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Fix deleted line for uphill/downhill multiplier
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431a99db78
commit
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1 changed files with 4 additions and 2 deletions
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@ -1146,7 +1146,6 @@ void P_ButteredSlope(mobj_t *mo)
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thrust = FINESINE(mo->standingslope->zangle>>ANGLETOFINESHIFT) * 5 / 4 * (mo->eflags & MFE_VERTICALFLIP ? 1 : -1);
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thrust = FINESINE(mo->standingslope->zangle>>ANGLETOFINESHIFT) * 5 / 4 * (mo->eflags & MFE_VERTICALFLIP ? 1 : -1);
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// Make uphill easier to climb, and downhill even faster.
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if (mo->momx || mo->momy)
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if (mo->momx || mo->momy)
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{
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{
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fixed_t mult = FRACUNIT;
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fixed_t mult = FRACUNIT;
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@ -1157,7 +1156,10 @@ void P_ButteredSlope(mobj_t *mo)
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angle ^= ANGLE_180;
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angle ^= ANGLE_180;
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}
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}
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// Make downhills goofier for Hard, and climbing slopes easier for Easy.
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// Make uphill easier to climb, and downhill even faster.
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mult = FINECOSINE(angle >> ANGLETOFINESHIFT);
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// Make relative to game speed
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mult = FixedMul(mult, gameSpeed);
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mult = FixedMul(mult, gameSpeed);
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mult = FRACUNIT + (FRACUNIT + mult)*4/3;
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mult = FRACUNIT + (FRACUNIT + mult)*4/3;
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