mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'more-powerups' into 'splitscreen-timer'
Battle: add remaining power-ups, Aura and HUD See merge request KartKrew/Kart!1310
This commit is contained in:
commit
36bb219196
19 changed files with 482 additions and 43 deletions
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@ -189,6 +189,8 @@ typedef enum
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POWERUP_BUMPER,
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POWERUP_BADGE,
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POWERUP_SUPERFLICKY,
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ENDOFPOWERUPS,
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NUMPOWERUPS = ENDOFPOWERUPS - FIRSTPOWERUP,
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} kartitems_t;
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typedef enum
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@ -463,6 +465,9 @@ typedef struct {
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// player_t struct for power-ups
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struct powerupvars_t {
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UINT16 superTimer;
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UINT16 barrierTimer;
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UINT16 rhythmBadgeTimer;
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mobj_t *flickyController;
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};
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@ -4586,6 +4586,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_GACHABOM_RETURNING",
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"S_SUPER_FLICKY",
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"S_POWERUP_AURA",
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};
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// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
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@ -5717,6 +5719,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_SUPER_FLICKY",
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"MT_SUPER_FLICKY_CONTROLLER",
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"MT_POWERUP_AURA",
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};
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const char *const MOBJFLAG_LIST[] = {
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@ -6880,6 +6884,8 @@ struct int_const_s const INT_CONST[] = {
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{"POWERUP_BUMPER",POWERUP_BUMPER},
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{"POWERUP_BADGE",POWERUP_BADGE},
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{"POWERUP_SUPERFLICKY",POWERUP_SUPERFLICKY},
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{"ENDOFPOWERUPS",ENDOFPOWERUPS},
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{"NUMPOWERUPS",NUMPOWERUPS},
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// kartshields_t
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{"KSHIELD_NONE",KSHIELD_NONE},
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@ -1,3 +1,4 @@
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target_sources(SRB2SDL2 PRIVATE
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powerup.cpp
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timer.cpp
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)
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133
src/hud/powerup.cpp
Normal file
133
src/hud/powerup.cpp
Normal file
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@ -0,0 +1,133 @@
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#include <algorithm>
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#include <functional>
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#include <fmt/format.h>
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#include "../core/static_vec.hpp"
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#include "../doomstat.h"
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#include "../g_game.h"
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#include "../k_hud.h"
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#include "../k_powerup.h"
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#include "../p_local.h"
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#include "../r_fps.h"
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#include "../v_draw.hpp"
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using srb2::Draw;
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namespace
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{
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struct Icon
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{
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kartitems_t powerup;
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tic_t time;
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Icon() {}
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explicit Icon(int k) :
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powerup(static_cast<kartitems_t>(k)),
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time(K_PowerUpRemaining(stplyr, powerup))
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{
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}
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int letter() const { return 'A' + (powerup - FIRSTPOWERUP); }
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bool operator <(const Icon& b) const { return time < b.time; }
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bool operator >(const Icon& b) const { return time > b.time; }
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};
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srb2::StaticVec<Icon, NUMPOWERUPS> get_powerup_list(bool ascending)
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{
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srb2::StaticVec<Icon, NUMPOWERUPS> v;
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for (int k = FIRSTPOWERUP; k < ENDOFPOWERUPS; ++k)
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{
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Icon ico(k);
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if (ico.time)
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{
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v.push_back(ico);
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}
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}
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if (ascending)
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{
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std::sort(v.begin(), v.end(), std::less<Icon>());
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}
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else
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{
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std::sort(v.begin(), v.end(), std::greater<Icon>());
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}
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return v;
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}
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}; // namespace
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void K_drawKartPowerUps(void)
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{
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struct Offsets
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{
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Draw row;
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const char* sprite;
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int spr_x;
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int spr_y;
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int shift_x;
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int dir;
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};
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auto make_offsets = []() -> Offsets
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{
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auto make_drawer = [](int x, int y, Draw::Font font) -> Draw
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{
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return Draw(x, y).font(font).align(Draw::Align::kRight);
