = FixedMul(mobj->subsector->sector->ceilingheight - mobj->subsector->sector->floorheight, 3*(FRACUNIT/4)) >> FRACBITS;
break;
case MT_BALLOON:
if (mthing->thing_stringargs[0])
mobj->color = get_number(mthing->thing_stringargs[0]);
@ -13931,7 +13449,6 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
break;
case MT_MACEPOINT:
case MT_CHAINMACEPOINT:
case MT_SPRINGBALLPOINT:
case MT_CHAINPOINT:
case MT_FIREBARPOINT:
case MT_CUSTOMMACEPOINT:
@ -14012,11 +13529,6 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
}
break;
}
case MT_REDBOOSTER:
case MT_YELLOWBOOSTER:
if (!P_SetupBooster(mthing, mobj, mobj->type == MT_REDBOOSTER))
return false;
break;
case MT_AXIS:
// Inverted if args[3] is set
if (mthing->thing_args[3])
@ -14049,7 +13561,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
if (mthing->thing_args[2] & TMSF_RETRACTED)
P_SetMobjState(mobj, mobj->info->meleestate);
// Use per-thing collision for spikes unless the intangible flag is checked.
if (!(mthing->thing_args[2] & TMSF_INTANGIBLE) && !metalrecording)
if (!(mthing->thing_args[2] & TMSF_INTANGIBLE))
{
P_UnsetThingPosition(mobj);
mobj->flags &= ~(MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT);
@ -14067,7 +13579,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
if (mthing->thing_args[2] & TMSF_RETRACTED)
P_SetMobjState(mobj, mobj->info->meleestate);
// Use per-thing collision for spikes unless the intangible flag is checked.
if (!(mthing->thing_args[2] & TMSF_INTANGIBLE) && !metalrecording)
if (!(mthing->thing_args[2] & TMSF_INTANGIBLE))
{
const fixed_t kSpriteRadius = 16 * mobj->scale;
fixed_t x = FixedMul(mobj->radius - kSpriteRadius, FCOS(mobj->angle));
@ -14820,9 +14332,6 @@ mobj_t *P_SpawnMapThing(mapthing_t *mthing)
void P_SpawnHoop(mapthing_t *mthing)
{
if (metalrecording)
return;
mobj_t *mobj = NULL;
mobj_t *nextmobj = NULL;
mobj_t *hoopcenter;
@ -15220,7 +14729,7 @@ mobj_t *P_SpawnXYZMissile(mobj_t *source, mobj_t *dest, mobjtype_t type,
if (speed == 0)
{
CONS_Debug(DBG_GAMELOGIC, "P_SpawnXYZMissile - projectile has 0 speed! (mobj type %d)\n", type);
speed = mobjinfo[MT_ROCKET].speed;
speed = FixedMul(20*FRACUNIT, th->scale);
}
if (th->info->seesound)
@ -15281,8 +14790,8 @@ mobj_t *P_SpawnAlteredDirectionMissile(mobj_t *source, mobjtype_t type, fixed_t
if (speed == 0) // Backwards compatibility with 1.09.2
{
CONS_Printf("P_SpawnAlteredDirectionMissile - projectile has 0 speed! (mobj type %d)\nPlease update this SOC.", type);
speed = mobjinfo[MT_ROCKET].speed;
CONS_Debug(DBG_GAMELOGIC, "P_SpawnAlteredDirectionMissile - projectile has 0 speed! (mobj type %d)\nPlease update this SOC.", type);
speed = FixedMul(20*FRACUNIT, th->scale);
}
if (th->info->seesound)
@ -15346,8 +14855,8 @@ mobj_t *P_SpawnPointMissile(mobj_t *source, fixed_t xa, fixed_t ya, fixed_t za,
if (speed == 0) // Backwards compatibility with 1.09.2
{
CONS_Printf("P_SpawnPointMissile - projectile has 0 speed! (mobj type %d)\nPlease update this SOC.", type);
speed = mobjinfo[MT_ROCKET].speed;
CONS_Debug(DBG_GAMELOGIC, "P_SpawnPointMissile - projectile has 0 speed! (mobj type %d)\nPlease update this SOC.", type);
speed = FixedMul(20*FRACUNIT, th->scale);
}
if (th->info->seesound)
@ -15386,20 +14895,12 @@ mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type)
angle_t an;
INT32 dist;
fixed_t z;
const fixed_t gsf = (fixed_t)6;
fixed_t speed;
I_Assert(source != NULL);
I_Assert(dest != NULL);
if (source->type == MT_JETTGUNNER)
{
if (source->eflags & MFE_VERTICALFLIP)
z = source->z + source->height - FixedMul(4*FRACUNIT, source->scale);
else
z = source->z + FixedMul(4*FRACUNIT, source->scale);
}
else
z = source->z + source->height/2;
z = source->z + source->height/2;
if (source->eflags & MFE_VERTICALFLIP)
z -= FixedMul(mobjinfo[type].height, source->scale);
@ -15412,15 +14913,12 @@ mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type)
th->destscale = source->scale;
P_SetScale(th, source->scale);
if (source->type == MT_METALSONIC_BATTLE && source->health < 4)
speed = FixedMul(FixedMul(th->info->speed, 3*FRACUNIT/2), th->scale);
else
speed = FixedMul(th->info->speed, th->scale);
speed = FixedMul(th->info->speed, th->scale);
if (speed == 0)
{
CONS_Debug(DBG_GAMELOGIC, "P_SpawnMissile - projectile has 0 speed! (mobj type %d)\n", type);
speed = FixedMul(mobjinfo[MT_TURRETLASER].speed, th->scale);
speed = FixedMul(20*FRACUNIT, th->scale);
}
if (th->info->seesound)
@ -15428,32 +14926,21 @@ mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type)
P_SetTarget(&th->target, source); // where it came from
if (type == MT_TURRETLASER || type == MT_ENERGYBALL) // More accurate!
an = R_PointToAngle2(source->x, source->y,
dest->x + (dest->momx*gsf),
dest->y + (dest->momy*gsf));
else
an = R_PointToAngle2(source->x, source->y, dest->x, dest->y);
an = R_PointToAngle2(source->x, source->y, dest->x, dest->y);
th->angle = an;
an >>= ANGLETOFINESHIFT;
th->momx = FixedMul(speed, FINECOSINE(an));
th->momy = FixedMul(speed, FINESINE(an));
if (type == MT_TURRETLASER || type == MT_ENERGYBALL) // More accurate!
dist = P_AproxDistance(dest->x+(dest->momx*gsf) - source->x, dest->y+(dest->momy*gsf) - source->y);
else
dist = P_AproxDistance(dest->x - source->x, dest->y - source->y);
dist = P_AproxDistance(dest->x - source->x, dest->y - source->y);
dist = dist / speed;
if (dist < 1)
dist = 1;
if (type == MT_TURRETLASER || type == MT_ENERGYBALL) // More accurate!
th->momz = (dest->z + (dest->momz*gsf) - z) / dist;
else
th->momz = (dest->z - z) / dist;
th->momz = (dest->z - z) / dist;
if (th->flags & MF_MISSILE)
dist = P_CheckMissileSpawn(th);

