mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-27 16:56:06 +00:00
Merge branch 'version-prep' into 'master'
Version prep See merge request KartKrew/Kart!148
This commit is contained in:
commit
385c3da5be
11 changed files with 119 additions and 45 deletions
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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
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# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
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# Version change is fine.
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project(SRB2
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VERSION 1.0.4
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VERSION 1.1.0
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LANGUAGES C)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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@ -1,4 +1,4 @@
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version: 1.0.4.{branch}-{build}
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version: 1.1.0.{branch}-{build}
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os: MinGW
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environment:
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@ -29,7 +29,7 @@ environment:
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##############################
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DPL_ENABLED: 0
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DPL_TAG_ENABLED: 0
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DPL_INSTALLER_NAME: srb2kart-v104
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DPL_INSTALLER_NAME: srb2kart-v110
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# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
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# Include the README files and the OpenGL batch in the main and patch archives.
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# The x86/x64 archives contain the DLL binaries.
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@ -37,7 +37,7 @@
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* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
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* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
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* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
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* Last updated 2019 / 03 / 11 - Kart v1.0.4 - patch.kart
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* Last updated 2019 / 03 / 11 - Kart v1.1.0 - patch.kart
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*/
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// Base SRB2 hashes
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@ -52,7 +52,7 @@
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#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
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#define ASSET_HASH_MAPS_KART "1335cd064656aedca359cfbb5233ac4a"
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#ifdef USE_PATCH_KART
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#define ASSET_HASH_PATCH_KART "b5f48e1abccfa47a5745199182e2fef4"
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#define ASSET_HASH_PATCH_KART "6461b30bb20754a16a1b582120f55842"
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#endif
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#endif
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@ -864,6 +864,10 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_driftaxis2);
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CV_RegisterVar(&cv_driftaxis3);
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CV_RegisterVar(&cv_driftaxis4);
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CV_RegisterVar(&cv_deadzone);
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CV_RegisterVar(&cv_deadzone2);
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CV_RegisterVar(&cv_deadzone3);
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CV_RegisterVar(&cv_deadzone4);
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// filesrch.c
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CV_RegisterVar(&cv_addons_option);
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@ -8135,29 +8135,35 @@ static const char *const ML_LIST[16] = {
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// This DOES differ from r_draw's Color_Names, unfortunately.
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// Also includes Super colors
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static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"NONE", // SKINCOLOR_NONE
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"WHITE", // SKINCOLOR_WHITE
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"SILVER", // SKINCOLOR_SILVER
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"GREY", // SKINCOLOR_GREY
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"NICKEL", // SKINCOLOR_NICKEL
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"BLACK", // SKINCOLOR_BLACK
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"SKUNK", // SKINCOLOR_SKUNK
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"FAIRY", // SKINCOLOR_FAIRY
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"POPCORN", // SKINCOLOR_POPCORN
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"ARTICHOKE", // SKINCOLOR_ARTICHOKE
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"PIGEON", // SKINCOLOR_PIGEON
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"SEPIA", // SKINCOLOR_SEPIA
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"BEIGE", // SKINCOLOR_BEIGE
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"WALNUT", // SKINCOLOR_WALNUT
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"BROWN", // SKINCOLOR_BROWN
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"LEATHER", // SKINCOLOR_LEATHER
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"SALMON", // SKINCOLOR_SALMON
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"PINK", // SKINCOLOR_PINK
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"ROSE", // SKINCOLOR_ROSE
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"BRICK", // SKINCOLOR_BRICK
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"CINNAMON", // SKINCOLOR_CINNAMON
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"RUBY", // SKINCOLOR_RUBY
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"RASPBERRY", // SKINCOLOR_RASPBERRY
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"CHERRY", // SKINCOLOR_CHERRY
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"RED", // SKINCOLOR_RED
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"CRIMSON", // SKINCOLOR_CRIMSON
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"MAROON", // SKINCOLOR_MAROON
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"LEMONADE", // SKINCOLOR_LEMONADE
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"FLAME", // SKINCOLOR_FLAME
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"SCARLET", // SKINCOLOR_SCARLET
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"KETCHUP", // SKINCOLOR_KETCHUP
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@ -8176,8 +8182,10 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"ROYAL", // SKINCOLOR_ROYAL
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"BRONZE", // SKINCOLOR_BRONZE
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"COPPER", // SKINCOLOR_COPPER
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"QUARRY", // SKINCOLOR_QUARRY
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"YELLOW", // SKINCOLOR_YELLOW
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"MUSTARD", // SKINCOLOR_MUSTARD
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"CROCODILE", // SKINCOLOR_CROCODILE
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"OLIVE", // SKINCOLOR_OLIVE
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"VOMIT", // SKINCOLOR_VOMIT
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"GARDEN", // SKINCOLOR_GARDEN
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@ -8197,6 +8205,7 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"PLAGUE", // SKINCOLOR_PLAGUE
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"ALGAE", // SKINCOLOR_ALGAE
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"CARIBBEAN", // SKINCOLOR_CARIBBEAN
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"AZURE", // SKINCOLOR_AZURE
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"AQUA", // SKINCOLOR_AQUA