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};
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const int viewnum = R_GetViewNumber();
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// 1/2P
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switch (r_splitscreen)
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{
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case 0:
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return { make_drawer(307, 55, Draw::Font::kZVote), "PWRU", -17, 7, -35, -1 };
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case 1:
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return { make_drawer(318, viewnum == 0 ? 55 : 155, Draw::Font::kPing), "PWRS", -9, 6, -19, -1 };
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}
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// 3/4P
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int x = 21;
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int y = 47;
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int dir = 1;
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switch (viewnum)
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{
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case 1:
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case 3:
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x = 318;
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dir = -1;
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}
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switch (viewnum)
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{
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case 2:
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case 3:
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y += 100;
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}
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return { make_drawer(x, y, Draw::Font::kPing), "PWRS", -9, 5, 19 * dir, dir };
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};
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Offsets i = make_offsets();
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for (const Icon& ico : get_powerup_list(i.dir == -1))
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{
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i.row.xy(i.spr_x, i.spr_y)
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.colormap(static_cast<skincolornum_t>(stplyr->skincolor))
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.patch(fmt::format("{0}{1:c}L{1:c}R", i.sprite, ico.letter()).c_str());
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i.row.text("{}", (ico.time + (TICRATE / 2)) / TICRATE);
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i.row = i.row.x(i.shift_x);
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}
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}
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30
src/info.c
30
src/info.c
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@ -652,6 +652,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"ITMI",
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"ITMN",
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"PWRB",
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"RBOW", // power-up aura
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"WANT",
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"PBOM", // player bomb
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@ -5256,6 +5257,8 @@ state_t states[NUMSTATES] =
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{SPR_GBOM, FF_INVERT, -1, {A_SetScale}, FRACUNIT/2, 1, S_NULL}, // S_GACHABOM_RETURNING
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{SPR_3DFR, 1|FF_ANIMATE, -1, {NULL}, 2, 5, S_NULL}, // S_SUPER_FLICKY
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{SPR_RBOW, FF_PAPERSPRITE|FF_ADD|FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL}, // S_POWERUP_AURA
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};
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mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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@ -29896,6 +29899,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_POWERUP_AURA
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-1, // doomednum
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S_POWERUP_AURA, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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106*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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};
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skincolor_t skincolors[MAXSKINCOLORS] = {
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@ -1203,6 +1203,7 @@ typedef enum sprite
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SPR_ITMI,
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SPR_ITMN,
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SPR_PWRB,
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SPR_RBOW, // power-up aura
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SPR_WANT,
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SPR_PBOM, // player bomb
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@ -5687,6 +5688,8 @@ typedef enum state
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S_SUPER_FLICKY,
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S_POWERUP_AURA,
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S_FIRSTFREESLOT,
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S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
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NUMSTATES
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@ -6837,6 +6840,8 @@ typedef enum mobj_type
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MT_SUPER_FLICKY,
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MT_SUPER_FLICKY_CONTROLLER,
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MT_POWERUP_AURA,
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MT_FIRSTFREESLOT,
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MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
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NUMMOBJTYPES
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@ -5521,6 +5521,8 @@ void K_drawKartHUD(void)
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K_drawMiniPing();
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}
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K_drawKartPowerUps();
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if (G_IsPartyLocal(displayplayers[viewnum]) == false && !demo.playback)
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{
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K_drawDirectorHUD();
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@ -40,6 +40,7 @@ const char *K_GetItemPatch(UINT8 item, boolean tiny);
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void K_LoadKartHUDGraphics(void);
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void K_drawKartHUD(void);
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void K_drawKartFreePlay(void);
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void K_drawKartPowerUps(void);
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void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT32 splitflags, UINT8 mode);
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void K_drawKart2PTimestamp(void);
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void K_drawKart4PTimestamp(void);
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|
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100
src/k_kart.c
100
src/k_kart.c
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@ -45,6 +45,7 @@
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#include "k_specialstage.h"
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#include "k_roulette.h"
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#include "k_podium.h"
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#include "k_powerup.h"
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// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
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// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
