Merge branch 'master' into uncapped

This commit is contained in:
Sally Coolatta 2021-12-01 06:46:41 -05:00
commit 362f779f26
26 changed files with 471 additions and 313 deletions

View file

@ -118,8 +118,9 @@ set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
add_subdirectory(src)
add_subdirectory(assets)
if(NOT ${SRB2_CONFIG_DEV_BUILD})
add_subdirectory(assets)
endif()
## config.h generation
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")

View file

@ -41,6 +41,8 @@ set(SRB2_CONFIG_YASM OFF CACHE BOOL
"Use YASM in place of NASM.")
set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
"Use statically linked OpenGL. NOT RECOMMENDED.")
set(SRB2_CONFIG_DEV_BUILD OFF CACHE BOOL
"Compile a development build of SRB2Kart.")
### use internal libraries?
if(${CMAKE_SYSTEM} MATCHES "Windows") ###set on Windows only
@ -280,6 +282,10 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
endif()
if(${SRB2_CONFIG_DEV_BUILD})
target_compile_definitions(SRB2SDL2 PRIVATE -DDEVELOP)
endif()
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-trigraphs)
target_compile_definitions(SRB2SDL2 PRIVATE -DCMAKECONFIG)

View file

@ -1916,6 +1916,8 @@ void CON_SetLoadingProgress(con_loadprogress_t newStep)
if (con_startup_loadprogress < LOADED_ISTARTUPGRAPHICS) // rendering not possible?
return;
CON_DrawLoadBar(); // here we display the console text
I_OsPolling();
I_UpdateNoBlit();
I_FinishUpdate(); // page flip or blit buffer
}

View file

@ -141,7 +141,7 @@ UINT8 adminpassmd5[16];
boolean adminpasswordset = false;
// Client specific
static ticcmd_t localcmds[MAXSPLITSCREENPLAYERS];
static ticcmd_t localcmds[MAXSPLITSCREENPLAYERS][MAXGENTLEMENDELAY];
static boolean cl_packetmissed;
// here it is for the secondary local player (splitscreen)
static UINT8 mynode; // my address pointofview server
@ -440,10 +440,15 @@ static void D_Clearticcmd(tic_t tic)
void D_ResetTiccmds(void)
{
INT32 i;
INT32 i, j;
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
memset(&localcmds[i], 0, sizeof(ticcmd_t));
{
for (j = 0; j < MAXGENTLEMENDELAY; j++)
{
memset(&localcmds[i][j], 0, sizeof(ticcmd_t));
}
}
// Reset the net command list
for (i = 0; i < TEXTCMD_HASH_SIZE; i++)
@ -2390,6 +2395,7 @@ void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
// remove avatar of player
playeringame[playernum] = false;
demo_extradata[playernum] |= DXD_PLAYSTATE;
playernode[playernum] = UINT8_MAX;
while (!playeringame[doomcom->numslots-1] && doomcom->numslots > 1)
doomcom->numslots--;
@ -4934,12 +4940,6 @@ static void CL_SendClientCmd(void)
size_t packetsize = 0;
boolean mis = false;
if (lowest_lag && ( gametic % lowest_lag ))
{
cl_packetmissed = true;
return;
}
netbuffer->packettype = PT_CLIENTCMD;
if (cl_packetmissed)
@ -4960,27 +4960,35 @@ static void CL_SendClientCmd(void)
}
else if (gamestate != GS_NULL && (addedtogame || dedicated))
{
UINT8 lagDelay = 0;
if (lowest_lag > 0)
{
// Gentlemens' ping.
lagDelay = min(lowest_lag, MAXGENTLEMENDELAY);
}
packetsize = sizeof (clientcmd_pak);
G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds[0], 1);
netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%TICQUEUE]);
G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds[0][lagDelay], 1);
netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic % TICQUEUE]);
if (splitscreen) // Send a special packet with 2 cmd for splitscreen
{
netbuffer->packettype = (mis ? PT_CLIENT2MIS : PT_CLIENT2CMD);
packetsize = sizeof (client2cmd_pak);
G_MoveTiccmd(&netbuffer->u.client2pak.cmd2, &localcmds[1], 1);
G_MoveTiccmd(&netbuffer->u.client2pak.cmd2, &localcmds[1][lagDelay], 1);
if (splitscreen > 1)
{
netbuffer->packettype = (mis ? PT_CLIENT3MIS : PT_CLIENT3CMD);
packetsize = sizeof (client3cmd_pak);
G_MoveTiccmd(&netbuffer->u.client3pak.cmd3, &localcmds[2], 1);
G_MoveTiccmd(&netbuffer->u.client3pak.cmd3, &localcmds[2][lagDelay], 1);
if (splitscreen > 2)
{
netbuffer->packettype = (mis ? PT_CLIENT4MIS : PT_CLIENT4CMD);
packetsize = sizeof (client4cmd_pak);
G_MoveTiccmd(&netbuffer->u.client4pak.cmd4, &localcmds[3], 1);
G_MoveTiccmd(&netbuffer->u.client4pak.cmd4, &localcmds[3][lagDelay], 1);
}
}
}
@ -5143,8 +5151,23 @@ static void SV_SendTics(void)
//
// TryRunTics
//
static void CreateNewLocalCMD(UINT8 p, INT32 realtics)
{
INT32 i;
for (i = MAXGENTLEMENDELAY-1; i > 0; i--)
{
G_MoveTiccmd(&localcmds[p][i], &localcmds[p][i-1], 1);
}
G_BuildTiccmd(&localcmds[p][0], realtics, p+1);
localcmds[p][0].flags |= TICCMD_RECEIVED;
}
static void Local_Maketic(INT32 realtics)
{
INT32 i;
I_OsPolling(); // I_Getevent
D_ProcessEvents(); // menu responder, cons responder,
// game responder calls HU_Responder, AM_Responder,
@ -5153,25 +5176,9 @@ static void Local_Maketic(INT32 realtics)
if (!dedicated) rendergametic = gametic;
// translate inputs (keyboard/mouse/joystick) into game controls
G_BuildTiccmd(&localcmds[0], realtics, 1);
localcmds[0].flags |= TICCMD_RECEIVED;
if (splitscreen)
for (i = 0; i <= splitscreen; i++)
{
G_BuildTiccmd(&localcmds[1], realtics, 2);
localcmds[1].flags |= TICCMD_RECEIVED;
if (splitscreen > 1)
{
G_BuildTiccmd(&localcmds[2], realtics, 3);
localcmds[2].flags |= TICCMD_RECEIVED;
if (splitscreen > 2)
{
G_BuildTiccmd(&localcmds[3], realtics, 4);
localcmds[3].flags |= TICCMD_RECEIVED;
}
}
CreateNewLocalCMD(i, realtics);
}
}

