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Add Gacha Bom sprites
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cee6e26a1e
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3 changed files with 12 additions and 2 deletions
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@ -4557,6 +4557,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_SPECIAL_UFO_OVERLAY",
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"S_SPECIAL_UFO_OVERLAY",
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"S_SPECIAL_UFO_ARM",
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"S_SPECIAL_UFO_ARM",
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"S_SPECIAL_UFO_STEM",
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"S_SPECIAL_UFO_STEM",
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"S_GACHABOM",
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};
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};
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// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
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// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
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@ -795,6 +795,8 @@ char sprnames[NUMSPRITES + 1][5] =
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"UQMK",
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"UQMK",
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"GBOM",
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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"VIEW",
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"VIEW",
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};
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};
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@ -5180,6 +5182,8 @@ state_t states[NUMSTATES] =
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{SPR_UFOB, 1|FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 1, 1, S_NULL}, // S_SPECIAL_UFO_OVERLAY
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{SPR_UFOB, 1|FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 1, 1, S_NULL}, // S_SPECIAL_UFO_OVERLAY
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{SPR_UFOA, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SPECIAL_UFO_ARM
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{SPR_UFOA, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SPECIAL_UFO_ARM
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{SPR_UFOS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SPECIAL_UFO_STEM
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{SPR_UFOS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SPECIAL_UFO_STEM
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{SPR_GBOM, FF_ANIMATE, -1, {NULL}, 3, 1, S_NULL}, // S_GACHABOM
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};
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};
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mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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@ -24364,7 +24368,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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{ // MT_GACHABOM
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{ // MT_GACHABOM
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-1, // doomednum
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-1, // doomednum
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S_ORBINAUT1, // spawnstate
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S_GACHABOM, // spawnstate
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7, // spawnhealth
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7, // spawnhealth
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S_NULL, // seestate
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S_NULL, // seestate
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sfx_tossed, // seesound
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sfx_tossed, // seesound
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@ -24375,7 +24379,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // painsound
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // missilestate
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S_ORBINAUT_DEAD,// deathstate
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S_GACHABOM, // deathstate
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S_NULL, // xdeathstate
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S_NULL, // xdeathstate
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sfx_s3k5d, // deathsound
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sfx_s3k5d, // deathsound
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64*FRACUNIT, // speed
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64*FRACUNIT, // speed
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@ -1346,6 +1346,8 @@ typedef enum sprite
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SPR_UQMK,
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SPR_UQMK,
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SPR_GBOM,
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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SPR_VIEW,
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SPR_VIEW,
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@ -5607,6 +5609,8 @@ typedef enum state
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S_SPECIAL_UFO_ARM,
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S_SPECIAL_UFO_ARM,
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S_SPECIAL_UFO_STEM,
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S_SPECIAL_UFO_STEM,
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S_GACHABOM,
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S_FIRSTFREESLOT,
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S_FIRSTFREESLOT,
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S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
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S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
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NUMSTATES
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NUMSTATES
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