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@ -4482,19 +4483,12 @@ void K_DebtStingPlayer(player_t *player, mobj_t *source)
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P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
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}
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void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount)
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void K_GiveBumpersToPlayer(player_t *player, player_t *victim, UINT8 amount)
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{
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const UINT8 oldPlayerBumpers = K_Bumpers(player);
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UINT8 tookBumpers = 0;
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amount = min(amount, K_Bumpers(victim));
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if (amount == 0)
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{
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return;
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}
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while (tookBumpers < amount)
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{
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const UINT8 newbumper = (oldPlayerBumpers + tookBumpers);
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|
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@ -4520,11 +4514,15 @@ void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount)
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newmo = P_SpawnMobj(newx, newy, player->mo->z, MT_BATTLEBUMPER);
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newmo->threshold = newbumper;
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P_SetTarget(&newmo->tracer, victim->mo);
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if (victim)
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{
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P_SetTarget(&newmo->tracer, victim->mo);
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}
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P_SetTarget(&newmo->target, player->mo);
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newmo->angle = (diff * (newbumper-1));
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newmo->color = victim->skincolor;
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newmo->color = (victim ? victim : player)->skincolor;
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if (newbumper+1 < 2)
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{
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|
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@ -4544,6 +4542,18 @@ void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount)
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|
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// :jartcookiedance:
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player->mo->health += tookBumpers;
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}
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void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount)
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{
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amount = min(amount, K_Bumpers(victim));
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|
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if (amount == 0)
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{
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return;
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}
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K_GiveBumpersToPlayer(player, victim, amount);
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// Play steal sound
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S_StartSound(player->mo, sfx_3db06);
|
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|
|
@ -7997,7 +8007,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->spheredigestion = spheredigestion;
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}
|
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if (K_PlayerGuard(player) && (player->ebrakefor%6 == 0))
|
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if (K_PlayerGuard(player) && !K_PowerUpRemaining(player, POWERUP_BARRIER) && (player->ebrakefor%6 == 0))
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player->spheres--;
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}
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else
|
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|
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@ -8090,6 +8100,22 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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}
|
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}
|
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|
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if (player->powerup.rhythmBadgeTimer > 0)
|
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{
|
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player->instaShieldCooldown = min(player->instaShieldCooldown, 1);
|
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player->powerup.rhythmBadgeTimer--;
|
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}
|
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|
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if (player->powerup.barrierTimer > 0)
|
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{
|
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player->powerup.barrierTimer--;
|
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}
|
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|
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if (player->powerup.superTimer > 0)
|
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{
|
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player->powerup.superTimer--;
|
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}
|
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|
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if (player->guardCooldown)
|
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player->guardCooldown--;
|
||||
|
||||
|
|
@ -8334,7 +8360,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
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player->pflags &= ~PF_DRIFTINPUT;
|
||||
}
|
||||
|
||||
if (K_PlayerGuard(player))
|
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if (K_PlayerGuard(player) && !K_PowerUpRemaining(player, POWERUP_BARRIER))
|
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player->instaShieldCooldown = max(player->instaShieldCooldown, INSTAWHIP_DROPGUARD);
|
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|
||||
// Roulette Code
|
||||
|
|
@ -10057,7 +10083,17 @@ boolean K_PlayerEBrake(player_t *player)
|
|||
|
||||
boolean K_PlayerGuard(player_t *player)
|
||||
{
|
||||
return (K_PlayerEBrake(player) && player->spheres > 0 && player->guardCooldown == 0);
|
||||
if (player->guardCooldown != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (K_PowerUpRemaining(player, POWERUP_BARRIER))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return (K_PlayerEBrake(player) && player->spheres > 0);
|
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}
|
||||
|
||||
SINT8 K_Sliptiding(player_t *player)
|
||||
|
|
@ -10101,26 +10137,6 @@ void K_KartEbrakeVisuals(player_t *p)
|
|||
if (!S_SoundPlaying(p->mo, sfx_s3kd9s))
|
||||
S_ReducedVFXSound(p->mo, sfx_s3kd9s, p);
|
||||
|
||||
// Block visuals
|
||||
// (These objects track whether a player is block-eligible on their own, no worries)
|
||||
if (!p->ebrakefor)
|
||||
{
|
||||
mobj_t *ring = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_BLOCKRING);
|
||||
P_SetTarget(&ring->target, p->mo);
|
||||
P_SetScale(ring, p->mo->scale);
|
||||
K_MatchGenericExtraFlags(ring, p->mo);
|
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ring->renderflags &= ~RF_DONTDRAW;
|
||||
|
||||
mobj_t *body = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_BLOCKBODY);
|
||||
P_SetTarget(&body->target, p->mo);
|
||||
P_SetScale(body, p->mo->scale);
|
||||
K_MatchGenericExtraFlags(body, p->mo);
|
||||
body->renderflags |= RF_DONTDRAW;
|
||||
|
||||
if (K_PlayerGuard(p))
|
||||
S_StartSound(body, sfx_s1af);
|
||||
}
|
||||
|
||||
// HOLD! bubble.