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"TEAL", // SKINCOLOR_TEAL
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"CYAN", // SKINCOLOR_CYAN
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@ -8206,7 +8215,9 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"PLATINUM", // SKINCOLOR_PLATINUM
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"SLATE", // SKINCOLOR_SLATE
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"STEEL", // SKINCOLOR_STEEL
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"THUNDER", // SKINCOLOR_THUNDER
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"RUST", // SKINCOLOR_RUST
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"WRISTWATCH", // SKINCOLOR_WRISTWATCH
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"JET", // SKINCOLOR_JET
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"SAPPHIRE", // SKINCOLOR_SAPPHIRE
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"PERIWINKLE", // SKINCOLOR_PERIWINKLE
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@ -8227,10 +8238,6 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"POMEGRANATE", // SKINCOLOR_POMEGRANATE
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"LILAC", // SKINCOLOR_LILAC
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||||
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||||
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||||
// Special super colors
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// Super Sonic Yellow
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"SUPER1", // SKINCOLOR_SUPER1
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@ -149,12 +149,13 @@ extern FILE *logstream;
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|||
// most interface strings are ignored in development mode.
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||||
// we use comprevision and compbranch instead.
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#else
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#define VERSION 100 // Game version
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#define SUBVERSION 4 // more precise version number
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#define VERSIONSTRING "v1.0.4"
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#define VERSIONSTRINGW L"v1.0.4"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#define VERSION 110 // Game version
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||||
#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "v1.1"
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#define VERSIONSTRINGW L"v1.1"
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||||
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
|
||||
// And change CMakeLists.txt, for CMake users!
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||||
// AND appveyor.yml, for the build bots!
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#endif
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||||
|
||||
// Does this version require an added patch file?
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||||
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@ -221,7 +222,7 @@ extern FILE *logstream;
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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||||
// Only set it higher, not lower, obviously.
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||||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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||||
#define MODVERSION 4
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#define MODVERSION 5
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||||
|
||||
// Filter consvars by version
|
||||
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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||||
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@ -256,22 +257,28 @@ typedef enum
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SKINCOLOR_GREY,
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SKINCOLOR_NICKEL,
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SKINCOLOR_BLACK,
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SKINCOLOR_SKUNK,
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SKINCOLOR_FAIRY,
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SKINCOLOR_POPCORN,
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SKINCOLOR_ARTICHOKE,
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SKINCOLOR_PIGEON,
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||||
SKINCOLOR_SEPIA,
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SKINCOLOR_BEIGE,
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SKINCOLOR_WALNUT,
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SKINCOLOR_BROWN,
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SKINCOLOR_LEATHER,
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SKINCOLOR_SALMON,
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SKINCOLOR_PINK,
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SKINCOLOR_ROSE,
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SKINCOLOR_BRICK,
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SKINCOLOR_CINNAMON,
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SKINCOLOR_RUBY,
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SKINCOLOR_RASPBERRY,
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SKINCOLOR_CHERRY,
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||||
SKINCOLOR_RED,
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||||
SKINCOLOR_CRIMSON,
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||||
SKINCOLOR_MAROON,
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||||
SKINCOLOR_LEMONADE,
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||||
SKINCOLOR_FLAME,
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SKINCOLOR_SCARLET,
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||||
SKINCOLOR_KETCHUP,
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@ -290,8 +297,10 @@ typedef enum
|
|||
SKINCOLOR_ROYAL,
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SKINCOLOR_BRONZE,
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SKINCOLOR_COPPER,
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SKINCOLOR_QUARRY,
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SKINCOLOR_YELLOW,
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SKINCOLOR_MUSTARD,
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SKINCOLOR_CROCODILE,
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SKINCOLOR_OLIVE,
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SKINCOLOR_VOMIT,
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SKINCOLOR_GARDEN,
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@ -311,6 +320,7 @@ typedef enum
|
|||
SKINCOLOR_PLAGUE,
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SKINCOLOR_ALGAE,
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SKINCOLOR_CARIBBEAN,
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SKINCOLOR_AZURE,
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SKINCOLOR_AQUA,
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SKINCOLOR_TEAL,
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SKINCOLOR_CYAN,
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@ -320,7 +330,9 @@ typedef enum
|
|||
SKINCOLOR_PLATINUM,
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SKINCOLOR_SLATE,
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SKINCOLOR_STEEL,
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SKINCOLOR_THUNDER,
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SKINCOLOR_RUST,
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SKINCOLOR_WRISTWATCH,
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SKINCOLOR_JET,
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SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave - slender aphrodite has overcome me with longing for a girl
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SKINCOLOR_PERIWINKLE,
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18
src/g_game.c
18
src/g_game.c
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@ -406,6 +406,8 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
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#endif
|
||||
#endif
|
||||
|
||||
static CV_PossibleValue_t deadzone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
|
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|
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// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
|
||||
|
||||
// it automatically becomes compact with 20+ players, but if you like it, I guess you can turn that on!
