Reduce time gain on stacked invincibility

This commit is contained in:
AJ Martinez 2024-03-01 18:27:33 -07:00
parent 2641ba2380
commit 36c6af6eae

View file

@ -6729,7 +6729,7 @@ void K_DoInvincibility(player_t *player, tic_t time)
S_StartSound(player->mo, sfx_alarmi); S_StartSound(player->mo, sfx_alarmi);
} }
player->invincibilitytimer += time; player->invincibilitytimer = max(time, player->invincibilitytimer + 5*TICRATE);
} }
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source) void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source)