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XD_MAP: Clean up associated functions and typings
- Free `mapname` at successful completion of Command_Map_f - Maps are UINT16, not INT16 or INT32 - Remove [MAP]code component of help message as it hasn't been relevant since long map markers
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2 changed files with 7 additions and 6 deletions
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@ -2555,7 +2555,7 @@ INT32 mapchangepending = 0;
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* \sa D_GameTypeChanged, Command_Map_f
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* \sa D_GameTypeChanged, Command_Map_f
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* \author Graue <graue@oceanbase.org>
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* \author Graue <graue@oceanbase.org>
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*/
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*/
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void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean presetplayers, INT32 delay, boolean skipprecutscene, boolean pforcespecialstage)
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void D_MapChange(UINT16 mapnum, INT32 newgametype, boolean pencoremode, boolean presetplayers, INT32 delay, boolean skipprecutscene, boolean pforcespecialstage)
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{
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{
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static char buf[1+1+1+1+1+2+4];
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static char buf[1+1+1+1+1+2+4];
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static char *buf_p = buf;
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static char *buf_p = buf;
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@ -2594,7 +2594,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean p
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// new gametype value
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// new gametype value
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WRITEUINT8(buf_p, newgametype);
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WRITEUINT8(buf_p, newgametype);
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WRITEINT16(buf_p, mapnum);
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WRITEUINT16(buf_p, mapnum);
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}
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}
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if (delay == 1)
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if (delay == 1)
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@ -2874,7 +2874,7 @@ static void Command_Map_f(void)
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if (first_option < 2)
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if (first_option < 2)
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{
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{
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/* I'm going over the fucking lines and I DON'T CAREEEEE */
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/* I'm going over the fucking lines and I DON'T CAREEEEE */
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CONS_Printf("map <name / [MAP]code / number> [-gametype <type>] [-force]:\n");
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CONS_Printf("map <name / number> [-gametype <type>] [-force]:\n");
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CONS_Printf(M_GetText(
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CONS_Printf(M_GetText(
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"Warp to a map, by its name, two character code, with optional \"MAP\" prefix, or by its number (though why would you).\n"
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"Warp to a map, by its name, two character code, with optional \"MAP\" prefix, or by its number (though why would you).\n"
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"All parameters are case-insensitive and may be abbreviated.\n"));
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"All parameters are case-insensitive and may be abbreviated.\n"));
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@ -3041,6 +3041,7 @@ static void Command_Map_f(void)
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D_MapChange(newmapnum, newgametype, newencoremode, newresetplayers, 0, false, newforcespecialstage);
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D_MapChange(newmapnum, newgametype, newencoremode, newresetplayers, 0, false, newforcespecialstage);
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Z_Free(realmapname);
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Z_Free(realmapname);
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Z_Free(mapname);
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}
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}
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/** Receives a map command and changes the map.
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/** Receives a map command and changes the map.
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@ -3056,7 +3057,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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INT32 presetplayer = 1, lastgametype;
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INT32 presetplayer = 1, lastgametype;
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UINT8 skipprecutscene, pforcespecialstage;
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UINT8 skipprecutscene, pforcespecialstage;
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boolean pencoremode, hasroundqueuedata;
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boolean pencoremode, hasroundqueuedata;
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INT16 mapnumber;
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UINT16 mapnumber;
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forceresetplayers = deferencoremode = false;
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forceresetplayers = deferencoremode = false;
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@ -3130,7 +3131,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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if (!(gametyperules & GTR_ENCORE))
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if (!(gametyperules & GTR_ENCORE))
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pencoremode = false;
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pencoremode = false;
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mapnumber = READINT16(*cp);
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mapnumber = READUINT16(*cp);
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// Handle some Grand Prix state.
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// Handle some Grand Prix state.
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if (grandprixinfo.gp)
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if (grandprixinfo.gp)
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@ -239,7 +239,7 @@ void D_SendPlayerConfig(UINT8 n);
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void Command_ExitGame_f(void);
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void Command_ExitGame_f(void);
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void Command_Retry_f(void);
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void Command_Retry_f(void);
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pencoremode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pforcespecialstage);
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void D_MapChange(UINT16 pmapnum, INT32 pgametype, boolean pencoremode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pforcespecialstage);
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void D_SetupVote(void);
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void D_SetupVote(void);
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void D_ModifyClientVote(UINT8 player, SINT8 voted);
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void D_ModifyClientVote(UINT8 player, SINT8 voted);
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void D_PickVote(void);
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void D_PickVote(void);
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