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@ -476,6 +478,7 @@ consvar_t cv_aimaxis = {"joyaxis_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL,
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consvar_t cv_lookaxis = {"joyaxis_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
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consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
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consvar_t cv_driftaxis = {"joyaxis_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_deadzone = {"joy_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
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consvar_t cv_moveaxis2 = {"joyaxis2_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -484,6 +487,7 @@ consvar_t cv_aimaxis2 = {"joyaxis2_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
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consvar_t cv_lookaxis2 = {"joyaxis2_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_driftaxis2 = {"joyaxis2_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_deadzone2 = {"joy2_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_turnaxis3 = {"joyaxis3_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_moveaxis3 = {"joyaxis3_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -492,6 +496,7 @@ consvar_t cv_aimaxis3 = {"joyaxis3_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
|
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consvar_t cv_lookaxis3 = {"joyaxis3_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis3 = {"joyaxis3_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_driftaxis3 = {"joyaxis3_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_deadzone3 = {"joy3_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_turnaxis4 = {"joyaxis4_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
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consvar_t cv_moveaxis4 = {"joyaxis4_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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||||
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@ -500,6 +505,7 @@ consvar_t cv_aimaxis4 = {"joyaxis4_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
|
|||
consvar_t cv_lookaxis4 = {"joyaxis4_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fireaxis4 = {"joyaxis4_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_driftaxis4 = {"joyaxis4_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_deadzone4 = {"joy4_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
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||||
#if MAXPLAYERS > 16
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||||
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@ -925,8 +931,8 @@ static INT32 Joy1Axis(axis_input_e axissel)
|
|||
retaxis = +JOYAXISRANGE;
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||||
if (!Joystick.bGamepadStyle && axissel < AXISDEAD)
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||||
{
|
||||
const INT32 jdeadzone = JOYAXISRANGE/4;
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if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
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const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone.value) >> FRACBITS;
