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https://github.com/KartKrewDev/RingRacers.git
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Add item monitor states
SPR_MSHD SPR_IMDB SPR_MTWK S_MONITOR_DAMAGE S_MONITOR_DEATH S_MONITOR_SCREEN1A S_MONITOR_SCREEN1B S_MONITOR_SCREEN2A S_MONITOR_SCREEN2B S_MONITOR_SCREEN3A S_MONITOR_SCREEN3B S_MONITOR_SCREEN4A S_MONITOR_SCREEN4B S_MONITOR_STAND S_MONITOR_CRACKA S_MONITOR_CRACKB S_MONITOR_BIG_SHARD S_MONITOR_SMALL_SHARD S_MONITOR_TWINKLE MT_MONITOR MT_MONITOR_PART MT_MONITOR_SHARD
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3 changed files with 147 additions and 0 deletions
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@ -3283,6 +3283,24 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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//"S_ITEMCAPSULE_BOTTOM",
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//"S_ITEMCAPSULE_INSIDE",
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"S_MONITOR_DAMAGE",
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"S_MONITOR_DEATH",
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"S_MONITOR_SCREEN1A",
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"S_MONITOR_SCREEN1B",
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"S_MONITOR_SCREEN2A",
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"S_MONITOR_SCREEN2B",
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"S_MONITOR_SCREEN3A",
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"S_MONITOR_SCREEN3B",
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"S_MONITOR_SCREEN4A",
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"S_MONITOR_SCREEN4B",
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"S_MONITOR_STAND",
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"S_MONITOR_CRACKA",
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"S_MONITOR_CRACKB",
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"S_MONITOR_BIG_SHARD",
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"S_MONITOR_SMALL_SHARD",
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"S_MONITOR_TWINKLE",
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"S_MAGICIANBOX",
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"S_MAGICIANBOXTOP",
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"S_MAGICIANBOXBOTTOM",
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@ -5298,6 +5316,9 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_FLOATINGITEM",
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"MT_ITEMCAPSULE",
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"MT_ITEMCAPSULE_PART",
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"MT_MONITOR",
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"MT_MONITOR_PART",
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"MT_MONITOR_SHARD",
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"MT_MAGICIANBOX",
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"MT_SIGNSPARKLE",
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102
src/info.c
102
src/info.c
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@ -548,6 +548,9 @@ char sprnames[NUMSPRITES + 1][5] =
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"MGBX", // Heavy Magician transform box
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"MGBT", // Heavy Magician transform box top
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"MGBB", // Heavy Magician transform box bottom
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"MSHD", // Item Monitor Big Shard
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"IMDB", // Item Monitor Small Shard (Debris)
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"MTWK", // Item Monitor Glass Twinkle
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"WIPD", // Wipeout dust trail
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"DRIF", // Drift Sparks
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@ -3900,6 +3903,24 @@ state_t states[NUMSTATES] =
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//{SPR_ICAP, FF_FLOORSPRITE|4, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM
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//{SPR_ICAP, FF_FLOORSPRITE|5, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_INSIDE
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{SPR_NULL, 0, 1, {NULL}, 6, 1, S_SPAWNSTATE}, // S_MONITOR_DAMAGE
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_MONITOR_DEATH
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{SPR_IMON, FF_PAPERSPRITE|1, 1, {NULL}, 3, 1, S_MONITOR_SCREEN1B}, // S_MONITOR_SCREEN1A
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{SPR_IMON, FF_PAPERSPRITE|0, 1, {NULL}, 3, 1, S_MONITOR_SCREEN2A}, // S_MONITOR_SCREEN1B
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{SPR_IMON, FF_PAPERSPRITE|2, 1, {NULL}, 3, 1, S_MONITOR_SCREEN2B}, // S_MONITOR_SCREEN2A
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{SPR_IMON, FF_PAPERSPRITE|0, 1, {NULL}, 3, 1, S_MONITOR_SCREEN3A}, // S_MONITOR_SCREEN2B
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{SPR_IMON, FF_PAPERSPRITE|3, 1, {NULL}, 3, 1, S_MONITOR_SCREEN3B}, // S_MONITOR_SCREEN3A
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{SPR_IMON, FF_PAPERSPRITE|0, 1, {NULL}, 3, 1, S_MONITOR_SCREEN4A}, // S_MONITOR_SCREEN3B
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{SPR_IMON, FF_PAPERSPRITE|4, 1, {NULL}, 3, 1, S_MONITOR_SCREEN4B}, // S_MONITOR_SCREEN4A
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{SPR_IMON, FF_PAPERSPRITE|0, 1, {NULL}, 3, 1, S_MONITOR_SCREEN1A}, // S_MONITOR_SCREEN4B
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{SPR_IMON, FF_PAPERSPRITE|5, -1, {NULL}, 3, 1, S_NULL}, // S_MONITOR_STAND
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{SPR_NULL, FF_PAPERSPRITE|FF_TRANS50|FF_ADD|6, -1, {NULL}, 3, 35, S_NULL}, // S_MONITOR_CRACKA
