Play music for normal Evaluations too

Lumpname _DRIFT, implement later
This commit is contained in:
toaster 2023-06-26 15:34:48 +01:00
parent 32eead29e5
commit 35df66f2b1

View file

@ -1247,10 +1247,18 @@ void F_GameEvaluationTicker(void)
if (finalecount == 1)
{
// Now start the music
// sitting on that distant _shore
S_ChangeMusicInternal("_SHORE", false);
}
}
else
{
if (finalecount == 1)
{
// _drift across open waters
S_ChangeMusicInternal("_DRIFT", false);
}
}
if (++finalecount > evallen)
{