|
||||
if (abs(retaxis) <= jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
if (flp) retaxis = -retaxis; //flip it around
|
||||
|
|
@ -1006,7 +1012,7 @@ static INT32 Joy2Axis(axis_input_e axissel)
|
|||
retaxis = +JOYAXISRANGE;
|
||||
if (!Joystick2.bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = JOYAXISRANGE/4;
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone2.value) >> FRACBITS;
|
||||
if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1087,7 +1093,7 @@ static INT32 Joy3Axis(axis_input_e axissel)
|
|||
retaxis = +JOYAXISRANGE;
|
||||
if (!Joystick3.bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = JOYAXISRANGE/4;
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone3.value) >> FRACBITS;
|
||||
if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1167,7 +1173,7 @@ static INT32 Joy4Axis(axis_input_e axissel)
|
|||
retaxis = +JOYAXISRANGE;
|
||||
if (!Joystick4.bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = JOYAXISRANGE/4;
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone4.value) >> FRACBITS;
|
||||
if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -5283,7 +5289,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
speed = FixedDiv(P_AproxDistance(oldmetal.momx, oldmetal.momy), metal->scale)>>FRACBITS;
|
||||
|
||||
// Use speed to decide an appropriate state
|
||||
if (speed > 28) // default skin runspeed
|
||||
if (speed > 20) // default skin runspeed
|
||||
statetype = 2;
|
||||
else if (speed > 1) // stopspeed
|
||||
statetype = 1;
|
||||
|
|
|
|||
|
|
@ -62,10 +62,10 @@ extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mouse
|
|||
extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;
|
||||
extern consvar_t cv_useranalog, cv_useranalog2, cv_useranalog3, cv_useranalog4;
|
||||
extern consvar_t cv_analog, cv_analog2, cv_analog3, cv_analog4;
|
||||
extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis;
|
||||
extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2;
|
||||
extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3;
|
||||
extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4;
|
||||
extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_deadzone;
|
||||
extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_deadzone2;
|
||||
extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_deadzone3;
|
||||
extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_deadzone4;
|
||||
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||
|
||||
typedef enum
|
||||
|
|
|
|||
|
|
@ -793,14 +793,17 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_GREY:
|
||||
case SKINCOLOR_NICKEL:
|
||||
case SKINCOLOR_BLACK:
|
||||
case SKINCOLOR_SKUNK:
|
||||
case SKINCOLOR_JET:
|
||||
cstart = "\x86"; // V_GRAYMAP
|
||||
break;
|
||||
case SKINCOLOR_SEPIA:
|
||||
case SKINCOLOR_BEIGE:
|
||||
case SKINCOLOR_WALNUT:
|
||||
case SKINCOLOR_BROWN:
|
||||
case SKINCOLOR_LEATHER:
|
||||
case SKINCOLOR_RUST:
|
||||
case SKINCOLOR_WRISTWATCH:
|
||||
cstart = "\x8e"; // V_BROWNMAP
|
||||
break;
|
||||
case SKINCOLOR_FAIRY:
|
||||
|
|
@ -808,10 +811,12 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_PINK:
|
||||
case SKINCOLOR_ROSE:
|
||||
case SKINCOLOR_BRICK:
|
||||
case SKINCOLOR_LEMONADE:
|
||||
case SKINCOLOR_BUBBLEGUM:
|
||||
case SKINCOLOR_LILAC:
|
||||
