Apply HUD translucency to ping and FPS counters

This commit is contained in:
James R 2019-08-11 12:35:06 -07:00
parent 30c5b66d64
commit 32d450fbe7

View file

@ -421,9 +421,9 @@ void SCR_DisplayTicRate(void)
else if (totaltics == TICRATE) ticcntcolor = V_GREENMAP; else if (totaltics == TICRATE) ticcntcolor = V_GREENMAP;
V_DrawString(vid.width-(72*vid.dupx), h, V_DrawString(vid.width-(72*vid.dupx), h,
V_YELLOWMAP|V_NOSCALESTART, "FPS:"); V_YELLOWMAP|V_NOSCALESTART|V_HUDTRANS, "FPS:");
V_DrawString(vid.width-(40*vid.dupx), h, V_DrawString(vid.width-(40*vid.dupx), h,
ticcntcolor|V_NOSCALESTART, va("%02d/%02u", totaltics, TICRATE)); ticcntcolor|V_NOSCALESTART|V_HUDTRANS, va("%02d/%02u", totaltics, TICRATE));
lasttic = ontic; lasttic = ontic;
} }