From 32b1acb8104a015dd57b4539082e922dd47119eb Mon Sep 17 00:00:00 2001 From: SteelT Date: Wed, 31 Mar 2021 23:38:05 -0400 Subject: [PATCH] Disable the debug prints for now Just incase they are needed again in the future, for whatever reason. --- src/k_kart.c | 2 +- src/p_enemy.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index 03dd6c79f..1466e41d3 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -3792,7 +3792,7 @@ void K_SpawnSparkleTrail(mobj_t *mo) sparkle = P_SpawnMobj(newx, newy, newz, MT_SPARKLETRAIL); sparkle->angle = R_PointToAngle2(mo->x, mo->y, sparkle->x, sparkle->y); sparkle->movefactor = R_PointToDist2(mo->x, mo->y, sparkle->x, sparkle->y); // Save the distance we spawned away from the player. - CONS_Printf("movefactor: %d\n", sparkle->movefactor/FRACUNIT); + //CONS_Printf("movefactor: %d\n", sparkle->movefactor/FRACUNIT); sparkle->extravalue1 = (sparkle->z - mo->z); // Keep track of our Z position relative to the player's, I suppose. sparkle->extravalue2 = P_RandomRange(0, 1) ? 1 : -1; // Rotation direction? sparkle->cvmem = P_RandomRange(-25, 25)*mo->scale; // Vertical "angle" diff --git a/src/p_enemy.c b/src/p_enemy.c index 696a247e3..0f65d135a 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -9830,7 +9830,7 @@ void A_InvincSparkleRotate(mobj_t *actor) if (!actor->target || P_MobjWasRemoved(actor->target)) return; - CONS_Printf("%d\n", actor->movefactor/FRACUNIT); + //CONS_Printf("%d\n", actor->movefactor/FRACUNIT); sx = actor->target->x + FixedMul((actor->movefactor), FINECOSINE((actor->angle)>>ANGLETOFINESHIFT)); sy = actor->target->y + FixedMul((actor->movefactor), FINESINE((actor->angle)>>ANGLETOFINESHIFT)); sz = actor->target->z + (actor->extravalue1) + FixedMul((actor->cvmem), FINECOSINE((leveltime*ANG1*10 + actor->angle)>>ANGLETOFINESHIFT));