View file

@ -5925,14 +5925,6 @@ static inline void P_NetArchiveSpecials(savebuffer_t *save)
// Current global weather type
WRITEUINT8(save->p, globalweather);
if (metalplayback) // Is metal sonic running?
{
WRITEUINT8(save->p, 0x01);
G_SaveMetal(&save->p);
}
else
WRITEUINT8(save->p, 0x00);
TracyCZoneEnd(__zone);
}
@ -5973,9 +5965,6 @@ static void P_NetUnArchiveSpecials(savebuffer_t *save)
P_SwitchWeather(globalweather);
}
if (READUINT8(save->p) == 0x01) // metal sonic
G_LoadMetal(&save->p);
TracyCZoneEnd(__zone);
}

View file

@ -8237,9 +8237,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
// Initialize sector node list.
P_Initsecnode();
if (metalplayback)
G_StopMetalDemo();
// Clear CECHO messages
HU_ClearCEcho();
HU_ClearTitlecardCEcho();
@ -8736,8 +8733,6 @@ void P_PostLoadLevel(void)
P_InitPlayers();
if (metalrecording)
G_BeginMetal();
if (demo.recording) // Okay, level loaded, character spawned and skinned,
G_BeginRecording(); // I AM NOW READY TO RECORD.
demo.deferstart = true;

