E-Brake ring: visual consistency and polish

- Always spawns on the ground below the player
- If falling fast enough, spawn afterimages around the
  player like "falling through hoops"
- Also fix scaling to Shrink/Grow
This commit is contained in:
James R. 2023-09-18 04:05:00 -07:00
parent ea579457bc
commit 37ce3dba27
2 changed files with 25 additions and 9 deletions

View file

@ -10147,15 +10147,9 @@ void K_KartEbrakeVisuals(player_t *p)
{
if (p->ebrakefor % 20 == 0)
{
wave = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_SOFTLANDING);
P_SetScale(wave, p->mo->scale);
if (p->respawn.state == RESPAWNST_NONE)
{
wave->momx = p->mo->momx;
wave->momy = p->mo->momy;
wave->momz = p->mo->momz;
wave->standingslope = p->mo->standingslope;
}
wave = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->floorz, MT_SOFTLANDING);
P_InstaScale(wave, p->mo->scale);
P_SetTarget(&wave->target, p->mo);
K_ReduceVFX(wave, p);
}

View file

@ -10404,6 +10404,28 @@ void P_SceneryThinker(mobj_t *mobj)
mobj->renderflags |= RF_DONTDRAW;
else
mobj->renderflags &= ~RF_DONTDRAW;
if (!P_MobjWasRemoved(mobj->target))
{
// Cast like a shadow on the ground
P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->floorz);
mobj->standingslope = mobj->target->standingslope;
if (!P_IsObjectOnGround(mobj->target) && mobj->target->momz < -24 * mapobjectscale)
{
// Going down, falling through hoops
mobj_t *ghost = P_SpawnGhostMobj(mobj);
ghost->z = mobj->target->z;
ghost->momz = -(mobj->target->momz);
ghost->standingslope = NULL;
ghost->renderflags = mobj->renderflags;
ghost->fuse = 16;
ghost->extravalue1 = 1;
ghost->extravalue2 = 0;
}
}
}
if (mobj->type == MT_RANDOMAUDIENCE)