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F_StartIntro: Disable sound credit (was relevant during routine gamedata deletion)
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@ -309,6 +309,8 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
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void F_StartIntro(void)
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void F_StartIntro(void)
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{
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{
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cursongcredit.def = NULL;
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if (gamestate)
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if (gamestate)
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{
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{
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F_WipeStartScreen();
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F_WipeStartScreen();
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