|
||||
if (!p->ebrakefor)
|
||||
{
|
||||
|
|
@ -10864,7 +10880,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
else
|
||||
{
|
||||
player->instaShieldCooldown = INSTAWHIP_COOLDOWN;
|
||||
player->guardCooldown = INSTAWHIP_COOLDOWN;
|
||||
|
||||
if (!K_PowerUpRemaining(player, POWERUP_BARRIER))
|
||||
{
|
||||
player->guardCooldown = INSTAWHIP_COOLDOWN;
|
||||
}
|
||||
|
||||
S_StartSound(player->mo, sfx_iwhp);
|
||||
mobj_t *whip = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_INSTAWHIP);
|
||||
P_SetTarget(&player->whip, whip);
|
||||
|
|
@ -10876,10 +10897,13 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
player->flashing = max(player->flashing, 12);
|
||||
player->mo->momz += 4*mapobjectscale;
|
||||
|
||||
// Spawn in triangle formation
|
||||
Obj_SpawnInstaWhipRecharge(player, 0);
|
||||
Obj_SpawnInstaWhipRecharge(player, ANGLE_120);
|
||||
Obj_SpawnInstaWhipRecharge(player, ANGLE_240);
|
||||
if (!K_PowerUpRemaining(player, POWERUP_BADGE))
|
||||
{
|
||||
// Spawn in triangle formation
|
||||
Obj_SpawnInstaWhipRecharge(player, 0);
|
||||
Obj_SpawnInstaWhipRecharge(player, ANGLE_120);
|
||||
Obj_SpawnInstaWhipRecharge(player, ANGLE_240);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -113,6 +113,7 @@ void K_UpdateStumbleIndicator(player_t *player);
|
|||
void K_UpdateSliptideZipIndicator(player_t *player);
|
||||
INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
|
||||
void K_DebtStingPlayer(player_t *player, mobj_t *source);
|
||||
void K_GiveBumpersToPlayer(player_t *player, player_t *victim, UINT8 amount);
|
||||
void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount);
|
||||
void K_MineFlashScreen(mobj_t *source);
|
||||
void K_SpawnMineExplosion(mobj_t *source, UINT8 color, tic_t delay);
|
||||
|
|
|
|||
|
|
@ -161,6 +161,10 @@ void Obj_SuperFlickyPlayerCollide(mobj_t *flicky, mobj_t *player);
|
|||
void Obj_SuperFlickyLanding(mobj_t *flicky);
|
||||
boolean Obj_IsSuperFlickyWhippable(const mobj_t *flicky);
|
||||
|
||||
/* Power-Up Aura */
|
||||
void Obj_SpawnPowerUpAura(player_t* player);
|
||||
void Obj_PowerUpAuraThink(mobj_t* mobj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -8,6 +8,15 @@ tic_t K_PowerUpRemaining(const player_t* player, kartitems_t powerup)
|
|||
{
|
||||
switch (powerup)
|
||||
{
|
||||
case POWERUP_SMONITOR:
|
||||
return player->powerup.superTimer;
|
||||
|
||||
case POWERUP_BARRIER:
|
||||
return player->powerup.barrierTimer;
|
||||
|
||||
case POWERUP_BADGE:
|
||||
return player->powerup.rhythmBadgeTimer;
|
||||
|
||||
case POWERUP_SUPERFLICKY:
|
||||
return Obj_SuperFlickySwarmTime(player->powerup.flickyController);
|
||||
|
||||
|
|
@ -16,10 +25,45 @@ tic_t K_PowerUpRemaining(const player_t* player, kartitems_t powerup)
|
|||
}
|
||||
}
|
||||
|
||||
boolean K_AnyPowerUpRemaining(const player_t* player)
|
||||
{
|
||||
for (int k = FIRSTPOWERUP; k < ENDOFPOWERUPS; ++k)
|
||||
{
|
||||
if (K_PowerUpRemaining(player, static_cast<kartitems_t>(k)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
|
||||
{
|
||||
if (!K_AnyPowerUpRemaining(player))
|
||||
{
|
||||
Obj_SpawnPowerUpAura(player);
|
||||
}
|
||||
|
||||
switch (powerup)
|
||||
{
|
||||
case POWERUP_SMONITOR:
|
||||
K_DoInvincibility(player, time);
|
