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SV_SendServerInfo: Don't use prevmap when checking nozone
Vaguely related tiny bug
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1 changed files with 1 additions and 1 deletions
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@ -1110,7 +1110,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
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M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16);
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) && !(mapheaderinfo[prevmap]->zonttl[0]))
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) && !(mapheaderinfo[gamemap-1]->zonttl[0]))
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netbuffer->u.serverinfo.iszone = 1;
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else
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netbuffer->u.serverinfo.iszone = 0;
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