From 32d1abeb2b4ae29155696c9688dabf66073b3c35 Mon Sep 17 00:00:00 2001 From: Sally Cochenour Date: Tue, 17 Mar 2020 19:22:13 -0400 Subject: [PATCH] Bubble cooldown is longer It was meant to be the same length as inflate & deflate AFTER you were done, but it was only half of that -- now you're vulnerable for the same amount of time as you held it down. --- src/k_kart.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index 8079b2c63..d52afa2eb 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -6592,8 +6592,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground) { if (player->kartstuff[k_bubbleblowup] == 0) S_StartSound(player->mo, sfx_s3k75); + player->kartstuff[k_bubbleblowup]++; - player->kartstuff[k_bubblecool] = player->kartstuff[k_bubbleblowup]*3; + player->kartstuff[k_bubblecool] = player->kartstuff[k_bubbleblowup]*4; + if (player->kartstuff[k_bubbleblowup] > bubbletime*2) { K_ThrowKartItem(player, (player->kartstuff[k_throwdir] > 0), MT_BUBBLESHIELDTRAP, -1, 0);