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Don't slow down fast respawns from loss-of-control etc
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1 changed files with 1 additions and 1 deletions
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@ -387,7 +387,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
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{
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if (player->respawn.returnspeed == 0)
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player->respawn.returnspeed = dist / returntime;
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stepamt = player->respawn.returnspeed;
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stepamt = max(stepamt, player->respawn.returnspeed);
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}
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if (dist <= stepamt)
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