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Stacked excess ring time = more power
x1.5 times stronger juice from excess rings stacked
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@ -3288,7 +3288,7 @@ static void K_GetKartBoostPower(player_t *player)
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{
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{
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// This one's a little special: we add extra top speed per tic of ringboost stored up, to allow for Ring Box to really rocket away.
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// This one's a little special: we add extra top speed per tic of ringboost stored up, to allow for Ring Box to really rocket away.
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// (We compensate when decrementing ringboost to avoid runaway exponential scaling hell.)
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// (We compensate when decrementing ringboost to avoid runaway exponential scaling hell.)
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ADDBOOST(FRACUNIT/4 + (FRACUNIT / 2000 * (player->ringboost)), 4*FRACUNIT, 0); // + 20% top speed, + 400% acceleration, +0% handling
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ADDBOOST(FRACUNIT/4 + (FRACUNIT / 1500 * (player->ringboost)), 4*FRACUNIT, 0); // + 20% top speed, + 400% acceleration, +0% handling
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}
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}
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if (player->eggmanexplode) // Ready-to-explode
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if (player->eggmanexplode) // Ready-to-explode
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