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{SPR_NULL, FF_PAPERSPRITE|FF_TRANS50|FF_SUBTRACT|10, -1, {NULL}, 3, 35, S_NULL}, // S_MONITOR_CRACKB
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{SPR_MSHD, FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_MONITOR_BIG_SHARD
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{SPR_IMDB, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MONITOR_SMALL_SHARD
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{SPR_MTWK, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MONITOR_TWINKLE
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{SPR_MGBX, FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_MAGICIANBOX
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{SPR_MGBT, FF_FLOORSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_MAGICIANBOX_TOP
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{SPR_MGBB, FF_FLOORSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_MAGICIANBOX_BOTTOM
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@ -22420,6 +22441,87 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_MONITOR
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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FRACUNIT, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_MONITOR_DAMAGE, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_MONITOR_DEATH, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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112*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_SLIDEME|MF_DONTENCOREMAP|MF_NOHITLAGFORME, // flags
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S_NULL // raisestate
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},
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{ // MT_MONITOR_PART
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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112*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOSQUISH, // flags
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S_NULL // raisestate
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},
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{ // MT_MONITOR_SHARD
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-1, // doomednum
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S_MONITOR_BIG_SHARD, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOSQUISH, // flags
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S_NULL // raisestate
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},
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{ // MT_MAGICIANBOX
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-1, // doomednum
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S_MAGICIANBOX, // spawnstate
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24
src/info.h
24
src/info.h
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@ -1099,6 +1099,9 @@ typedef enum sprite
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SPR_MGBX, // Heavy Magician transform box
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SPR_MGBT, // Heavy Magician transform box top
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SPR_MGBB, // Heavy Magician transform box bottom
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SPR_MSHD, // Item Monitor Big Shard
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SPR_IMDB, // Item Monitor Small Shard (Debris)
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SPR_MTWK, // Item Monitor Glass Twinkle
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SPR_WIPD, // Wipeout dust trail
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SPR_DRIF, // Drift Sparks
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@ -4309,6 +4312,24 @@ typedef enum state
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//S_ITEMCAPSULE_BOTTOM,
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//S_ITEMCAPSULE_INSIDE,
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S_MONITOR_DAMAGE,
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S_MONITOR_DEATH,
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S_MONITOR_SCREEN1A,
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S_MONITOR_SCREEN1B,
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S_MONITOR_SCREEN2A,
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S_MONITOR_SCREEN2B,
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S_MONITOR_SCREEN3A,
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S_MONITOR_SCREEN3B,
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S_MONITOR_SCREEN4A,
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S_MONITOR_SCREEN4B,
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S_MONITOR_STAND,
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S_MONITOR_CRACKA,
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S_MONITOR_CRACKB,
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S_MONITOR_BIG_SHARD,
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S_MONITOR_SMALL_SHARD,
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S_MONITOR_TWINKLE,
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S_MAGICIANBOX,
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S_MAGICIANBOX_TOP,
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S_MAGICIANBOX_BOTTOM,
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@ -6360,6 +6381,9 @@ typedef enum mobj_type
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MT_FLOATINGITEM,
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MT_ITEMCAPSULE,
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MT_ITEMCAPSULE_PART,
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MT_MONITOR,
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MT_MONITOR_PART,
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MT_MONITOR_SHARD,
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MT_MAGICIANBOX,
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MT_SIGNSPARKLE,
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