Don't slow down fast respawns from loss-of-control etc

This commit is contained in:
AJ Martinez 2023-09-22 20:17:28 -07:00
parent cb5f3f5b69
commit 346f6c4ab0

View file

@ -387,7 +387,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
{
if (player->respawn.returnspeed == 0)
player->respawn.returnspeed = dist / returntime;
stepamt = player->respawn.returnspeed;
stepamt = max(stepamt, player->respawn.returnspeed);
}
if (dist <= stepamt)