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Play music for normal Evaluations too
Lumpname _DRIFT, implement later
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1 changed files with 9 additions and 1 deletions
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@ -1247,10 +1247,18 @@ void F_GameEvaluationTicker(void)
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if (finalecount == 1)
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{
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// Now start the music
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// sitting on that distant _shore
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S_ChangeMusicInternal("_SHORE", false);
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}
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}
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else
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{
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if (finalecount == 1)
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{
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// _drift across open waters
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S_ChangeMusicInternal("_DRIFT", false);
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}
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}
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if (++finalecount > evallen)
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{
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