From 34450fa028e1d394070cdc6a3c686400baa9dc4c Mon Sep 17 00:00:00 2001 From: James R Date: Mon, 16 Nov 2020 05:16:34 -0800 Subject: [PATCH] Don't add translucency to THOK Various visuals use THOKS, maybe there should be another barebones type with no extra handling. But this is good enough for now. --- src/p_mobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index ae09c87e1..42e61a918 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -8437,7 +8437,7 @@ void P_MobjThinker(mobj_t *mobj) if (mobj->scale != mobj->destscale) P_MobjScaleThink(mobj); // Slowly scale up/down to reach your destscale. - if ((mobj->type == MT_GHOST || mobj->type == MT_THOK) && mobj->fuse > 0) // Not guaranteed to be MF_SCENERY or not MF_SCENERY! + if (mobj->type == MT_GHOST && mobj->fuse > 0) // Not guaranteed to be MF_SCENERY or not MF_SCENERY! { if (mobj->flags2 & MF2_BOSSNOTRAP) // "fast" flag {