Add item monitor states

SPR_MSHD
SPR_IMDB
SPR_MTWK

S_MONITOR_DAMAGE
S_MONITOR_DEATH
S_MONITOR_SCREEN1A
S_MONITOR_SCREEN1B
S_MONITOR_SCREEN2A
S_MONITOR_SCREEN2B
S_MONITOR_SCREEN3A
S_MONITOR_SCREEN3B
S_MONITOR_SCREEN4A
S_MONITOR_SCREEN4B
S_MONITOR_STAND
S_MONITOR_CRACKA
S_MONITOR_CRACKB

S_MONITOR_BIG_SHARD
S_MONITOR_SMALL_SHARD
S_MONITOR_TWINKLE

MT_MONITOR
MT_MONITOR_PART
MT_MONITOR_SHARD
This commit is contained in:
James R 2023-01-01 01:39:30 -08:00
parent ae16f124db
commit 3549625095
3 changed files with 147 additions and 0 deletions

View file

@ -3283,6 +3283,24 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
//"S_ITEMCAPSULE_BOTTOM",
//"S_ITEMCAPSULE_INSIDE",
"S_MONITOR_DAMAGE",
"S_MONITOR_DEATH",
"S_MONITOR_SCREEN1A",
"S_MONITOR_SCREEN1B",
"S_MONITOR_SCREEN2A",
"S_MONITOR_SCREEN2B",
"S_MONITOR_SCREEN3A",
"S_MONITOR_SCREEN3B",
"S_MONITOR_SCREEN4A",
"S_MONITOR_SCREEN4B",
"S_MONITOR_STAND",
"S_MONITOR_CRACKA",
"S_MONITOR_CRACKB",
"S_MONITOR_BIG_SHARD",
"S_MONITOR_SMALL_SHARD",
"S_MONITOR_TWINKLE",
"S_MAGICIANBOX",
"S_MAGICIANBOXTOP",
"S_MAGICIANBOXBOTTOM",
@ -5298,6 +5316,9 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_FLOATINGITEM",
"MT_ITEMCAPSULE",
"MT_ITEMCAPSULE_PART",
"MT_MONITOR",
"MT_MONITOR_PART",
"MT_MONITOR_SHARD",
"MT_MAGICIANBOX",
"MT_SIGNSPARKLE",