View file

@ -3419,11 +3419,6 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha
}
break;
case 440: // Play race countdown and start Metal Sonic
if (!metalrecording && !metalplayback)
G_DoPlayMetal();
break;
case 441: // Trigger unlockable
{
INT32 trigid = args[0];
@ -5288,10 +5283,10 @@ static void P_EvaluateSpecialFlags(player_t *player, sector_t *sector, sector_t
P_ProcessExitSector(player, sectag);
if (sector->specialflags & SSF_FAN)
{
player->mo->momz += mobjinfo[MT_FAN].mass/4;
player->mo->momz += (5*FRACUNIT)/4;
if (player->mo->momz > mobjinfo[MT_FAN].mass)
player->mo->momz = mobjinfo[MT_FAN].mass;
if (player->mo->momz > (5*FRACUNIT))
player->mo->momz = (5*FRACUNIT);
P_ResetPlayer(player);
/*
@ -6645,8 +6640,6 @@ void T_LaserFlash(laserthink_t *flash)
if (thing->flags & MF_SHOOTABLE)
P_DamageMobj(thing, NULL, NULL, 1, DMG_NORMAL);
else if (thing->type == MT_EGGSHIELD)
P_KillMobj(thing, NULL, NULL, DMG_NORMAL);
}
break;

View file

@ -1157,11 +1157,6 @@ void P_Ticker(boolean run)
quake = quake->next;
}
if (metalplayback)
G_ReadMetalTic(metalplayback);
if (metalrecording)
G_WriteMetalTic(players[consoleplayer].mo);
if (demo.recording)
{
G_WriteAllGhostTics();

View file

@ -316,89 +316,6 @@ UINT8 P_GetNextEmerald(void)
return cup->emeraldnum;
}
//
// P_GiveEmerald
//
// Award an emerald upon completion
// of a special stage.
//
void P_GiveEmerald(boolean spawnObj)
{
UINT8 em = P_GetNextEmerald();
S_StartSound(NULL, sfx_cgot); // Got the emerald!
stagefailed = false;
if (spawnObj)
{
// The Chaos Emerald begins to orbit us!
// Only visibly give it to ONE person!
UINT8 i, pnum = ((playeringame[consoleplayer]) && (!players[consoleplayer].spectator) && (players[consoleplayer].mo)) ? consoleplayer : 255;
for (i = 0; i < MAXPLAYERS; i++)
{
mobj_t *emmo;
if (!playeringame[i])
continue;
if (players[i].spectator)
continue;
if (!players[i].mo)
continue;
emmo = P_SpawnMobjFromMobj(players[i].mo, 0, 0, players[i].mo->height, MT_GOTEMERALD);
if (!emmo)
continue;
P_SetTarget(&emmo->target, players[i].mo);
P_SetMobjState(emmo, mobjinfo[MT_GOTEMERALD].meleestate + em);
// Make sure we're not being carried before our tracer is changed
players[i].carry = CR_NONE;
P_SetTarget(&players[i].mo->tracer, emmo);
if (pnum == 255)
{
pnum = i;
continue;
}
if (i == pnum)
continue;
emmo->flags2 |= RF_DONTDRAW;
}
}
}
//
// P_GiveFinishFlags
//
// Give the player visual indicators
// that they've finished the map.
//
void P_GiveFinishFlags(player_t *player)
{
angle_t angle = FixedAngle(player->mo->angle << FRACBITS);
UINT8 i;
if (!player->mo)
return;
if (!(netgame||multiplayer))
return;
for (i = 0; i < 3; i++)
{
angle_t fa = (angle >> ANGLETOFINESHIFT) & FINEMASK;
fixed_t xoffs = FINECOSINE(fa);
fixed_t yoffs = FINESINE(fa);
mobj_t* flag = P_SpawnMobjFromMobj(player->mo, xoffs, yoffs, 0, MT_FINISHFLAG);
flag->angle = angle;
angle += FixedAngle(120*FRACUNIT);
P_SetTarget(&flag->target, player->mo);
}
}
//
// P_FindLowestLap
//
@ -1607,9 +1524,6 @@ static void P_CheckBustableBlocks(player_t *player)
player->mo->momy >>= 1;
}
//if (metalrecording)
// G_RecordBustup(rover);
EV_CrumbleChain(NULL, rover); // node->m_sector
// Run a linedef executor??

View file

@ -1653,8 +1653,6 @@ void I_Quit(void)
if (demo.recording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording(false);
#ifdef DEVELOP
// Join up with thread if waiting
@ -1787,8 +1785,6 @@ void I_Error(const char *error, ...)
#ifndef TESTERS
if (demo.recording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording(false);
#endif
D_QuitNetGame();

View file

@ -2992,8 +2992,6 @@ void I_Quit(void)
if (demorecording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording();
D_QuitNetGame();
I_ShutdownMusic();
@ -3149,8 +3147,6 @@ void I_Error(const char *error, ...)
// Shutdown. Here might be other errors.
if (demorecording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording();
D_QuitNetGame();
I_ShutdownMusic();