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Clean up some code in p_setup.c
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parent
49bb2a377e
commit
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1 changed files with 8 additions and 4 deletions
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@ -700,10 +700,13 @@ static void P_SpawnMapThings(boolean spawnemblems)
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for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
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for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
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{
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{
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if (mt->type == 1700 // MT_AXIS
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switch (mt->type)
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|| mt->type == 1701 // MT_AXISTRANSFER
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{
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|| mt->type == 1702) // MT_AXISTRANSFERLINE
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case 1700: // MT_AXIS
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case 1701: // MT_AXISTRANSFER
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case 1702: // MT_AXISTRANSFERLINE
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continue; // These were already spawned
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continue; // These were already spawned
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}
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if (mt->type == mobjinfo[MT_BATTLECAPSULE].doomednum)
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if (mt->type == mobjinfo[MT_BATTLECAPSULE].doomednum)
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continue; // This will spawn later
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continue; // This will spawn later
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@ -5952,6 +5955,7 @@ static void P_ConvertBinaryLinedefTypes(void)
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lines[i].args[1] |= TMBOT_FORCEDIR;
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lines[i].args[1] |= TMBOT_FORCEDIR;
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lines[i].args[2] = sides[lines[i].sidenum[0]].textureoffset / FRACUNIT;
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lines[i].args[2] = sides[lines[i].sidenum[0]].textureoffset / FRACUNIT;
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break;
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default:
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default:
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break;
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break;
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}
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}
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