SV_SendServerInfo: Don't use prevmap when checking nozone

Vaguely related tiny bug
This commit is contained in:
toaster 2023-11-18 12:16:21 +00:00
parent 55c6602473
commit 362ca56346

View file

@ -1110,7 +1110,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16);
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) && !(mapheaderinfo[prevmap]->zonttl[0]))
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) && !(mapheaderinfo[gamemap-1]->zonttl[0]))
netbuffer->u.serverinfo.iszone = 1;
else
netbuffer->u.serverinfo.iszone = 0;