From 37aedad2881bc0e7d2230bc321406381bdeb5f9a Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 19 Jul 2020 21:49:23 -0700 Subject: [PATCH] Sounds for big blue boost and bullet clip bouncing --- src/k_kart.c | 2 ++ src/p_mobj.c | 3 +++ 2 files changed, 5 insertions(+) diff --git a/src/k_kart.c b/src/k_kart.c index 804d9034c..f90ecca37 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -6432,6 +6432,8 @@ static void K_KartDrift(player_t *player, boolean onground) overlay->color = SKINCOLOR_SAPPHIRE; overlay->fuse = 32; + + S_StartSound(player->mo, sfx_kc5b); } else if (player->kartstuff[k_driftcharge] >= dsthree) { diff --git a/src/p_mobj.c b/src/p_mobj.c index 40756214a..3bda4e05c 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2461,7 +2461,10 @@ static boolean P_ZMovement(mobj_t *mo) { mom.z = -mom.z/2; if (abs(mom.z) > 4 * mo->scale / 3) + { K_SpawnDriftBoostClipSpark(mo); + S_StartSound(mo, sfx_tink); + } else mo->flags2 ^= MF2_DONTDRAW; }