cstart = "\x8d"; // V_PINKMAP
|
||||
break;
|
||||
case SKINCOLOR_CINNAMON:
|
||||
case SKINCOLOR_RUBY:
|
||||
case SKINCOLOR_RASPBERRY:
|
||||
case SKINCOLOR_CHERRY:
|
||||
|
|
@ -842,14 +847,18 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_ROYAL:
|
||||
case SKINCOLOR_BRONZE:
|
||||
case SKINCOLOR_COPPER:
|
||||
case SKINCOLOR_THUNDER:
|
||||
cstart = "\x8A"; // V_GOLDMAP
|
||||
break;
|
||||
case SKINCOLOR_POPCORN:
|
||||
case SKINCOLOR_QUARRY:
|
||||
case SKINCOLOR_YELLOW:
|
||||
case SKINCOLOR_MUSTARD:
|
||||
case SKINCOLOR_CROCODILE:
|
||||
case SKINCOLOR_OLIVE:
|
||||
cstart = "\x82"; // V_YELLOWMAP
|
||||
break;
|
||||
case SKINCOLOR_ARTICHOKE:
|
||||
case SKINCOLOR_VOMIT:
|
||||
case SKINCOLOR_GARDEN:
|
||||
case SKINCOLOR_TEA:
|
||||
|
|
@ -872,6 +881,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
cstart = "\x83"; // V_GREENMAP
|
||||
break;
|
||||
case SKINCOLOR_CARIBBEAN:
|
||||
case SKINCOLOR_AZURE:
|
||||
case SKINCOLOR_AQUA:
|
||||
case SKINCOLOR_TEAL:
|
||||
case SKINCOLOR_CYAN:
|
||||
|
|
@ -881,6 +891,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_SAPPHIRE:
|
||||
cstart = "\x88"; // V_SKYMAP
|
||||
break;
|
||||
case SKINCOLOR_PIGEON:
|
||||
case SKINCOLOR_PLATINUM:
|
||||
case SKINCOLOR_STEEL:
|
||||
cstart = "\x8c"; // V_STEELMAP
|
||||
|
|
|
|||
68
src/k_kart.c
68
src/k_kart.c
|
|
@ -49,22 +49,28 @@ const char *KartColor_Names[MAXSKINCOLORS] =
|
|||
"Grey", // SKINCOLOR_GREY
|
||||
"Nickel", // SKINCOLOR_NICKEL
|
||||
"Black", // SKINCOLOR_BLACK
|
||||
"Skunk", // SKINCOLOR_SKUNK
|
||||
"Fairy", // SKINCOLOR_FAIRY
|
||||
"Popcorn", // SKINCOLOR_POPCORN
|
||||
"Artichoke", // SKINCOLOR_ARTICHOKE
|
||||
"Pigeon", // SKINCOLOR_PIGEON
|
||||
"Sepia", // SKINCOLOR_SEPIA
|
||||
"Beige", // SKINCOLOR_BEIGE
|
||||
"Walnut", // SKINCOLOR_WALNUT
|
||||
"Brown", // SKINCOLOR_BROWN
|
||||
"Leather", // SKINCOLOR_LEATHER
|
||||
"Salmon", // SKINCOLOR_SALMON
|
||||
"Pink", // SKINCOLOR_PINK
|
||||
"Rose", // SKINCOLOR_ROSE
|
||||
"Brick", // SKINCOLOR_BRICK
|
||||
"Cinnamon", // SKINCOLOR_CINNAMON
|
||||
"Ruby", // SKINCOLOR_RUBY
|
||||
"Raspberry", // SKINCOLOR_RASPBERRY
|
||||
"Cherry", // SKINCOLOR_CHERRY
|
||||
"Red", // SKINCOLOR_RED
|
||||
"Crimson", // SKINCOLOR_CRIMSON
|
||||
"Maroon", // SKINCOLOR_MAROON
|
||||
"Lemonade", // SKINCOLOR_LEMONADE
|
||||
"Flame", // SKINCOLOR_FLAME
|
||||
"Scarlet", // SKINCOLOR_SCARLET
|
||||
"Ketchup", // SKINCOLOR_KETCHUP
|
||||
|
|
@ -83,8 +89,10 @@ const char *KartColor_Names[MAXSKINCOLORS] =
|
|||
"Royal", // SKINCOLOR_ROYAL
|
||||
"Bronze", // SKINCOLOR_BRONZE
|
||||
"Copper", // SKINCOLOR_COPPER
|
||||
"Quarry", // SKINCOLOR_QUARRY
|
||||
"Yellow", // SKINCOLOR_YELLOW
|
||||
"Mustard", // SKINCOLOR_MUSTARD
|
||||
"Crocodile", // SKINCOLOR_CROCODILE
|
||||
"Olive", // SKINCOLOR_OLIVE
|
||||
"Vomit", // SKINCOLOR_VOMIT
|
||||
"Garden", // SKINCOLOR_GARDEN
|
||||
|
|
@ -104,6 +112,7 @@ const char *KartColor_Names[MAXSKINCOLORS] =
|
|||
"Plague", // SKINCOLOR_PLAGUE
|
||||
"Algae", // SKINCOLOR_ALGAE
|
||||
"Caribbean", // SKINCOLOR_CARIBBEAN
|
||||
"Azure", // SKINCOLOR_AZURE
|
||||
"Aqua", // SKINCOLOR_AQUA
|
||||
"Teal", // SKINCOLOR_TEAL
|
||||
"Cyan", // SKINCOLOR_CYAN
|
||||
|
|
@ -113,7 +122,9 @@ const char *KartColor_Names[MAXSKINCOLORS] =
|
|||
