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Remove code that is behind SURROUND define
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1 changed files with 1 additions and 7 deletions
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@ -533,7 +533,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
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{
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continue;
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}
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recdist = thisdist;
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i = j;
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}
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@ -1036,12 +1036,6 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
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if (reverse)
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angle = InvAngle(angle);
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#ifdef SURROUND
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// Produce a surround sound for angle from 105 till 255
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if (surround.value == 1 && (angle > ANG105 && angle < ANG255 ))
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*sep = SURROUND_SEP;
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else
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#endif
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{
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angle >>= ANGLETOFINESHIFT;
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