Fix Rideroids grabbing you out of lightsnake

This commit is contained in:
AJ Martinez 2024-05-16 21:06:53 -07:00
parent a10d18afdc
commit 3610fb88e8

View file

@ -540,7 +540,7 @@ void Obj_RideroidNodeThink(mobj_t *mo)
// check for players coming near us.
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator || players[i].rideroid ||
if (!playeringame[i] || players[i].spectator || players[i].rideroid || players[i].respawn.state != RESPAWNST_NONE ||
players[i].rdnodepull || K_isPlayerInSpecialState(&players[i]) || P_PlayerInPain(&players[i]))
continue;