View file

@ -39,6 +39,15 @@ applications may follow different packet versions.
// Networking and tick handling related.
#define TICQUEUE 512 // more than enough for most timeouts....
#define MAXTEXTCMD 256
// No. of tics your controls can be delayed by.
// TODO: Instead of storing a ton of extra cmds for gentlemens' delay,
// keep them in a linked-list, with timestamps to discard everything that's older than already sent.
// That will support any amount of lag, and be less wasteful for clients who don't use it.
// This just works as a quick implementation.
#define MAXGENTLEMENDELAY TICRATE
//
// Packet structure
//

View file

@ -768,15 +768,21 @@ void D_RegisterClientCommands(void)
for (i = 0; i < MAXSKINCOLORS; i++)
{
Color_cons_t[i].value = Followercolor_cons_t[i].value = i;
Color_cons_t[i].strvalue = Followercolor_cons_t[i].strvalue = skincolors[i].name;
Color_cons_t[i].value = i;
Color_cons_t[i].strvalue = skincolors[i].name;
}
Followercolor_cons_t[MAXSKINCOLORS].value = MAXSKINCOLORS;
Followercolor_cons_t[MAXSKINCOLORS].strvalue = "Match"; // Add "Match" option, which will make the follower color match the player's
for (i = 2; i < MAXSKINCOLORS; i++)
{
Followercolor_cons_t[i].value = i-2;
Followercolor_cons_t[i].strvalue = skincolors[i-2].name;
}
Followercolor_cons_t[MAXSKINCOLORS+1].value = MAXSKINCOLORS+1;
Followercolor_cons_t[MAXSKINCOLORS+1].strvalue = "Opposite"; // Add "Opposite" option, ...which is like "Match", but for coloropposite.
Followercolor_cons_t[1].value = -1;
Followercolor_cons_t[1].strvalue = "Match"; // Add "Match" option, which will make the follower color match the player's
Followercolor_cons_t[0].value = -2;
Followercolor_cons_t[0].strvalue = "Opposite"; // Add "Opposite" option, ...which is like "Match", but for coloropposite.
Color_cons_t[MAXSKINCOLORS].value = Followercolor_cons_t[MAXSKINCOLORS+2].value = 0;
Color_cons_t[MAXSKINCOLORS].strvalue = Followercolor_cons_t[MAXSKINCOLORS+2].strvalue = NULL;
@ -1398,7 +1404,9 @@ static void SendNameAndColor(UINT8 n)
if (!strcmp(cv_playername[n].string, player_names[playernum])
&& cv_playercolor[n].value == player->skincolor
&& !strcmp(cv_skin[n].string, skins[player->skin].name))
&& !strcmp(cv_skin[n].string, skins[player->skin].name)
&& cv_follower[n].value == player->followerskin
&& cv_followercolor[n].value == player->followercolor)
return;
player->availabilities = R_GetSkinAvailabilities();

View file

@ -209,7 +209,7 @@ typedef enum
{
// Unsynced, HUD or clientsided effects
// Item box
khud_itemblink, // Item flashing after roulette, prevents Hyudoro stealing AND serves as a mashing indicator
khud_itemblink, // Item flashing after roulette, serves as a mashing indicator
khud_itemblinkmode, // Type of flashing: 0 = white (normal), 1 = red (mashing), 2 = rainbow (enhanced items)
// Rings

View file

@ -334,7 +334,6 @@ actionpointer_t actionpointers[] =
{{A_ReaperThinker}, "A_REAPERTHINKER"},
{{A_FlameShieldPaper}, "A_FLAMESHIELDPAPER"},
{{A_InvincSparkleRotate}, "A_INVINCSPARKLEROTATE"},
{{A_SpawnItemCapsuleParts}, "A_SPAWNITEMCAPSULEPARTS"},
{{NULL}, "NONE"},
@ -3490,9 +3489,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_ITEMCAPSULE_TOP_SIDE",
"S_ITEMCAPSULE_BOTTOM_SIDE_AIR",
"S_ITEMCAPSULE_BOTTOM_SIDE_GROUND",
"S_ITEMCAPSULE_TOP",
"S_ITEMCAPSULE_BOTTOM",
"S_ITEMCAPSULE_INSIDE",
//"S_ITEMCAPSULE_TOP",
//"S_ITEMCAPSULE_BOTTOM",
//"S_ITEMCAPSULE_INSIDE",
// Signpost sparkles
"S_SIGNSPARK1",

View file

@ -299,16 +299,23 @@ static void F_DoWipe(fademask_t *fademask, lighttable_t *fadecolormap, boolean r
e = e_base + relativepos;
draw_rowstogo = draw_rowend - draw_rowstart;
while (draw_rowstogo--)
if (fadecolormap)
{
if (fadecolormap != NULL)
if (reverse)
s = e;
while (draw_rowstogo--)
*w++ = fadecolormap[ ( m << 8 ) + *s++ ];
}
else while (draw_rowstogo--)
{
/*if (fadecolormap != NULL)
{
if (reverse)
*w++ = fadecolormap[ ( m << 8 ) + *e++ ];
else
*w++ = fadecolormap[ ( m << 8 ) + *s++ ];
}
else
else*/
*w++ = transtbl[ ( *e++ << 8 ) + *s++ ];
}

View file

@ -112,6 +112,10 @@ demoghost *ghosts = NULL;
#define DF_BREAKTHECAPSULES 0x04 // This demo is from Break the Capsules and contains its final completion time!
#define DF_ATTACKMASK 0x06 // This demo is from ??? attack and contains ???
// 0x08 free
#define DF_NONETMP 0x10 // multiplayer but not netgame
#define DF_LUAVARS 0x20 // this demo contains extra lua vars
#define DF_ATTACKSHIFT 1
@ -304,11 +308,12 @@ void G_ReadDemoExtraData(void)
}
if (extradata & DXD_PLAYSTATE)
{
extradata = READUINT8(demo_p);
i = READUINT8(demo_p);
switch (extradata) {
switch (i) {
case DXD_PST_PLAYING:
players[p].pflags |= PF_WANTSTOJOIN; // fuck you
//CONS_Printf("player %s is despectating on tic %d\n", player_names[p], leveltime);
break;
case DXD_PST_SPECTATING:
@ -319,9 +324,11 @@ void G_ReadDemoExtraData(void)
playeringame[p] = true;
G_AddPlayer(p);
players[p].spectator = true;
//CONS_Printf("player %s is joining server on tic %d\n", player_names[p], leveltime);
}
else
{
//CONS_Printf("player %s is spectating on tic %d\n", player_names[p], leveltime);
players[p].spectator = true;
if (players[p].mo)
P_DamageMobj(players[p].mo, NULL, NULL, 1, DMG_INSTAKILL);
@ -343,11 +350,11 @@ void G_ReadDemoExtraData(void)
}
if (extradata & DXD_WEAPONPREF)
{
extradata = READUINT8(demo_p);
i = READUINT8(demo_p);
players[p].pflags &= ~(PF_KICKSTARTACCEL);
if (extradata & 1)
if (i & 1)
players[p].pflags |= PF_KICKSTARTACCEL;
//CONS_Printf("weaponpref is %d for player %d\n", extradata, p);
//CONS_Printf("weaponpref is %d for player %d\n", i, p);
}
p = READUINT8(demo_p);
@ -366,7 +373,7 @@ void G_ReadDemoExtraData(void)
P_SetRandSeed(rng);
if (demosynced)
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced (RNG)!\n"));
demosynced = false;
}
}
@ -493,6 +500,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
if (!demo_p || !demo.deferstart)
return;
ziptic = READUINT8(demo_p);
if (ziptic & ZT_FWD)
@ -530,7 +538,7 @@ void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
if (cmd->forwardmove != oldcmd[playernum].forwardmove)
{
WRITEUINT8(demo_p,cmd->forwardmove);
WRITESINT8(demo_p,cmd->forwardmove);
oldcmd[playernum].forwardmove = cmd->forwardmove;
ziptic |= ZT_FWD;
}
@ -863,7 +871,12 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
void G_ConsAllGhostTics(void)
{
UINT8 p = READUINT8(demo_p);
UINT8 p;
if (!demo_p || !demo.deferstart)
return;
p = READUINT8(demo_p);
while (p != 0xFF)
{
@ -888,8 +901,6 @@ void G_ConsGhostTic(INT32 playernum)
mobj_t *testmo;
UINT32 syncleeway;
if (!demo_p || !demo.deferstart)
return;
if (!(demoflags & DF_GHOST))
return; // No ghost data to use.
@ -966,7 +977,7 @@ void G_ConsGhostTic(INT32 playernum)
if (th != &thlist[THINK_MOBJ] && mobj->health != health) // Wasn't damaged?! This is desync! Fix it!
{
if (demosynced)
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced (health)!\n"));
demosynced = false;
P_DamageMobj(mobj, players[0].mo, players[0].mo, 1, DMG_NORMAL);
}
@ -1019,7 +1030,7 @@ void G_ConsGhostTic(INT32 playernum)
if (ghostext[playernum].desyncframes >= 2)
{
if (demosynced)
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
CONS_Alert(CONS_WARNING, "Demo playback has desynced (player %s)!\n", player_names[playernum]);
demosynced = false;
P_UnsetThingPosition(testmo);
@ -1042,7 +1053,7 @@ void G_ConsGhostTic(INT32 playernum)
|| players[playernum].bumpers != ghostext[playernum].kartbumpers)
{
if (demosynced)
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced (item/bumpers)!\n"));
demosynced = false;
players[playernum].itemtype = ghostext[playernum].kartitem;
@ -1921,6 +1932,9 @@ void G_BeginRecording(void)
demo_p = demobuffer;
demoflags = DF_GHOST|(multiplayer ? DF_MULTIPLAYER : (modeattacking<<DF_ATTACKSHIFT));
if (multiplayer && !netgame)
demoflags |= DF_NONETMP;
if (encoremode)
demoflags |= DF_ENCORE;
@ -2838,6 +2852,7 @@ void G_DoPlayDemo(char *defdemoname)
modeattacking = (demoflags & DF_ATTACKMASK)>>DF_ATTACKSHIFT;
multiplayer = !!(demoflags & DF_MULTIPLAYER);
demo.netgame = (multiplayer && !(demoflags & DF_NONETMP));
CON_ToggleOff();
hu_demotime = UINT32_MAX;
@ -2927,7 +2942,7 @@ void G_DoPlayDemo(char *defdemoname)
while (p != 0xFF)
{
if ((spectator = (p & DEMO_SPECTATOR)))
if ((spectator = !!(p & DEMO_SPECTATOR)))
{
p &= ~DEMO_SPECTATOR;
@ -2975,6 +2990,11 @@ void G_DoPlayDemo(char *defdemoname)
M_Memcpy(player_names[p],demo_p,16);
demo_p += 16;
/*if (players[p].spectator)
{
CONS_Printf("player %s is spectator at start\n", player_names[p]);
}*/
// Skin
M_Memcpy(skin,demo_p,16);
demo_p += 16;

View file

@ -41,6 +41,7 @@ struct demovars_s {
boolean inreplayhut; // Go back to replayhut after demos
boolean quitafterplaying; // quit after playing a demo from cmdline
boolean deferstart; // don't start playing demo right away
boolean netgame; // multiplayer netgame
tic_t savebutton; // Used to determine when the local player can choose to save the replay while the race is still going
enum {

View file

@ -2560,7 +2560,7 @@ mapthing_t *G_FindRaceStart(INT32 playernum)
if (j == i)
continue;
if (netgame && cv_kartusepwrlv.value)
if ((netgame || (demo.playback && demo.netgame)) && cv_kartusepwrlv.value)
{
if (clientpowerlevels[j][PWRLV_RACE] == clientpowerlevels[i][PWRLV_RACE])
num++;
@ -2581,7 +2581,7 @@ mapthing_t *G_FindRaceStart(INT32 playernum)
pos++;
else
{
if (netgame && cv_kartusepwrlv.value)
if ((netgame || (demo.playback && demo.netgame)) && cv_kartusepwrlv.value)
{
if (clientpowerlevels[i][PWRLV_RACE] > clientpowerlevels[playernum][PWRLV_RACE])
pos++;
@ -3121,7 +3121,7 @@ boolean G_GametypeHasTeams(void)
//
boolean G_GametypeHasSpectators(void)
{
return (netgame || (multiplayer && demo.playback));
return (netgame || (multiplayer && demo.netgame));
}
//

View file

@ -4068,13 +4068,13 @@ state_t states[NUMSTATES] =
{SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMICON
{SPR_ICAP, FF_ADD|0, -1, {A_SpawnItemCapsuleParts}, 0, 0, S_NULL}, // S_ITEMCAPSULE
{SPR_ICAP, FF_ADD|0, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE
{SPR_ICAP, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_TOP_SIDE
{SPR_ICAP, FF_VERTICALFLIP|FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM_SIDE_AIR
{SPR_ICAP, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM_SIDE_GROUND
{SPR_ICAP, FF_FLOORSPRITE|3, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_TOP
{SPR_ICAP, FF_FLOORSPRITE|4, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM
{SPR_ICAP, FF_FLOORSPRITE|5, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_INSIDE
//{SPR_ICAP, FF_FLOORSPRITE|3, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_TOP
//{SPR_ICAP, FF_FLOORSPRITE|4, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM
//{SPR_ICAP, FF_FLOORSPRITE|5, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_INSIDE
{SPR_SGNS, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SIGNSPARK2}, // S_SIGNSPARK1
{SPR_SGNS, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SIGNSPARK3}, // S_SIGNSPARK2
@ -23094,7 +23094,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_RUNSPAWNFUNC|MF_DONTENCOREMAP, // flags
MF_SLIDEME|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},

View file

@ -287,7 +287,6 @@ enum actionnum
A_REAPERTHINKER,
A_FLAMESHIELDPAPER,
A_INVINCSPARKLEROTATE,
A_SPAWNITEMCAPSULEPARTS,
NUMACTIONS
};
@ -558,7 +557,6 @@ void A_ReaperThinker();
void A_MementosTPParticles();
void A_FlameShieldPaper();
void A_InvincSparkleRotate();
void A_SpawnItemCapsuleParts();
extern boolean actionsoverridden[NUMACTIONS];
@ -4466,9 +4464,9 @@ typedef enum state
S_ITEMCAPSULE_TOP_SIDE,
S_ITEMCAPSULE_BOTTOM_SIDE_AIR,
S_ITEMCAPSULE_BOTTOM_SIDE_GROUND,
S_ITEMCAPSULE_TOP,
S_ITEMCAPSULE_BOTTOM,
S_ITEMCAPSULE_INSIDE,
//S_ITEMCAPSULE_TOP,
//S_ITEMCAPSULE_BOTTOM,
//S_ITEMCAPSULE_INSIDE,
// Signpost sparkles
S_SIGNSPARK1,

View file

@ -52,7 +52,7 @@ void K_TimerReset(void)
void K_TimerInit(void)
{
UINT8 i;
UINT8 numPlayers = 0;
UINT8 numPlayers = 0;//, numspec = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
@ -63,6 +63,7 @@ void K_TimerInit(void)
if (players[i].spectator == true)
{
//numspec++;
continue;
}
@ -98,6 +99,7 @@ void K_TimerInit(void)
// NOW you can try to spawn in the Battle capsules, if there's not enough players for a match
K_SpawnBattleCapsules();
//CONS_Printf("numbulbs set to %d (%d players, %d spectators) on tic %d\n", numbulbs, numPlayers, numspec, leveltime);
}
UINT32 K_GetPlayerDontDrawFlag(player_t *player)
@ -2077,6 +2079,18 @@ void K_SpawnInvincibilitySpeedLines(mobj_t *mo)
fast->destscale = 6*((mo->player->invincibilitytimer/TICRATE)*FRACUNIT)/8;
}
void K_SpawnBumpEffect(mobj_t *mo)
{
mobj_t *fx = P_SpawnMobj(mo->x, mo->y, mo->z, MT_BUMP);
if (mo->eflags & MFE_VERTICALFLIP)
fx->eflags |= MFE_VERTICALFLIP;
else
fx->eflags &= ~MFE_VERTICALFLIP;
fx->scale = mo->scale;
S_StartSound(mo, sfx_s3k49);
}
static SINT8 K_GlanceAtPlayers(player_t *glancePlayer)
{
const fixed_t maxdistance = FixedMul(1280 * mapobjectscale, K_GetKartGameSpeedScalar(gamespeed));
@ -4508,6 +4522,42 @@ void K_DriftDustHandling(mobj_t *spawner)
}
}
void K_Squish(mobj_t *mo)
{
const fixed_t maxstretch = 4*FRACUNIT;
const fixed_t factor = 3 * mo->height / 2;
const fixed_t threshold = factor / 6;
const fixed_t old3dspeed = abs(mo->lastmomz);
const fixed_t new3dspeed = abs(mo->momz);
const fixed_t delta = abs(old3dspeed - new3dspeed);
if (delta > threshold)
{
mo->spritexscale =
FRACUNIT + FixedDiv(delta, factor);
if (mo->spritexscale > maxstretch)
mo->spritexscale = maxstretch;
if (abs(new3dspeed) > abs(old3dspeed))
{
mo->spritexscale =
FixedDiv(FRACUNIT, mo->spritexscale);
}
}
else
{
mo->spritexscale -=
(mo->spritexscale - FRACUNIT)
/ (mo->spritexscale < FRACUNIT ? 8 : 2);
}
mo->spriteyscale =
FixedDiv(FRACUNIT, mo->spritexscale);
}
static mobj_t *K_FindLastTrailMobj(player_t *player)
{
mobj_t *trail;
@ -4923,8 +4973,7 @@ static void K_DoHyudoroSteal(player_t *player)
// Has an item
&& (players[i].itemtype
&& players[i].itemamount
&& !(players[i].pflags & PF_ITEMOUT)
&& !players[i].karthud[khud_itemblink]))
&& !(players[i].pflags & PF_ITEMOUT))
{
playerswappable[numplayers] = i;
numplayers++;
@ -6393,6 +6442,12 @@ void K_KartPlayerHUDUpdate(player_t *player)
else if (player->karthud[khud_fault] > 0 && player->karthud[khud_fault] < 2*TICRATE)
player->karthud[khud_fault]++;
if (player->karthud[khud_itemblink] && player->karthud[khud_itemblink]-- <= 0)
{
player->karthud[khud_itemblinkmode] = 0;
player->karthud[khud_itemblink] = 0;
}
if (gametype == GT_RACE)
{
// 0 is the fast spin animation, set at 30 tics of ring boost or higher!
@ -6911,13 +6966,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_HandleTumbleBounce(player);
}
// This doesn't go in HUD update because it has potential gameplay ramifications
if (player->karthud[khud_itemblink] && player->karthud[khud_itemblink]-- <= 0)
{
player->karthud[khud_itemblinkmode] = 0;
player->karthud[khud_itemblink] = 0;
}
K_KartPlayerHUDUpdate(player);
if (battleovertime.enabled && !(player->pflags & PF_ELIMINATED) && player->bumpers <= 0 && player->karmadelay <= 0)
@ -9440,6 +9488,7 @@ void K_CheckSpectateStatus(void)
{
if (cv_ingamecap.value && numingame+i >= cv_ingamecap.value) // Hit the in-game player cap while adding people?
break;
//CONS_Printf("player %s is joining on tic %d\n", player_names[respawnlist[i]], leveltime);
P_SpectatorJoinGame(&players[respawnlist[i]]);
}

View file

@ -51,6 +51,7 @@ void K_SpawnDriftBoostClip(player_t *player);
void K_SpawnDriftBoostClipSpark(mobj_t *clip);
void K_SpawnNormalSpeedLines(player_t *player);
void K_SpawnInvincibilitySpeedLines(mobj_t *mo);
void K_SpawnBumpEffect(mobj_t *mo);
void K_KartMoveAnimation(player_t *player);
void K_KartPlayerHUDUpdate(player_t *player);
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
@ -76,6 +77,7 @@ void K_SpawnSparkleTrail(mobj_t *mo);
void K_SpawnWipeoutTrail(mobj_t *mo, boolean offroad);
void K_SpawnDraftDust(mobj_t *mo);
void K_DriftDustHandling(mobj_t *spawner);
void K_Squish(mobj_t *mo);
mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow);
void K_PuntMine(mobj_t *mine, mobj_t *punter);
void K_DoSneaker(player_t *player, INT32 type);

View file

@ -30,7 +30,7 @@ SINT8 K_UsingPowerLevels(void)
{
SINT8 pt = PWRLV_DISABLED;
if (!cv_kartusepwrlv.value || !netgame || grandprixinfo.gp == true)
if (!cv_kartusepwrlv.value || !(netgame || (demo.playback && demo.netgame)) || grandprixinfo.gp == true)
{
return PWRLV_DISABLED;
}
@ -346,7 +346,7 @@ void K_PlayerForfeit(UINT8 playernum, boolean pointloss)
clientpowerlevels[playernum][powertype] += inc;
if (playernum == consoleplayer)
if (!demo.playback && playernum == consoleplayer)
{
vspowerlevel[powertype] = clientpowerlevels[playernum][powertype];
if (M_UpdateUnlockablesAndExtraEmblems())

View file

@ -321,7 +321,6 @@ void A_ReaperThinker(mobj_t *actor);
void A_MementosTPParticles(mobj_t *actor);
void A_FlameShieldPaper(mobj_t *actor);
void A_InvincSparkleRotate(mobj_t *actor);
void A_SpawnItemCapsuleParts(mobj_t *actor);
//for p_enemy.c
@ -14652,191 +14651,3 @@ void A_InvincSparkleRotate(mobj_t *actor)
actor->angle += ANG1*10*(actor->extravalue2); // Arbitrary value, change this if you want, I suppose.
}
void P_RefreshItemCapsuleParts(mobj_t *mobj)
{
UINT8 numNumbers = 0;
INT32 count = 0;
INT32 itemType = mobj->threshold;
mobj_t *part;
skincolornum_t color;
UINT32 newRenderFlags = 0;
boolean colorized;
if (itemType < 1 || itemType >= NUMKARTITEMS)
itemType = KITEM_SAD;
// update invincibility properties
if (itemType == KITEM_INVINCIBILITY)
{
mobj->renderflags = (mobj->renderflags & ~RF_BRIGHTMASK) | RF_FULLBRIGHT;
mobj->colorized = true;
}
else
{
mobj->renderflags = (mobj->renderflags & ~RF_BRIGHTMASK) | RF_SEMIBRIGHT;
mobj->color = SKINCOLOR_NONE;
mobj->colorized = false;
}
// update cap colors
if (itemType == KITEM_SUPERRING)
{
color = SKINCOLOR_GOLD;
newRenderFlags |= RF_SEMIBRIGHT;
}
else if (mobj->spawnpoint && (mobj->spawnpoint->options & MTF_EXTRA))
color = SKINCOLOR_SAPPHIRE;
else if (itemType == KITEM_SPB)
color = SKINCOLOR_JET;
else
color = SKINCOLOR_NONE;
colorized = (color != SKINCOLOR_NONE);
part = mobj;
while (!P_MobjWasRemoved(part->hnext))
{
part = part->hnext;
part->color = color;
part->colorized = colorized;
part->renderflags = (part->renderflags & ~RF_BRIGHTMASK) | newRenderFlags;
}
// update inside item frame
part = mobj->tracer;
if (P_MobjWasRemoved(part))
return;
part->threshold = mobj->threshold;
part->movecount = mobj->movecount;
switch (itemType)
{
case KITEM_ORBINAUT:
part->sprite = SPR_ITMO;
part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetOrbinautItemFrame(mobj->movecount);
break;
case KITEM_INVINCIBILITY:
part->sprite = SPR_ITMI;
part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetInvincibilityItemFrame();
break;
case KITEM_SAD:
part->sprite = SPR_ITEM;
part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE;
break;
default:
part->sprite = SPR_ITEM;
part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|(itemType);
break;
}
// update number frame
if (K_GetShieldFromItem(itemType) != KSHIELD_NONE) // shields don't stack, so don't show a number
;
else
{
switch (itemType)
{
case KITEM_ORBINAUT: // only display the number when the sprite no longer changes
if (mobj->movecount - 1 > K_GetOrbinautItemFrame(mobj->movecount))
count = mobj->movecount;
break;
case KITEM_SUPERRING: // always display the number, and multiply it by 5
count = mobj->movecount * 5;
break;
case KITEM_SAD: // never display the number
case KITEM_SPB:
break;
default:
if (mobj->movecount > 1)
count = mobj->movecount;
break;
}
}
while (count > 0)
{
if (P_MobjWasRemoved(part->tracer))
{
P_SetTarget(&part->tracer, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_OVERLAY));
P_SetTarget(&part->tracer->target, part);
P_SetMobjState(part->tracer, S_INVISIBLE);
part->tracer->spriteyoffset = 10*FRACUNIT;
part->tracer->spritexoffset = 13*numNumbers*FRACUNIT;
}
part = part->tracer;
part->sprite = SPR_ITMN;
part->frame = FF_FULLBRIGHT|(count % 10);
count /= 10;
numNumbers++;
}
// delete any extra overlays (I guess in case the number changes?)
if (part->tracer)
{
P_RemoveMobj(part->tracer);
P_SetTarget(&part->tracer, NULL);
}
}
#define CAPSULESIDES 5
#define ANG_CAPSULE (UINT32_MAX / CAPSULESIDES)
#define ROTATIONSPEED (2*ANG2)
void A_SpawnItemCapsuleParts(mobj_t *actor)
{
UINT8 i;
mobj_t *part;
fixed_t buttScale = 0;
statenum_t buttState = S_ITEMCAPSULE_BOTTOM_SIDE_AIR;
angle_t spin = ANGLE_MAX - ROTATIONSPEED;
if (LUA_CallAction(A_SPAWNITEMCAPSULEPARTS, actor))
return;
if (P_IsObjectOnGround(actor))
{
buttScale = 13*FRACUNIT/10;
buttState = S_ITEMCAPSULE_BOTTOM_SIDE_GROUND;
spin = 0;
}
// inside item
part = P_SpawnMobjFromMobj(actor, 0, 0, 0, MT_ITEMCAPSULE_PART);
P_SetTarget(&part->target, actor);
P_SetMobjState(part, S_ITEMICON);
part->movedir = ROTATIONSPEED; // rotation speed
part->extravalue1 = 175*FRACUNIT/100; // relative scale
part->flags2 |= MF2_CLASSICPUSH; // classicpush = centered horizontally
P_SetTarget(&actor->tracer, part); // pointer to this item, so we can modify its sprite/frame
// capsule caps
part = actor;
for (i = 0; i < CAPSULESIDES; i++)
{
// a bottom side
P_SetTarget(&part->hnext, P_SpawnMobjFromMobj(actor, 0, 0, 0, MT_ITEMCAPSULE_PART));
P_SetTarget(&part->hnext->hprev, part);
part = part->hnext;
P_SetTarget(&part->target, actor);
P_SetMobjState(part, buttState);
part->angle = i * ANG_CAPSULE;
part->movedir = spin; // rotation speed
part->movefactor = 0; // z offset
part->extravalue1 = buttScale; // relative scale
// a top side
P_SetTarget(&part->hnext, P_SpawnMobjFromMobj(actor, 0, 0, 0, MT_ITEMCAPSULE_PART));
P_SetTarget(&part->hnext->hprev, part);
part = part->hnext;
P_SetTarget(&part->target, actor);
P_SetMobjState(part, S_ITEMCAPSULE_TOP_SIDE);
part->angle = i * ANG_CAPSULE;
part->movedir = spin; // rotation speed
part->movefactor = actor->info->height - part->info->height; // z offset
}
P_RefreshItemCapsuleParts(actor);
}
#undef CAPSULESIDES
#undef ANG_CAPSULE
#undef ROTATIONSPEED

View file

@ -365,8 +365,6 @@ void P_InternalFlickyBubble(mobj_t *actor);
void P_InternalFlickyFly(mobj_t *actor, fixed_t flyspeed, fixed_t targetdist, fixed_t chasez);
void P_InternalFlickyHop(mobj_t *actor, fixed_t momz, fixed_t momh, angle_t angle);
void P_RefreshItemCapsuleParts(mobj_t *mobj);
//
// P_MAP
//

View file

@ -3720,14 +3720,7 @@ void P_BouncePlayerMove(mobj_t *mo)
}
else
{
mobj_t *fx = P_SpawnMobj(mo->x, mo->y, mo->z, MT_BUMP);
if (mo->eflags & MFE_VERTICALFLIP)
fx->eflags |= MFE_VERTICALFLIP;
else
fx->eflags &= ~MFE_VERTICALFLIP;
fx->scale = mo->scale;
S_StartSound(mo, sfx_s3k49);
K_SpawnBumpEffect(mo);
}
P_PlayerHitBounceLine(bestslideline);

View file

@ -2775,6 +2775,15 @@ void P_PlayerZMovement(mobj_t *mo)
P_CheckMarioBlocks(mo);
mo->momz = 0;
P_CheckGravity(mo, true);
if (abs(mo->momz) < 15 * mapobjectscale)
{
mo->momz = 15 * mapobjectscale
* -(P_MobjFlip(mo));
}
K_SpawnBumpEffect(mo);
}
}
}
@ -3511,6 +3520,16 @@ static void P_CheckFloatbobPlatforms(mobj_t *mobj)
}
}
static void P_SquishThink(mobj_t *mobj)
{
if (!(mobj->eflags & MFE_SLOPELAUNCHED))
{
K_Squish(mobj);
}
mobj->lastmomz = mobj->momz;
}
static void P_PlayerMobjThinker(mobj_t *mobj)
{
I_Assert(mobj != NULL);
@ -3576,6 +3595,8 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
mobj->eflags &= ~MFE_JUSTHITFLOOR;
}
P_SquishThink(mobj);
animonly:
P_CyclePlayerMobjState(mobj);
}
@ -3786,8 +3807,12 @@ static void P_ItemCapsulePartThinker(mobj_t *mobj)
P_SetScale(mobj, mobj->destscale = targetScale);
// find z position
K_GenericExtraFlagsNoZAdjust(mobj, target);
if (mobj->flags & MFE_VERTICALFLIP)
if (mobj->flags2 & MF2_CLASSICPUSH) // centered items should not be flipped
mobj->renderflags = (mobj->renderflags & ~RF_DONTDRAW) | (target->renderflags & RF_DONTDRAW);
else
K_GenericExtraFlagsNoZAdjust(mobj, target);
if (mobj->eflags & MFE_VERTICALFLIP)
z = target->z + target->height - mobj->height - FixedMul(mobj->scale, mobj->movefactor);
else
z = target->z + FixedMul(mobj->scale, mobj->movefactor);
@ -3804,6 +3829,193 @@ static void P_ItemCapsulePartThinker(mobj_t *mobj)
}
}
static void P_RefreshItemCapsuleParts(mobj_t *mobj)
{
UINT8 numNumbers = 0;
INT32 count = 0;
INT32 itemType = mobj->threshold;
mobj_t *part;
skincolornum_t color;
UINT32 newRenderFlags = 0;
boolean colorized;
if (itemType < 1 || itemType >= NUMKARTITEMS)
itemType = KITEM_SAD;
// update invincibility properties
if (itemType == KITEM_INVINCIBILITY)
{
mobj->renderflags = (mobj->renderflags & ~RF_BRIGHTMASK) | RF_FULLBRIGHT;
mobj->colorized = true;
}
else
{
mobj->renderflags = (mobj->renderflags & ~RF_BRIGHTMASK) | RF_SEMIBRIGHT;
mobj->color = SKINCOLOR_NONE;
mobj->colorized = false;
}
// update cap colors
if (itemType == KITEM_SUPERRING)
{
color = SKINCOLOR_GOLD;
newRenderFlags |= RF_SEMIBRIGHT;
}
else if (mobj->spawnpoint && (mobj->spawnpoint->options & MTF_EXTRA))
color = SKINCOLOR_SAPPHIRE;
else if (itemType == KITEM_SPB)
color = SKINCOLOR_JET;
else
color = SKINCOLOR_NONE;
colorized = (color != SKINCOLOR_NONE);
part = mobj;
while (!P_MobjWasRemoved(part->hnext))
{
part = part->hnext;
part->color = color;
part->colorized = colorized;
part->renderflags = (part->renderflags & ~RF_BRIGHTMASK) | newRenderFlags;
}
// update inside item frame
part = mobj->tracer;
if (P_MobjWasRemoved(part))
return;
part->threshold = mobj->threshold;
part->movecount = mobj->movecount;
switch (itemType)
{
case KITEM_ORBINAUT:
part->sprite = SPR_ITMO;
part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetOrbinautItemFrame(mobj->movecount);
break;
case KITEM_INVINCIBILITY:
part->sprite = SPR_ITMI;
part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetInvincibilityItemFrame();
break;
case KITEM_SAD:
part->sprite = SPR_ITEM;
part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE;
break;
default:
part->sprite = SPR_ITEM;
part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|(itemType);
break;
}
// update number frame
if (K_GetShieldFromItem(itemType) != KSHIELD_NONE) // shields don't stack, so don't show a number
;
else
{
switch (itemType)
{
case KITEM_ORBINAUT: // only display the number when the sprite no longer changes
if (mobj->movecount - 1 > K_GetOrbinautItemFrame(mobj->movecount))
count = mobj->movecount;
break;
case KITEM_SUPERRING: // always display the number, and multiply it by 5
count = mobj->movecount * 5;
break;
case KITEM_SAD: // never display the number
case KITEM_SPB:
break;
default:
if (mobj->movecount > 1)
count = mobj->movecount;
break;
}
}
while (count > 0)
{
if (P_MobjWasRemoved(part->tracer))
{
P_SetTarget(&part->tracer, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_OVERLAY));
P_SetTarget(&part->tracer->target, part);
P_SetMobjState(part->tracer, S_INVISIBLE);
part->tracer->spriteyoffset = 10*FRACUNIT;
part->tracer->spritexoffset = 13*numNumbers*FRACUNIT;
}
part = part->tracer;
part->sprite = SPR_ITMN;
part->frame = FF_FULLBRIGHT|(count % 10);
count /= 10;
numNumbers++;
}
// delete any extra overlays (I guess in case the number changes?)
if (part->tracer)
{
P_RemoveMobj(part->tracer);
P_SetTarget(&part->tracer, NULL);
}
}
#define CAPSULESIDES 5
#define ANG_CAPSULE (UINT32_MAX / CAPSULESIDES)
#define ROTATIONSPEED (2*ANG2)
static void P_SpawnItemCapsuleParts(mobj_t *mobj)
{
UINT8 i;
mobj_t *part;
fixed_t buttScale = 0;
statenum_t buttState = S_ITEMCAPSULE_BOTTOM_SIDE_AIR;
angle_t spin = ANGLE_MAX - ROTATIONSPEED;
if (P_IsObjectOnGround(mobj))
{
buttScale = 13*FRACUNIT/10;
buttState = S_ITEMCAPSULE_BOTTOM_SIDE_GROUND;
spin = 0;
}
// inside item
part = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_ITEMCAPSULE_PART);
P_SetTarget(&part->target, mobj);
P_SetMobjState(part, S_ITEMICON);
part->movedir = ROTATIONSPEED; // rotation speed
part->extravalue1 = 175*FRACUNIT/100; // relative scale
part->flags2 |= MF2_CLASSICPUSH; // classicpush = centered horizontally
part->flags2 &= ~MF2_OBJECTFLIP; // centered item should not be flipped
part->eflags &= ~MFE_VERTICALFLIP;
P_SetTarget(&mobj->tracer, part); // pointer to this item, so we can modify its sprite/frame
// capsule caps
part = mobj;
for (i = 0; i < CAPSULESIDES; i++)
{
// a bottom side
P_SetTarget(&part->hnext, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_ITEMCAPSULE_PART));
P_SetTarget(&part->hnext->hprev, part);
part = part->hnext;
P_SetTarget(&part->target, mobj);
P_SetMobjState(part, buttState);
part->angle = i * ANG_CAPSULE;
part->movedir = spin; // rotation speed
part->movefactor = 0; // z offset
part->extravalue1 = buttScale; // relative scale
// a top side
P_SetTarget(&part->hnext, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_ITEMCAPSULE_PART));
P_SetTarget(&part->hnext->hprev, part);
part = part->hnext;
P_SetTarget(&part->target, mobj);
P_SetMobjState(part, S_ITEMCAPSULE_TOP_SIDE);
part->angle = i * ANG_CAPSULE;
part->movedir = spin; // rotation speed
part->movefactor = mobj->info->height - part->info->height; // z offset
}
P_RefreshItemCapsuleParts(mobj);
}
#undef CAPSULESIDES
#undef ANG_CAPSULE
#undef ROTATIONSPEED
//
// P_BossTargetPlayer
// If closest is true, find the closest player.
@ -6158,6 +6370,14 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
mobj->z -= (mobj->height - oldHeight);
}
// spawn parts if not done yet
// (this SHOULD be done when the capsule is spawned, but gravflip isn't set up at that point)
if (!(mobj->flags2 & MF2_JUSTATTACKED))
{
mobj->flags2 |= MF2_JUSTATTACKED;
P_SpawnItemCapsuleParts(mobj);
}
// update & animate capsule
if (!P_MobjWasRemoved(mobj->tracer))
{
@ -8626,7 +8846,7 @@ void P_MobjThinker(mobj_t *mobj)
return;
}
mobj->eflags &= ~(MFE_PUSHED|MFE_SPRUNG|MFE_JUSTBOUNCEDWALL|MFE_DAMAGEHITLAG);
mobj->eflags &= ~(MFE_PUSHED|MFE_SPRUNG|MFE_JUSTBOUNCEDWALL|MFE_DAMAGEHITLAG|MFE_SLOPELAUNCHED);
tmfloorthing = tmhitthing = NULL;
@ -8815,6 +9035,8 @@ void P_MobjThinker(mobj_t *mobj)
P_ButteredSlope(mobj);
}
P_SquishThink(mobj);
if (mobj->flags & (MF_ENEMY|MF_BOSS) && mobj->health
&& P_CheckDeathPitCollide(mobj)) // extra pit check in case these didn't have momz
{
@ -9490,8 +9712,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
// SRB2Kart
case MT_ITEMCAPSULE:
{
fixed_t oldHeight = mobj->height;
// set default item & count
#if 0 // set to 1 to test capsules with random items, e.g. with objectplace
if (P_RandomChance(FRACUNIT/3))
@ -9508,17 +9728,10 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
mobj->movecount = 1;
#endif
// grounded/aerial properties
P_AdjustMobjFloorZ_FFloors(mobj, mobj->subsector->sector, 0);
if (!P_IsObjectOnGround(mobj))
mobj->flags |= MF_NOGRAVITY;
// set starting scale
mobj->extravalue1 = mobj->scale; // this acts as the capsule's destscale; we're avoiding P_MobjScaleThink because we want aerial capsules not to scale from their center
mobj->scalespeed >>= 1;
P_SetScale(mobj, mobj->destscale = mapobjectscale >> 4);
if (mobj->eflags & MFE_VERTICALFLIP)
mobj->z += (oldHeight - mobj->height);
break;
}
@ -11788,6 +12001,22 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
}
case MT_ITEMCAPSULE:
{
// we have to adjust for reverse gravity early so that the below grounded checks work
if (mthing->options & MTF_OBJECTFLIP)
{
mobj->eflags |= MFE_VERTICALFLIP;
mobj->flags2 |= MF2_OBJECTFLIP;
mobj->z += FixedMul(mobj->extravalue1, mobj->info->height) - mobj->height;
}
// determine whether this capsule is grounded or aerial
if (mobj->subsector->sector->ffloors)
P_AdjustMobjFloorZ_FFloors(mobj, mobj->subsector->sector, 0);
if (mobj->subsector->polyList)
P_AdjustMobjFloorZ_PolyObjs(mobj, mobj->subsector);
if (!P_IsObjectOnGround(mobj))
mobj->flags |= MF_NOGRAVITY;
// Angle = item type
if (mthing->angle > 0 && mthing->angle < NUMKARTITEMS)
mobj->threshold = mthing->angle;

