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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Y_PlayerStandingsDrawer: Add slide in from bottom of screen for Pause
In the process makes all y coordinates in the function relative to a base y, so it's less fragile to future maintenance.
This commit is contained in:
parent
6ae7f1f64f
commit
36191fa4db
3 changed files with 23 additions and 23 deletions
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@ -4378,13 +4378,13 @@ void M_DrawPause(void)
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if (smallroundpatch != NULL)
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{
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V_DrawMappedPatch(
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24, 152,
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24, 152 + offset/2,
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0,
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smallroundpatch,
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NULL);
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}
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Y_RoundQueueDrawer(&standings, false, false);
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Y_RoundQueueDrawer(&standings, offset/2, false, false);
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}
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}
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@ -660,9 +660,9 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
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// Y_RoundQueueDrawer
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//
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// Handles drawing the bottom-of-screen progression.
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// Currently requires intermission y_data to be active, but abstraction is feasible.
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// Currently requires intermission y_data for animation only.
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//
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void Y_RoundQueueDrawer(y_data_t *standings, boolean doanimations, boolean widescreen)
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void Y_RoundQueueDrawer(y_data_t *standings, INT32 offset, boolean doanimations, boolean widescreen)
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{
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if (roundqueue.size == 0)
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{
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@ -766,7 +766,7 @@ void Y_RoundQueueDrawer(y_data_t *standings, boolean doanimations, boolean wides
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INT32 widthofroundqueue = 24*(workingqueuesize - 1);
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INT32 x = (BASEVIDWIDTH - widthofroundqueue) / 2;
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INT32 y;
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INT32 y, basey = 167 + offset;
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INT32 spacetospecial = 0;
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@ -829,13 +829,13 @@ void Y_RoundQueueDrawer(y_data_t *standings, boolean doanimations, boolean wides
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if (upwa == true)
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{
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xiter -= 24;
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V_DrawMappedPatch(xiter, 167, baseflags, queuebg_upwa, greymap);
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V_DrawMappedPatch(xiter, basey, baseflags, queuebg_upwa, greymap);
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}
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while (xiter > -bufferspace)
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{
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xiter -= 24;
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V_DrawMappedPatch(xiter, 167, baseflags, queuebg_flat, greymap);
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V_DrawMappedPatch(xiter, basey, baseflags, queuebg_flat, greymap);
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}
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for (i = 0; i < workingqueuesize; i++)
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@ -846,9 +846,9 @@ void Y_RoundQueueDrawer(y_data_t *standings, boolean doanimations, boolean wides
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upwa ^= true;
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if (upwa == false)
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{
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y = 171;
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y = basey + 4;
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V_DrawMappedPatch(x, 167, baseflags, queuebg_down, greymap);
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V_DrawMappedPatch(x, basey, baseflags, queuebg_down, greymap);
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if (i+1 != workingqueuesize) // no more line?
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{
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@ -857,17 +857,17 @@ void Y_RoundQueueDrawer(y_data_t *standings, boolean doanimations, boolean wides
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}
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else
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{
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y = 179;
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y = basey + 12;
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if (i+1 != workingqueuesize) // no more line?
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{
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V_DrawMappedPatch(x, 167, baseflags, queuebg_upwa, greymap);
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V_DrawMappedPatch(x, basey, baseflags, queuebg_upwa, greymap);
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choose_line = line_upwa;
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}
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else
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{
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V_DrawMappedPatch(x, 167, baseflags, queuebg_flat, greymap);
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V_DrawMappedPatch(x, basey, baseflags, queuebg_flat, greymap);
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}
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}
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@ -936,7 +936,7 @@ void Y_RoundQueueDrawer(y_data_t *standings, boolean doanimations, boolean wides
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// Draw the line to the right of the dot
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V_DrawMappedPatch(
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x - 1, 178,
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x - 1, basey + 11,
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baseflags,
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choose_line[BPP_SHADOW],
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NULL
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@ -969,7 +969,7 @@ void Y_RoundQueueDrawer(y_data_t *standings, boolean doanimations, boolean wides
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else
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{
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V_DrawMappedPatch(
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x - 1, 179,
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x - 1, basey + 12,
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baseflags,
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choose_line[BPP_DONE],
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colormap
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@ -988,7 +988,7 @@ void Y_RoundQueueDrawer(y_data_t *standings, boolean doanimations, boolean wides
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}
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V_DrawMappedPatch(
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x - 1, 179,
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x - 1, basey + 12,
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baseflags,
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choose_line[lineisfull ? BPP_DONE : BPP_AHEAD],
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lineisfull ? colormap : NULL
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@ -1006,7 +1006,7 @@ void Y_RoundQueueDrawer(y_data_t *standings, boolean doanimations, boolean wides
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while (xiter < BASEVIDWIDTH + bufferspace)
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{
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xiter += 24;
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V_DrawMappedPatch(xiter, 167, baseflags, queuebg_flat, greymap);
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V_DrawMappedPatch(xiter, basey, baseflags, queuebg_flat, greymap);
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}
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// Handle special entry on the end
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@ -1068,7 +1068,7 @@ void Y_RoundQueueDrawer(y_data_t *standings, boolean doanimations, boolean wides
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}
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// Special background bump
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V_DrawMappedPatch(x2 - 13, 167, baseflags, queuebg_prize, greymap);
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V_DrawMappedPatch(x2 - 13, basey, baseflags, queuebg_prize, greymap);
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// Draw the final line
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const fixed_t barstart = x + 6;
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@ -1095,14 +1095,14 @@ void Y_RoundQueueDrawer(y_data_t *standings, boolean doanimations, boolean wides
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while (xiter < fillend)
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{
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V_DrawMappedPatch(
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xiter - 1, 177,
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xiter - 1, basey + 10,
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baseflags,
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line_flat[BPP_SHADOW],
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NULL
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);
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V_DrawMappedPatch(
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xiter - 1, 179,
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xiter - 1, basey + 12,
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baseflags,
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line_flat[BPP_DONE],
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colormap
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@ -1128,14 +1128,14 @@ void Y_RoundQueueDrawer(y_data_t *standings, boolean doanimations, boolean wides
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while (xiter < barend)
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{
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V_DrawMappedPatch(
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xiter - 1, 177,
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xiter - 1, basey + 10,
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baseflags,
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line_flat[BPP_SHADOW],
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NULL
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);
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V_DrawMappedPatch(
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xiter - 1, 179,
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xiter - 1, basey + 12,
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baseflags,
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line_flat[lineisfull ? BPP_DONE : BPP_AHEAD],
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lineisfull ? colormap : NULL
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@ -1391,7 +1391,7 @@ skiptallydrawer:
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goto finalcounter;
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// Returns early if there's no roundqueue entries to draw
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Y_RoundQueueDrawer(&data, true, false);
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Y_RoundQueueDrawer(&data, 0, true, false);
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if (netgame)
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{
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@ -49,7 +49,7 @@ void Y_Ticker(void);
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// Specific sub-drawers
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void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset);
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void Y_RoundQueueDrawer(y_data_t *standings, boolean doanimations, boolean widescreen);
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void Y_RoundQueueDrawer(y_data_t *standings, INT32 offset, boolean doanimations, boolean widescreen);
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void Y_StartIntermission(void);
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void Y_EndIntermission(void);
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