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Final lack of smoothness in camera cutaway killed: A one-frame window where focus angle/pitch was incorrect due to not having thunk yet
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2 changed files with 23 additions and 0 deletions
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@ -9463,6 +9463,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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}
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// If target is valid, then we'll focus on it.
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// See also linedef type 422
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if (mobj->target != NULL && P_MobjWasRemoved(mobj->target) == false)
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{
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mobj->angle = R_PointToAngle2(
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22
src/p_spec.c
22
src/p_spec.c
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@ -3135,6 +3135,28 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha
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break;
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}
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}
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// If target is valid, then we'll focus on it.
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// See also MT_ALTVIEWMAN mobjthinker
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if (newViewMobj->target != NULL && P_MobjWasRemoved(newViewMobj->target) == false)
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{
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newViewMobj->angle = R_PointToAngle2(
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newViewMobj->x,
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newViewMobj->y,
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newViewMobj->target->x,
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newViewMobj->target->y
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);
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newViewMobj->pitch = R_PointToAngle2(
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0,
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newViewMobj->z,
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R_PointToDist2(
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newViewMobj->x, newViewMobj->y,
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newViewMobj->target->x, newViewMobj->target->y
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),
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newViewMobj->target->z + (newViewMobj->target->height >> 1)
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);
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}
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}
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else
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{
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