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Reduce spinout time on interrupted tumble
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1 changed files with 1 additions and 1 deletions
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@ -3745,7 +3745,7 @@ void K_TumbleInterrupt(player_t *player)
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players->mo->rollangle = 0;
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player->spinouttype = KSPIN_WIPEOUT;
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player->spinouttimer = player->wipeoutslow = (3*TICRATE/2)+2;
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player->spinouttimer = player->wipeoutslow = (2*TICRATE)+2;
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}
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}
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