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Merge branch 'split-somethings' into 'master'
Split Somethings Closes #237 and #233 See merge request KartKrew/Kart!572
This commit is contained in:
commit
346a93475d
2 changed files with 84 additions and 49 deletions
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@ -921,8 +921,8 @@ void R_DrawSinglePlane(visplane_t *pl)
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if (top < 0)
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top = 0;
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if (bottom > vid.height)
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bottom = vid.height;
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if (bottom > viewheight)
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bottom = viewheight;
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// Only copy the part of the screen we need
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for (i = 0; i <= r_splitscreen; i++)
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@ -956,9 +956,10 @@ void R_DrawSinglePlane(visplane_t *pl)
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offset = (scry*vid.width) + scrx;
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// No idea if this works
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VID_BlitLinearScreen(screens[0] + offset, screens[1] + offset,
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viewwidth, bottom-top,
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vid.width, vid.width);
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VID_BlitLinearScreen(screens[0] + offset,
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screens[1] + (top*vid.width), // intentionally not +offset
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viewwidth, bottom-top,
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vid.width, vid.width);
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}
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}
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}
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122
src/s_sound.c
122
src/s_sound.c
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@ -520,6 +520,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
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sfxinfo_t *sfx;
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INT32 sep, pitch, priority, cnum;
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boolean anyListeners = false;
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boolean itsUs = false;
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INT32 i;
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listener_t listener[MAXSPLITSCREENPLAYERS];
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@ -557,6 +558,11 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
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{
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listenmobj[i] = player->mo;
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}
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if (origin && origin == listenmobj[i])
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{
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itsUs = true;
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}
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}
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#ifdef HW3SOUND
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@ -616,40 +622,56 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
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// Initialize sound parameters
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pitch = NORM_PITCH;
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priority = NORM_PRIORITY;
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sep = NORM_SEP;
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i = 0; // sensible default
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for (i = r_splitscreen; i >= 0; i--)
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{
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// Copy the sound for the splitscreen players!
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if (listenmobj[i] == NULL && i != 0)
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{
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continue;
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}
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// Check to see if it is audible, and if not, modify the params
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if (origin && origin != listenmobj[i])
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if (origin && !itsUs)
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{
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boolean rc = S_AdjustSoundParams(listenmobj[i], origin, &volume, &sep, &pitch, sfx);
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boolean audible = false;
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if (!rc)
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if (r_splitscreen > 0)
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{
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continue; // Maybe the other player can hear it...
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fixed_t recdist = INT32_MAX;
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UINT8 j = 0;
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for (; j <= r_splitscreen; j++)
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{
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fixed_t thisdist = INT32_MAX;
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if (!listenmobj[j])
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{
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continue;
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}
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thisdist = P_AproxDistance(listener[j].x - origin->x, listener[j].y - origin->y);
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if (thisdist >= recdist)
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{
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continue;
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}
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recdist = thisdist;
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i = j;
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}
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}
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if (origin->x == listener[i].x && origin->y == listener[i].y)
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if (listenmobj[i])
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{
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sep = NORM_SEP;
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audible = S_AdjustSoundParams(listenmobj[i], origin, &volume, &sep, &pitch, sfx);
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if (origin->x == listener[i].x && origin->y == listener[i].y)
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{
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sep = NORM_SEP;
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}
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}
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if (!audible)
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{
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return;
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}
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}
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else if (i > 0 && !origin)
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{
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// Do not play origin-less sounds for the splitscreen players.
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// The first player will be able to hear it just fine,
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// we really don't want it playing twice.
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continue;
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}
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else
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{
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sep = NORM_SEP;
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}
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// This is supposed to handle the loading/caching.
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@ -857,46 +879,58 @@ void S_UpdateSounds(void)
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{
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boolean itsUs = false;
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for (i = 0; i <= r_splitscreen; i++)
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for (i = r_splitscreen; i >= 0; i--)
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{
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if (c->origin == players[displayplayers[i]].mo)
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{
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itsUs = true;
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break;
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}
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if (c->origin != listenmobj[i])
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continue;
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itsUs = true;
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}
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if (itsUs == false)
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{
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const mobj_t *soundmobj = c->origin;
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fixed_t recdist = INT32_MAX;
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UINT8 p = 0;
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const mobj_t *origin = c->origin;
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for (i = 0; i <= r_splitscreen; i++)
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i = 0;
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if (r_splitscreen > 0)
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{
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fixed_t thisdist = INT32_MAX;
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fixed_t recdist = INT32_MAX;
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UINT8 j = 0;
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if (!listenmobj[i])
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for (; j <= r_splitscreen; j++)
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{
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continue;
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}
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fixed_t thisdist = INT32_MAX;
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thisdist = P_AproxDistance(listener[i].x - soundmobj->x, listener[i].y - soundmobj->y);
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if (!listenmobj[j])
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{
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continue;
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}
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thisdist = P_AproxDistance(listener[j].x - origin->x, listener[j].y - origin->y);
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if (thisdist >= recdist)
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{
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continue;
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}
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if (thisdist < recdist)
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{
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recdist = thisdist;
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p = i;
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i = j;
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}
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}
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if (listenmobj[p])
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if (listenmobj[i])
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{
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audible = S_AdjustSoundParams(
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listenmobj[p], c->origin,
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listenmobj[i], c->origin,
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&volume, &sep, &pitch,
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c->sfxinfo
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);
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if (origin->x == listener[i].x && origin->y == listener[i].y)
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{
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sep = NORM_SEP;
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}
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}
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if (audible)
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