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Fixed papersprites' shadows drifting - notably applies to Minecraft items.
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commit
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1 changed files with 3 additions and 3 deletions
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@ -1404,7 +1404,7 @@ static void R_ProjectSprite(mobj_t *thing)
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fixed_t scalestep;
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fixed_t offset, offset2;
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fixed_t basetx; // drop shadows
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fixed_t basetx, basetz; // drop shadows
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boolean papersprite = !!(thing->frame & FF_PAPERSPRITE);
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fixed_t paperoffset = 0, paperdistance = 0; angle_t centerangle = 0;
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@ -1445,7 +1445,7 @@ static void R_ProjectSprite(mobj_t *thing)
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tr_x = thingxpos - viewx;
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tr_y = thingypos - viewy;
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tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance
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basetz = tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance
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// thing is behind view plane?
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if (!papersprite && (tz < FixedMul(MINZ, this_scale))) // papersprite clipping is handled later
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@ -1911,7 +1911,7 @@ static void R_ProjectSprite(mobj_t *thing)
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R_SplitSprite(vis);
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if (oldthing->shadowscale && cv_shadow.value)
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R_ProjectDropShadow(oldthing, vis, oldthing->shadowscale, basetx, tz);
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R_ProjectDropShadow(oldthing, vis, oldthing->shadowscale, basetx, basetz);
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// Debug
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++objectsdrawn;
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