"Platinum", // SKINCOLOR_PLATINUM
|
||||
"Slate", // SKINCOLOR_SLATE
|
||||
"Steel", // SKINCOLOR_STEEL
|
||||
"Thunder", // SKINCOLOR_THUNDER
|
||||
"Rust", // SKINCOLOR_RUST
|
||||
"Wristwatch", // SKINCOLOR_WRISTWATCH
|
||||
"Jet", // SKINCOLOR_JET
|
||||
"Sapphire", // SKINCOLOR_SAPPHIRE
|
||||
"Periwinkle", // SKINCOLOR_PERIWINKLE
|
||||
|
|
@ -144,22 +155,28 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_GREY,8, // SKINCOLOR_GREY
|
||||
SKINCOLOR_SILVER,8, // SKINCOLOR_NICKEL
|
||||
SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK
|
||||
SKINCOLOR_CAMOUFLAGE,8, // SKINCOLOR_FAIRY
|
||||
SKINCOLOR_BUBBLEGUM,8, // SKINCOLOR_POPCORN
|
||||
SKINCOLOR_SKUNK,8, // SKINCOLOR_SKUNK
|
||||
SKINCOLOR_ARTICHOKE,12, // SKINCOLOR_FAIRY
|
||||
SKINCOLOR_PIGEON,12, // SKINCOLOR_POPCORN
|
||||
SKINCOLOR_FAIRY,12, // SKINCOLOR_ARTICHOKE
|
||||
SKINCOLOR_POPCORN,12, // SKINCOLOR_PIGEON
|
||||
SKINCOLOR_LEATHER,6, // SKINCOLOR_SEPIA
|
||||
SKINCOLOR_BROWN,2, // SKINCOLOR_BEIGE
|
||||
SKINCOLOR_CAMOUFLAGE,8, // SKINCOLOR_WALNUT
|
||||
SKINCOLOR_BEIGE,8, // SKINCOLOR_BROWN
|
||||
SKINCOLOR_SEPIA,8, // SKINCOLOR_LEATHER
|
||||
SKINCOLOR_TEA,8, // SKINCOLOR_SALMON
|
||||
SKINCOLOR_PISTACHIO,8, // SKINCOLOR_PINK
|
||||
SKINCOLOR_MOSS,8, // SKINCOLOR_ROSE
|
||||
SKINCOLOR_RUST,8, // SKINCOLOR_BRICK
|
||||
SKINCOLOR_WRISTWATCH,6, // SKINCOLOR_CINNAMON
|
||||
SKINCOLOR_SAPPHIRE,8, // SKINCOLOR_RUBY
|
||||
SKINCOLOR_MINT,8, // SKINCOLOR_RASPBERRY
|
||||
SKINCOLOR_HANDHELD,10, // SKINCOLOR_CHERRY
|
||||
SKINCOLOR_GREEN,6, // SKINCOLOR_RED
|
||||
SKINCOLOR_PINETREE,6, // SKINCOLOR_CRIMSON
|
||||
SKINCOLOR_TOXIC,8, // SKINCOLOR_MAROON
|
||||
SKINCOLOR_THUNDER,8, // SKINCOLOR_LEMONADE
|
||||
SKINCOLOR_CARIBBEAN,10, // SKINCOLOR_FLAME
|
||||
SKINCOLOR_ALGAE,10, // SKINCOLOR_SCARLET
|
||||
SKINCOLOR_MUSTARD,10, // SKINCOLOR_KETCHUP
|
||||
|
|
@ -178,8 +195,10 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_PLATINUM,6, // SKINCOLOR_ROYAL
|
||||
SKINCOLOR_STEEL,8, // SKINCOLOR_BRONZE
|
||||
SKINCOLOR_CREAM,6, // SKINCOLOR_COPPER
|
||||
SKINCOLOR_AZURE,8, // SKINCOLOR_QUARRY
|
||||
SKINCOLOR_AQUA,8, // SKINCOLOR_YELLOW
|
||||
SKINCOLOR_KETCHUP,8, // SKINCOLOR_MUSTARD
|
||||
SKINCOLOR_BUBBLEGUM,8, // SKINCOLOR_CROCODILE
|
||||
SKINCOLOR_TEAL,8, // SKINCOLOR_OLIVE
|
||||
SKINCOLOR_ROBOHOOD,8, // SKINCOLOR_VOMIT
|
||||
SKINCOLOR_LAVENDER,6, // SKINCOLOR_GARDEN
|
||||
|
|
@ -188,7 +207,7 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_SALMON,8, // SKINCOLOR_TEA
|
||||
SKINCOLOR_PINK,6, // SKINCOLOR_PISTACHIO
|
||||
SKINCOLOR_ROSE,8, // SKINCOLOR_MOSS
|
||||
SKINCOLOR_FAIRY,10, // SKINCOLOR_CAMOUFLAGE
|
||||
SKINCOLOR_WALNUT,8, // SKINCOLOR_CAMOUFLAGE
|
||||
SKINCOLOR_VOMIT,8, // SKINCOLOR_ROBOHOOD
|
||||
SKINCOLOR_RASPBERRY,8, // SKINCOLOR_MINT
|
||||
SKINCOLOR_RED,8, // SKINCOLOR_GREEN
|
||||
|
|
@ -199,6 +218,7 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_NOVA,8, // SKINCOLOR_PLAGUE
|
||||
SKINCOLOR_SCARLET,10, // SKINCOLOR_ALGAE
|
||||
SKINCOLOR_FLAME,8, // SKINCOLOR_CARIBBEAN
|
||||
SKINCOLOR_QUARRY,8, // SKINCOLOR_AZURE
|
||||
SKINCOLOR_YELLOW,8, // SKINCOLOR_AQUA
|
||||
SKINCOLOR_OLIVE,8, // SKINCOLOR_TEAL
|
||||
SKINCOLOR_PEACH,8, // SKINCOLOR_CYAN
|
||||
|
|
@ -208,7 +228,9 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_ROYAL,8, // SKINCOLOR_PLATINUM
