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https://github.com/KartKrewDev/RingRacers.git
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Add K_UpdateDamageFlashing, refactor Battle 0-flashing tics
Instead of setting flashing tics to 0 in Battle, simply don't update the value in damage contexts (if Battle).
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parent
a217178951
commit
3856fbf1c6
3 changed files with 14 additions and 8 deletions
19
src/k_kart.c
19
src/k_kart.c
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@ -3550,11 +3550,6 @@ UINT16 K_GetKartFlashing(const player_t *player)
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{
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UINT16 tics = flashingtics;
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if (gametyperules & GTR_BUMPERS)
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{
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return 0;
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}
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if (player == NULL)
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{
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return tics;
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@ -3564,6 +3559,16 @@ UINT16 K_GetKartFlashing(const player_t *player)
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return tics;
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}
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void K_UpdateDamageFlashing(player_t *player, UINT16 tics)
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{
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if (gametyperules & GTR_BUMPERS)
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{
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return;
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}
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player->flashing = tics;
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}
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boolean K_PlayerShrinkCheat(const player_t *player)
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{
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return (
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@ -8391,9 +8396,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->spinouttimer != 0)
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{
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if (( player->spinouttype & KSPIN_IFRAMES ) == 0)
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player->flashing = 0;
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K_UpdateDamageFlashing(player, 0);
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else
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player->flashing = K_GetKartFlashing(player);
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K_UpdateDamageFlashing(player, K_GetKartFlashing(player));
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}
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if (player->spinouttimer)
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@ -192,6 +192,7 @@ fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed);
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fixed_t K_GetKartSpeed(const player_t *player, boolean doboostpower, boolean dorubberbanding);
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fixed_t K_GetKartAccel(const player_t *player);
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UINT16 K_GetKartFlashing(const player_t *player);
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void K_UpdateDamageFlashing(player_t *player, UINT16 tics);
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boolean K_PlayerShrinkCheat(const player_t *player);
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void K_UpdateShrinkCheat(player_t *player);
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boolean K_KartKickstart(const player_t *player);
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@ -3333,7 +3333,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (type != DMG_STUMBLE && type != DMG_WHUMBLE)
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{
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if (type != DMG_STING)
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player->flashing = K_GetKartFlashing(player);
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K_UpdateDamageFlashing(player, K_GetKartFlashing(player));
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player->ringburst += ringburst;
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