||||
player->powerup.superTimer += time;
|
||||
break;
|
||||
|
||||
case POWERUP_BARRIER:
|
||||
player->powerup.barrierTimer += time;
|
||||
break;
|
||||
|
||||
case POWERUP_BUMPER:
|
||||
K_GiveBumpersToPlayer(player, nullptr, 5);
|
||||
break;
|
||||
|
||||
case POWERUP_BADGE:
|
||||
player->powerup.rhythmBadgeTimer += time;
|
||||
break;
|
||||
|
||||
case POWERUP_SUPERFLICKY:
|
||||
if (K_PowerUpRemaining(player, POWERUP_SUPERFLICKY))
|
||||
{
|
||||
|
|
@ -38,6 +82,21 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
|
|||
|
||||
void K_DropPowerUps(player_t* player)
|
||||
{
|
||||
auto simple_drop = [player](kartitems_t powerup, auto& timer)
|
||||
{
|
||||
tic_t remaining = K_PowerUpRemaining(player, powerup);
|
||||
|
||||
if (remaining)
|
||||
{
|
||||
K_DropPaperItem(player, powerup, remaining);
|
||||
timer = 0;
|
||||
}
|
||||
};
|
||||
|
||||
simple_drop(POWERUP_SMONITOR, player->powerup.superTimer);
|
||||
simple_drop(POWERUP_BARRIER, player->powerup.barrierTimer);
|
||||
simple_drop(POWERUP_BADGE, player->powerup.rhythmBadgeTimer);
|
||||
|
||||
if (K_PowerUpRemaining(player, POWERUP_SUPERFLICKY))
|
||||
{
|
||||
mobj_t* swarm = player->powerup.flickyController;
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
tic_t K_PowerUpRemaining(const player_t *player, kartitems_t powerup);
|
||||
boolean K_AnyPowerUpRemaining(const player_t *player);
|
||||
void K_GivePowerUp(player_t *player, kartitems_t powerup, tic_t timer);
|
||||
void K_DropPowerUps(player_t *player);
|
||||
|
||||
|
|
|
|||
|
|
@ -22,4 +22,5 @@ target_sources(SRB2SDL2 PRIVATE
|
|||
gachabom-rebound.cpp
|
||||
servant-hand.c
|
||||
super-flicky.cpp
|
||||
powerup-aura.cpp
|
||||
)
|
||||
|
|
|
|||
|
|
@ -3,10 +3,16 @@
|
|||
#include "../k_objects.h"
|
||||
#include "../p_local.h"
|
||||
#include "../k_kart.h"
|
||||
#include "../k_powerup.h"
|
||||
|
||||
static INT16 guard_upscale (player_t *player)
|
||||
{
|
||||
return K_PowerUpRemaining(player, POWERUP_BARRIER) ? 40 : player->spheres;
|
||||
}
|
||||
|
||||
void Obj_BlockRingThink (mobj_t *ring)
|
||||
{
|
||||
if (P_MobjWasRemoved(ring->target) || !ring->target->player || !ring->target->player->ebrakefor)
|
||||
if (P_MobjWasRemoved(ring->target) || !ring->target->player)
|
||||
{
|
||||
P_RemoveMobj(ring);
|
||||
}
|
||||
|
|
@ -22,7 +28,7 @@ void Obj_BlockRingThink (mobj_t *ring)
|
|||
ring->color = mo->color;
|
||||
|
||||
fixed_t baseScale = mo->scale / 2;
|
||||
baseScale += (mo->scale / 30) * player->spheres;
|
||||
baseScale += (mo->scale / 30) * guard_upscale(player);
|
||||
P_SetScale(ring, baseScale);
|
||||
|
||||
// Twirl
|
||||
|
|
@ -42,7 +48,7 @@ void Obj_BlockRingThink (mobj_t *ring)
|
|||
|
||||
void Obj_BlockBodyThink (mobj_t *body)
|
||||
{
|
||||
if (P_MobjWasRemoved(body->target) || !body->target->player || !body->target->player->ebrakefor)
|
||||
if (P_MobjWasRemoved(body->target) || !body->target->player)
|
||||
{
|
||||
P_RemoveMobj(body);
|
||||
}
|
||||
|
|
@ -55,7 +61,7 @@ void Obj_BlockBodyThink (mobj_t *body)
|
|||
body->flags &= ~(MF_NOCLIPTHING);
|
||||
|
||||
fixed_t baseScale = mo->scale / 2;
|
||||
baseScale += (mo->scale / 30) * player->spheres;
|
||||
baseScale += (mo->scale / 30) * guard_upscale(player);
|
||||
