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More consistently time out people nearing the end of the BACKUPTICS, not just if they cross the line, to match desired v1 behaviour
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1 changed files with 11 additions and 10 deletions
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@ -5883,19 +5883,20 @@ void NetUpdate(void)
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hu_redownloadinggamestate = false;
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firstticstosend = gametic;
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for (i = 0; i < MAXNETNODES; i++)
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if (nodeingame[i] && nettics[i] < firstticstosend)
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{
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firstticstosend = nettics[i];
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if (maketic + 1 >= nettics[i] + BACKUPTICS)
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Net_ConnectionTimeout(i);
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}
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// Don't erase tics not acknowledged
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counts = realtics;
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firstticstosend = gametic;
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for (i = 0; i < MAXNETNODES; i++)
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{
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if (!nodeingame[i])
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continue;
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if (nettics[i] < firstticstosend)
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firstticstosend = nettics[i];
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if (maketic + counts >= nettics[i] + (BACKUPTICS - TICRATE))
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Net_ConnectionTimeout(i);
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}
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if (maketic + counts >= firstticstosend + BACKUPTICS)
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counts = firstticstosend+BACKUPTICS-maketic-1;
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