Let turn while light snaking

This commit is contained in:
James R 2020-10-26 03:46:49 -07:00
parent 88a8a09516
commit 364b69c621

View file

@ -4415,6 +4415,11 @@ void P_PlayerThink(player_t *player)
// Allows some turning
P_MovePlayer(player);
}
else if (player->respawn.state == RESPAWNST_MOVE)
{
angle_t angleChange = player->cmd.turning << TICCMD_REDUCE;
P_SetPlayerAngle(player, player->angleturn + angleChange);
}
}
else if (player->mo->reactiontime)
{