P_SetScale(body, baseScale);
|
||||
|
||||
P_MoveOrigin(body, mo->x, mo->y, mo->z + mo->height/2);
|
||||
|
|
|
|||
121
src/objects/powerup-aura.cpp
Normal file
121
src/objects/powerup-aura.cpp
Normal file
|
|
@ -0,0 +1,121 @@
|
|||
#include "../info.h"
|
||||
#include "../g_game.h"
|
||||
#include "../m_fixed.h"
|
||||
#include "../k_objects.h"
|
||||
#include "../k_powerup.h"
|
||||
#include "../p_local.h"
|
||||
#include "../p_mobj.h"
|
||||
#include "../tables.h"
|
||||
|
||||
// copied from objects/monitor.c
|
||||
#define FINE90 (FINEANGLES/4)
|
||||
#define FINE180 (FINEANGLES/2)
|
||||
#define TRUETAN(n) FINETANGENT(FINE90 + (n)) // bruh
|
||||
|
||||
#define part_theta(o) ((o)->movedir)
|
||||
#define part_seek(o) ((o)->extravalue1)
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
constexpr int kSpriteWidth = 32;
|
||||
constexpr int kNumSides = 6;
|
||||
|
||||
struct Aura : mobj_t
|
||||
{
|
||||
angle_t theta() const { return part_theta(this); }
|
||||
void theta(angle_t n) { part_theta(this) = n; }
|
||||
|
||||
unsigned seek() const { return part_seek(this); }
|
||||
void seek(unsigned n) { part_seek(this) = n; }
|
||||
|
||||
mobj_t* origin() const { return players[seek()].mo; }
|
||||
|
||||
static void spawn(int player)
|
||||
{
|
||||
const fixed_t angle_factor = ANGLE_MAX / kNumSides;
|
||||
|
||||
angle_t ang = 0u;
|
||||
|
||||
for (int i = 0; i < kNumSides; ++i)
|
||||
{
|
||||
Aura* x = static_cast<Aura*>(P_SpawnMobj(0, 0, 0, MT_POWERUP_AURA));
|
||||
|
||||
x->theta(ang);
|
||||
x->seek(player);
|
||||
|
||||
ang += angle_factor;
|
||||
}
|
||||
}
|
||||
|
||||
// copied from objects/monitor.c
|
||||
static fixed_t get_inradius(fixed_t length)
|
||||
{
|
||||
return FixedDiv(length, 2 * TRUETAN(FINE180 / kNumSides));
|
||||
}
|
||||
|
||||
bool valid() const
|
||||
{
|
||||
if (seek() >= MAXPLAYERS)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!playeringame[seek()])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!K_AnyPowerUpRemaining(&players[seek()]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void move()
|
||||
{
|
||||
if (P_MobjWasRemoved(origin()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
P_MoveOrigin(this, origin()->x, origin()->y, origin()->z);
|
||||
P_InstaScale(this, 11 * origin()->scale / 10);
|
||||
|
||||
translate();
|
||||
}
|
||||
|
||||
void translate()
|
||||
{
|
||||
const fixed_t width = scale * kSpriteWidth;
|
||||
const fixed_t rad = get_inradius(width);
|
||||
const angle_t ang = theta() + origin()->angle;
|
||||
|
||||
angle = (ang - ANGLE_90);
|
||||
|
||||
sprxoff = FixedMul(FCOS(ang), rad);
|
||||
spryoff = FixedMul(FSIN(ang), rad);
|
||||
}
|
||||
};
|
||||
|
||||
}; // namespace
|
||||
|
||||
void Obj_SpawnPowerUpAura(player_t* player)
|
||||
{
|
||||
Aura::spawn(player - players);
|
||||
}
|
||||
|
||||
void Obj_PowerUpAuraThink(mobj_t* mobj)
|
||||
{
|
||||
Aura* x = static_cast<Aura*>(mobj);
|
||||
|
||||
if (!x->valid())
|
||||
{
|
||||
P_RemoveMobj(x);
|
||||
return;
|
||||
}
|
||||
|
||||
x->move();
|
||||
}
|
||||
|
|
@ -2418,7 +2418,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
if (source && source != player->mo && source->player)
|
||||
{
|
||||
// Extend the invincibility if the hit was a direct hit.
