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Ignore non-combo damage during hitlag
Fixes stumble deadlock
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1 changed files with 5 additions and 0 deletions
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@ -2265,6 +2265,11 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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allowcombo = false;
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}
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if (allowcombo == false && (target->eflags & MFE_PAUSED))
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{
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return false;
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}
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// DMG_EXPLODE excluded from flashtic checks to prevent dodging eggbox/SPB with weak spinout
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if ((target->hitlag == 0 || allowcombo == false) && player->flashing > 0 && type != DMG_EXPLODE && type != DMG_STUMBLE)
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{
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