|
||||
SKINCOLOR_GOLD,10, // SKINCOLOR_SLATE
|
||||
SKINCOLOR_BRONZE,10, // SKINCOLOR_STEEL
|
||||
SKINCOLOR_LEMONADE,8, // SKINCOLOR_THUNDER
|
||||
SKINCOLOR_BRICK,10, // SKINCOLOR_RUST
|
||||
SKINCOLOR_CINNAMON,8, // SKINCOLOR_WRISTWATCH
|
||||
SKINCOLOR_BURGUNDY,8, // SKINCOLOR_JET
|
||||
SKINCOLOR_RUBY,6, // SKINCOLOR_SAPPHIRE
|
||||
SKINCOLOR_CREAMSICLE,8, // SKINCOLOR_PERIWINKLE
|
||||
|
|
@ -219,7 +241,7 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_SUNSET,10, // SKINCOLOR_MOONSLAM
|
||||
SKINCOLOR_MAUVE,10, // SKINCOLOR_ULTRAVIOLET
|
||||
SKINCOLOR_DAWN,6, // SKINCOLOR_DUSK
|
||||
SKINCOLOR_POPCORN,12, // SKINCOLOR_BUBBLEGUM
|
||||
SKINCOLOR_CROCODILE,8, // SKINCOLOR_BUBBLEGUM
|
||||
SKINCOLOR_EMERALD,8, // SKINCOLOR_PURPLE
|
||||
SKINCOLOR_PASTEL,11, // SKINCOLOR_FUCHSIA
|
||||
SKINCOLOR_MAROON,8, // SKINCOLOR_TOXIC
|
||||
|
|
@ -237,27 +259,33 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{ 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_GREY
|
||||
{ 3, 5, 8, 11, 15, 17, 19, 21, 23, 24, 25, 26, 27, 29, 30, 31}, // SKINCOLOR_NICKEL
|
||||
{ 4, 7, 11, 15, 20, 22, 24, 27, 28, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_BLACK
|
||||
{120, 120, 0, 2, 4, 10, 16, 22, 23, 24, 25, 26, 27, 28, 29, 31}, // SKINCOLOR_SKUNK
|
||||
{120, 120, 121, 121, 122, 123, 10, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_FAIRY
|
||||
{120, 96, 97, 98, 99, 71, 32, 11, 13, 16, 18, 21, 23, 26, 28, 31}, // SKINCOLOR_POPCORN
|
||||
{ 97, 176, 177, 162, 163, 179, 12, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_ARTICHOKE
|
||||
{ 0, 208, 209, 211, 226, 202, 14, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_PIGEON
|
||||
{ 0, 1, 3, 5, 7, 9, 34, 36, 38, 40, 42, 44, 60, 61, 62, 63}, // SKINCOLOR_SEPIA
|
||||
{120, 65, 67, 69, 32, 34, 36, 38, 40, 42, 44, 45, 46, 47, 62, 63}, // SKINCOLOR_BEIGE
|
||||
{ 3, 6, 32, 33, 35, 37, 51, 52, 54, 55, 57, 58, 60, 61, 63, 30}, // SKINCOLOR_WALNUT
|
||||
{ 67, 70, 73, 76, 48, 49, 51, 53, 54, 56, 58, 59, 61, 63, 29, 30}, // SKINCOLOR_BROWN
|
||||
{ 72, 76, 48, 51, 53, 55, 57, 59, 61, 63, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_LEATHER
|
||||
{120, 120, 120, 121, 121, 122, 123, 124, 126, 127, 129, 131, 133, 135, 137, 139}, // SKINCOLOR_SALMON
|
||||
{120, 121, 121, 122, 144, 145, 146, 147, 148, 149, 150, 151, 134, 136, 138, 140}, // SKINCOLOR_PINK
|
||||
{144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141}, // SKINCOLOR_ROSE
|
||||
{ 64, 67, 70, 73, 146, 147, 148, 150, 118, 118, 119, 119, 156, 159, 141, 143}, // SKINCOLOR_BRICK
|
||||
{ 68, 75, 48, 50, 52, 94, 152, 136, 137, 138, 139, 140, 141, 142, 143, 31}, // SKINCOLOR_CINNAMON
|
||||
{120, 121, 144, 145, 147, 149, 132, 133, 134, 136, 198, 198, 199, 255, 30, 31}, // SKINCOLOR_RUBY
|
||||
{120, 121, 122, 123, 124, 125, 126, 127, 128, 130, 131, 134, 136, 137, 139, 140}, // SKINCOLOR_RASPBERRY
|
||||
{120, 65, 67, 69, 71, 124, 125, 127, 132, 133, 135, 136, 138, 139, 140, 141}, // SKINCOLOR_CHERRY
|
||||
{122, 123, 124, 126, 129, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142}, // SKINCOLOR_RED
|
||||
{123, 125, 128, 131, 133, 135, 136, 138, 140, 140, 141, 141, 142, 142, 143, 31}, // SKINCOLOR_CRIMSON
|
||||
{123, 124, 126, 128, 132, 135, 137, 27, 28, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_MAROON