|
||||
if (inflictor == source && source->player->invincibilitytimer)
|
||||
if (inflictor == source && source->player->invincibilitytimer &&
|
||||
!K_PowerUpRemaining(player, POWERUP_SMONITOR))
|
||||
{
|
||||
tic_t kinvextend;
|
||||
|
||||
|
|
|
|||
28
src/p_mobj.c
28
src/p_mobj.c
|
|
@ -6698,6 +6698,14 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
case MT_SUPER_FLICKY_CONTROLLER:
|
||||
Obj_SuperFlickyControllerThink(mobj);
|
||||
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
{
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case MT_POWERUP_AURA:
|
||||
Obj_PowerUpAuraThink(mobj);
|
||||
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
{
|
||||
return;
|
||||
|
|
@ -11866,6 +11874,26 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
}
|
||||
}
|
||||
|
||||
// Block visuals
|
||||
// (These objects track whether a player is block-eligible on their own, no worries)
|
||||
if (!p->spectator)
|
||||
{
|
||||
mobj_t *ring = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_BLOCKRING);
|
||||
P_SetTarget(&ring->target, p->mo);
|
||||
P_SetScale(ring, p->mo->scale);
|
||||
K_MatchGenericExtraFlags(ring, p->mo);
|
||||
ring->renderflags &= ~RF_DONTDRAW;
|
||||
|
||||
mobj_t *body = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_BLOCKBODY);
|
||||
P_SetTarget(&body->target, p->mo);
|
||||
P_SetScale(body, p->mo->scale);
|
||||
K_MatchGenericExtraFlags(body, p->mo);
|
||||
body->renderflags |= RF_DONTDRAW;
|
||||
|
||||
if (K_PlayerGuard(p))
|
||||
S_StartSound(body, sfx_s1af);
|
||||
}
|
||||
|
||||
// I'm not refactoring the loop at the top of this file.
|
||||
pcount = 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -634,6 +634,11 @@ static void P_NetArchivePlayers(savebuffer_t *save)
|
|||
// ACS has read access to this, so it has to be net-communicated.
|
||||
// It is the ONLY roundcondition that is sent over the wire and I'd like it to stay that way.
|
||||
WRITEUINT32(save->p, players[i].roundconditions.unlocktriggers);
|
||||
|
||||
// powerupvars_t
|
||||
WRITEUINT16(save->p, players[i].powerup.superTimer);
|
||||
WRITEUINT16(save->p, players[i].powerup.barrierTimer);
|
||||
WRITEUINT16(save->p, players[i].powerup.rhythmBadgeTimer);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1059,6 +1064,11 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
|
|||
// It is the ONLY roundcondition that is sent over the wire and I'd like it to stay that way.
|
||||
players[i].roundconditions.unlocktriggers = READUINT32(save->p);
|
||||
|
||||
// powerupvars_t
|
||||
players[i].powerup.superTimer = READUINT16(save->p);
|
||||
players[i].powerup.barrierTimer = READUINT16(save->p);
|
||||
players[i].powerup.rhythmBadgeTimer = READUINT16(save->p);
|
||||
|
||||
//players[i].viewheight = P_GetPlayerViewHeight(players[i]); // scale cannot be factored in at this point
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue