Use sfx_s3k38

This commit is contained in:
James R 2021-12-12 03:28:59 -08:00
parent a617563bd8
commit 35238510e3

View file

@ -3065,7 +3065,7 @@ void P_MobjCheckWater(mobj_t *mobj)
if (p && !p->waterskip && if (p && !p->waterskip &&
p->curshield != KSHIELD_BUBBLE && wasinwater) p->curshield != KSHIELD_BUBBLE && wasinwater)
{ {
S_StartSound(mobj, sfx_gasp); S_StartSound(mobj, sfx_s3k38);
} }
if (waterwasnotset) if (waterwasnotset)