View file

@ -548,6 +548,9 @@ char sprnames[NUMSPRITES + 1][5] =
"MGBX", // Heavy Magician transform box
"MGBT", // Heavy Magician transform box top
"MGBB", // Heavy Magician transform box bottom
"MSHD", // Item Monitor Big Shard
"IMDB", // Item Monitor Small Shard (Debris)
"MTWK", // Item Monitor Glass Twinkle
"WIPD", // Wipeout dust trail
"DRIF", // Drift Sparks
@ -3900,6 +3903,24 @@ state_t states[NUMSTATES] =
//{SPR_ICAP, FF_FLOORSPRITE|4, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM
//{SPR_ICAP, FF_FLOORSPRITE|5, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_INSIDE
{SPR_NULL, 0, 1, {NULL}, 6, 1, S_SPAWNSTATE}, // S_MONITOR_DAMAGE
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_MONITOR_DEATH
{SPR_IMON, FF_PAPERSPRITE|1, 1, {NULL}, 3, 1, S_MONITOR_SCREEN1B}, // S_MONITOR_SCREEN1A
{SPR_IMON, FF_PAPERSPRITE|0, 1, {NULL}, 3, 1, S_MONITOR_SCREEN2A}, // S_MONITOR_SCREEN1B
{SPR_IMON, FF_PAPERSPRITE|2, 1, {NULL}, 3, 1, S_MONITOR_SCREEN2B}, // S_MONITOR_SCREEN2A
{SPR_IMON, FF_PAPERSPRITE|0, 1, {NULL}, 3, 1, S_MONITOR_SCREEN3A}, // S_MONITOR_SCREEN2B
{SPR_IMON, FF_PAPERSPRITE|3, 1, {NULL}, 3, 1, S_MONITOR_SCREEN3B}, // S_MONITOR_SCREEN3A
{SPR_IMON, FF_PAPERSPRITE|0, 1, {NULL}, 3, 1, S_MONITOR_SCREEN4A}, // S_MONITOR_SCREEN3B
{SPR_IMON, FF_PAPERSPRITE|4, 1, {NULL}, 3, 1, S_MONITOR_SCREEN4B}, // S_MONITOR_SCREEN4A
{SPR_IMON, FF_PAPERSPRITE|0, 1, {NULL}, 3, 1, S_MONITOR_SCREEN1A}, // S_MONITOR_SCREEN4B
{SPR_IMON, FF_PAPERSPRITE|5, -1, {NULL}, 3, 1, S_NULL}, // S_MONITOR_STAND
{SPR_NULL, FF_PAPERSPRITE|FF_TRANS50|FF_ADD|6, -1, {NULL}, 3, 35, S_NULL}, // S_MONITOR_CRACKA
{SPR_NULL, FF_PAPERSPRITE|FF_TRANS50|FF_SUBTRACT|10, -1, {NULL}, 3, 35, S_NULL}, // S_MONITOR_CRACKB
{SPR_MSHD, FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_MONITOR_BIG_SHARD
{SPR_IMDB, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MONITOR_SMALL_SHARD
{SPR_MTWK, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MONITOR_TWINKLE
{SPR_MGBX, FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_MAGICIANBOX
{SPR_MGBT, FF_FLOORSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_MAGICIANBOX_TOP
{SPR_MGBB, FF_FLOORSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_MAGICIANBOX_BOTTOM
@ -22420,6 +22441,87 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_MONITOR
-1, // doomednum
S_INVISIBLE, // spawnstate
FRACUNIT, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_MONITOR_DAMAGE, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_MONITOR_DEATH, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
112*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_SLIDEME|MF_DONTENCOREMAP|MF_NOHITLAGFORME, // flags
S_NULL // raisestate
},
{ // MT_MONITOR_PART
-1, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
112*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOSQUISH, // flags
S_NULL // raisestate
},
{ // MT_MONITOR_SHARD
-1, // doomednum
S_MONITOR_BIG_SHARD, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOSQUISH, // flags
S_NULL // raisestate
},
{ // MT_MAGICIANBOX
-1, // doomednum
S_MAGICIANBOX, // spawnstate

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@ -1099,6 +1099,9 @@ typedef enum sprite
SPR_MGBX, // Heavy Magician transform box
SPR_MGBT, // Heavy Magician transform box top
SPR_MGBB, // Heavy Magician transform box bottom
SPR_MSHD, // Item Monitor Big Shard
SPR_IMDB, // Item Monitor Small Shard (Debris)
SPR_MTWK, // Item Monitor Glass Twinkle
SPR_WIPD, // Wipeout dust trail
SPR_DRIF, // Drift Sparks
@ -4309,6 +4312,24 @@ typedef enum state
//S_ITEMCAPSULE_BOTTOM,
//S_ITEMCAPSULE_INSIDE,
S_MONITOR_DAMAGE,
S_MONITOR_DEATH,
S_MONITOR_SCREEN1A,
S_MONITOR_SCREEN1B,
S_MONITOR_SCREEN2A,
S_MONITOR_SCREEN2B,
S_MONITOR_SCREEN3A,
S_MONITOR_SCREEN3B,
S_MONITOR_SCREEN4A,
S_MONITOR_SCREEN4B,
S_MONITOR_STAND,
S_MONITOR_CRACKA,
S_MONITOR_CRACKB,
S_MONITOR_BIG_SHARD,
S_MONITOR_SMALL_SHARD,
S_MONITOR_TWINKLE,
S_MAGICIANBOX,
S_MAGICIANBOX_TOP,
S_MAGICIANBOX_BOTTOM,
@ -6360,6 +6381,9 @@ typedef enum mobj_type
MT_FLOATINGITEM,
MT_ITEMCAPSULE,
MT_ITEMCAPSULE_PART,
MT_MONITOR,
MT_MONITOR_PART,
MT_MONITOR_SHARD,
MT_MAGICIANBOX,
MT_SIGNSPARKLE,