View file

@ -249,6 +249,8 @@ typedef enum
MFE_JUSTBOUNCEDWALL = 1<<12,
// SRB2Kart: In damage hitlag (displays different visual efx)
MFE_DAMAGEHITLAG = 1<<13,
// Slope physics sent you airborne
MFE_SLOPELAUNCHED = 1<<14,
// free: to and including 1<<15
} mobjeflag_t;
@ -361,6 +363,7 @@ typedef struct mobj_s
fixed_t friction;
fixed_t movefactor;
fixed_t lastmomz;
INT32 fuse; // Does something in P_MobjThinker on reaching 0.
fixed_t watertop; // top of the water FOF the mobj is in

View file

@ -1534,7 +1534,8 @@ typedef enum
MD2_HITLAG = 1<<24,
MD2_WAYPOINTCAP = 1<<25,
MD2_KITEMCAP = 1<<26,
MD2_ITNEXT = 1<<27
MD2_ITNEXT = 1<<27,
MD2_LASTMOMZ = 1<<28,
} mobj_diff2_t;
typedef enum
@ -1775,6 +1776,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
diff2 |= MD2_KITEMCAP;
if (mobj->itnext)
diff2 |= MD2_ITNEXT;
if (mobj->lastmomz)
diff2 |= MD2_LASTMOMZ;
if (diff2 != 0)
diff |= MD_MORE;
@ -1968,6 +1971,10 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
{
WRITEINT32(save_p, mobj->hitlag);
}
if (diff2 & MD2_LASTMOMZ)
{
WRITEINT32(save_p, mobj->lastmomz);
}
WRITEUINT32(save_p, mobj->mobjnum);
}
@ -3062,6 +3069,10 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
{
mobj->hitlag = READINT32(save_p);
}
if (diff2 & MD2_LASTMOMZ)
{
mobj->lastmomz = READINT32(save_p);
}
if (diff & MD_REDFLAG)
{

View file

@ -844,6 +844,8 @@ void P_SlopeLaunch(mobj_t *mo)
mo->momy = slopemom.y;
mo->momz = slopemom.z;
#endif
mo->eflags |= MFE_SLOPELAUNCHED;
}
//CONS_Printf("Launched off of slope.\n");

View file

@ -1058,6 +1058,9 @@ boolean P_IsLocalPlayer(player_t *player)
{
UINT8 i;
if (demo.playback)
return P_IsDisplayPlayer(player);
for (i = 0; i <= r_splitscreen; i++) // DON'T skip P1
{
if (player == &players[g_localplayers[i]])
@ -3864,13 +3867,12 @@ static void P_HandleFollower(player_t *player)
}
// Set follower colour
switch (player->followercolor)
{
case MAXSKINCOLORS: // "Match"
case 255: // "Match" (-1)
color = player->skincolor;
break;
case MAXSKINCOLORS+1: // "Opposite"
case 254: // "Opposite" (-2)
color = skincolors[player->skincolor].invcolor;
break;
default:
@ -3931,9 +3933,10 @@ static void P_HandleFollower(player_t *player)
P_SetFollowerState(player->follower, player->follower->state->nextstate);
// move the follower next to us (yes, this is really basic maths but it looks pretty damn clean in practice)!
player->follower->momx = (sx - player->follower->x)/fl.horzlag;
player->follower->momy = (sy - player->follower->y)/fl.horzlag;
player->follower->momz = (sz - player->follower->z)/fl.vertlag;
// 02/09/2021: cast lag to int32 otherwise funny things happen since it was changed to uint32 in the struct
player->follower->momx = (sx - player->follower->x)/ (INT32)fl.horzlag;
player->follower->momy = (sy - player->follower->y)/ (INT32)fl.horzlag;
player->follower->momz = (sz - player->follower->z)/ (INT32)fl.vertlag;
player->follower->angle = player->mo->angle;
if (player->mo->colorized)
@ -4369,6 +4372,7 @@ void P_PlayerThink(player_t *player)
player->flashing = TICRATE/2 + 1;
/*if (P_SpectatorJoinGame(player))
return; // player->mo was removed.*/
//CONS_Printf("player %s wants to join on tic %d\n", player_names[player-players], leveltime);
}
if (player->respawn.state != RESPAWNST_NONE)

View file

@ -481,7 +481,7 @@ void Y_IntermissionDrawer(void)
else
hilicol = ((intertype == int_race) ? V_SKYMAP : V_REDMAP);
if (sorttic != -1 && intertic > sorttic && !demo.playback)
if (sorttic != -1 && intertic > sorttic && multiplayer)
{
INT32 count = (intertic - sorttic);
@ -586,7 +586,7 @@ void Y_IntermissionDrawer(void)
y2 = y;
if (netgame && playerconsole[data.num[i]] == 0 && server_lagless && !players[data.num[i]].bot)
if ((netgame || (demo.playback && demo.netgame)) && playerconsole[data.num[i]] == 0 && server_lagless && !players[data.num[i]].bot)
{
static int alagles_timer = 0;
patch_t *alagles;
@ -799,7 +799,7 @@ void Y_Ticker(void)
if (intertype == int_race || intertype == int_battle)
{
if (!(multiplayer && demo.playback)) // Don't advance to rankings in replays
//if (!(multiplayer && demo.playback)) // Don't advance to rankings in replays
{
if (!data.rankingsmode && (intertic >= sorttic + 8))
{
@ -868,8 +868,6 @@ void Y_Ticker(void)
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
}
}
else if (!(intertic & 1))
S_StartSound(NULL, sfx_ptally); // tally sound effect
}
}
@ -1013,7 +1011,7 @@ static void K_UpdatePowerLevels(void)
data.increase[i] = increment[i];
clientpowerlevels[i][powertype] += data.increase[i];
if (i == consoleplayer)
if (!demo.playback && i == consoleplayer)
{
CONS_Debug(DBG_GAMELOGIC, "Player %d is you! Saving...\n", i);
vspowerlevel[powertype] = clientpowerlevels[i][powertype];
@ -1069,7 +1067,7 @@ void Y_StartIntermission(void)
{
if (cv_inttime.value == 0)
timer = 0;
else if (demo.playback) // Override inttime (which is pulled from the replay anyway
else if (demo.playback && !multiplayer) // Override inttime (which is pulled from the replay anyway
timer = 10*TICRATE;
else
{