Expose P_SetFreezeLevel to Lua

This commit is contained in:
JugadorXEI 2025-08-08 02:27:00 +02:00
parent b962331441
commit 34e4f88636

View file

@ -1513,6 +1513,15 @@ static int lib_pPlayerZMovement(lua_State *L)
// P_TICK
////////////
static int lib_pSetFreezeLevel(lua_State *L)
{
boolean value = luaL_checkboolean(L, 1);
NOHUD
INLEVEL
P_SetFreezeLevel(value);
return 0;
}
static int lib_pMobjIsFrozen(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -4458,6 +4467,7 @@ static luaL_Reg lib[] = {
{"P_PlayerZMovement",lib_pPlayerZMovement},
// p_tick
{"P_SetFreezeLevel",lib_pSetFreezeLevel},
{"P_MobjIsFrozen",lib_pMobjIsFrozen},
// p_user