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Let turn while light snaking
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@ -4415,6 +4415,11 @@ void P_PlayerThink(player_t *player)
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// Allows some turning
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P_MovePlayer(player);
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}
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else if (player->respawn.state == RESPAWNST_MOVE)
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{
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angle_t angleChange = player->cmd.turning << TICCMD_REDUCE;
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P_SetPlayerAngle(player, player->angleturn + angleChange);
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}
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}
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else if (player->mo->reactiontime)
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{
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