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Wrongwarp: Back to title on closure
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2 changed files with 3 additions and 4 deletions
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@ -373,7 +373,7 @@ void M_ChallengesTick(void)
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if (challengesmenu.chaokeyhold > CHAOHOLD_MAX)
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{
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gamedata->chaokeys--;
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//gamedata->chaokeys--;
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challengesmenu.chaokeyhold = 0;
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challengesmenu.unlockcount[CC_CHAOANIM]++;
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@ -600,7 +600,7 @@ boolean M_ChallengesInputs(INT32 ch)
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challengesmenu.unlockcount[CC_CHAONOPE] = 6;
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S_StartSound(NULL, sfx_s3k7b); //sfx_s3kb2
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#if 0 // debugging
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#if 1 // debugging
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if (challengesmenu.currentunlock < MAXUNLOCKABLES && challengesmenu.unlockanim >= UNLOCKTIME && gamedata->unlocked[challengesmenu.currentunlock] == true)
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{
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gamedata->unlocked[challengesmenu.currentunlock] = gamedata->unlockpending[challengesmenu.currentunlock] = false;
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@ -19,7 +19,6 @@ void M_WrongWarp(INT32 choice)
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wrongwarp.ticker = 0;
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MISC_WrongWarpDef.prevMenu = currentMenu;
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M_SetupNextMenu(&MISC_WrongWarpDef, false);
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// Done here to avoid immediate music credit
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@ -138,7 +137,7 @@ static boolean M_WrongWarpInputs(INT32 ch)
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menu_t MISC_WrongWarpDef = {
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sizeof (MISC_WrongWarpMenu)/sizeof (menuitem_t),
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&MainDef,
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NULL,
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0,
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MISC_WrongWarpMenu,
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0, 0,
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