|
||||
{120, 96, 97, 98, 99, 65, 122, 144, 123, 124, 147, 149, 151, 153, 156, 159}, // SKINCOLOR_LEMONADE
|
||||
{120, 97, 112, 113, 113, 85, 87, 126, 149, 150, 151, 252, 253, 254, 255, 29}, // SKINCOLOR_FLAME
|
||||
{ 99, 113, 113, 84, 85, 87, 126, 128, 130, 196, 197, 198, 199, 240, 243, 246}, // SKINCOLOR_SCARLET
|
||||
{103, 113, 113, 84, 85, 88, 127, 130, 131, 133, 134, 136, 138, 139, 141, 143}, // SKINCOLOR_KETCHUP
|
||||
{120, 121, 122, 123, 124, 147, 147, 148, 90, 91, 92, 93, 94, 95, 152, 154}, // SKINCOLOR_DAWN
|
||||
{ 98, 112, 113, 84, 85, 87, 89, 149, 150, 251, 252, 206, 238, 240, 243, 246}, // SKINCOLOR_SUNSET
|
||||
{120, 121, 122, 123, 124, 147, 148, 91, 93, 95, 152, 154, 156, 159, 141, 143}, // SKINCOLOR_DAWN
|
||||
{ 98, 112, 113, 84, 85, 87, 89, 149, 150, 251, 251, 205, 206, 207, 29, 31}, // SKINCOLOR_SUNSET
|
||||
{120, 120, 80, 80, 81, 82, 83, 83, 84, 85, 86, 88, 89, 91, 93, 95}, // SKINCOLOR_CREAMSICLE
|
||||
{ 80, 81, 82, 83, 84, 85, 86, 88, 89, 91, 94, 95, 154, 156, 158, 159}, // SKINCOLOR_ORANGE
|
||||
{ 82, 83, 84, 85, 87, 89, 90, 92, 94, 152, 153, 155, 157, 159, 141, 142}, // SKINCOLOR_PUMPKIN
|
||||
|
|
@ -266,17 +294,19 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{ 98, 98, 112, 112, 113, 113, 84, 85, 87, 89, 91, 93, 95, 153, 156, 159}, // SKINCOLOR_TANGERINE
|
||||
{120, 80, 66, 70, 72, 76, 148, 149, 150, 151, 153, 154, 156, 61, 62, 63}, // SKINCOLOR_PEACH
|
||||
{ 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62}, // SKINCOLOR_CARAMEL
|
||||
{120, 120, 96, 96, 97, 82, 84, 77, 50, 54, 57, 59, 61, 63, 29, 31}, // SKINCOLOR_CREAM
|
||||
{112, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119}, // SKINCOLOR_GOLD
|
||||
{120, 96, 96, 97, 98, 82, 84, 77, 50, 54, 57, 59, 61, 63, 29, 31}, // SKINCOLOR_CREAM
|
||||
{ 96, 97, 98, 112, 113, 114, 115, 116, 117, 151, 118, 119, 157, 159, 140, 143}, // SKINCOLOR_GOLD
|
||||
{ 97, 112, 113, 113, 114, 78, 53, 252, 252, 253, 253, 254, 255, 29, 30, 31}, // SKINCOLOR_ROYAL
|
||||
{112, 113, 114, 115, 116, 117, 118, 119, 156, 157, 158, 159, 141, 141, 142, 143}, // SKINCOLOR_BRONZE
|
||||
{120, 99, 113, 114, 116, 117, 119, 61, 63, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_COPPER
|
||||
{ 96, 97, 98, 99, 104, 105, 106, 107, 117, 152, 154, 156, 159, 141, 142, 143}, // SKINCOLOR_QUARRY
|
||||
{ 96, 97, 98, 100, 101, 102, 104, 113, 114, 115, 116, 117, 118, 119, 156, 159}, // SKINCOLOR_YELLOW
|
||||
{ 96, 98, 99, 112, 113, 114, 114, 106, 106, 107, 107, 108, 108, 109, 110, 111}, // SKINCOLOR_MUSTARD
|
||||
{105, 105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 31}, // SKINCOLOR_OLIVE
|
||||
{121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246}, // SKINCOLOR_VOMIT
|
||||
{120, 96, 97, 98, 176, 113, 114, 106, 115, 107, 108, 109, 110, 174, 175, 31}, // SKINCOLOR_CROCODILE
|
||||
{ 98, 101, 104, 105, 106, 115, 107, 108, 182, 109, 183, 110, 174, 111, 30, 31}, // SKINCOLOR_OLIVE
|
||||
{ 0, 121, 122, 144, 71, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246}, // SKINCOLOR_VOMIT
|
||||
{ 98, 99, 112, 101, 113, 114, 106, 179, 180, 180, 181, 182, 183, 173, 174, 175}, // SKINCOLOR_GARDEN
|
||||
{ 96, 97, 99, 100, 102, 104, 160, 162, 164, 166, 168, 171, 223, 223, 207, 31}, // SKINCOLOR_LIME
|
||||
{120, 96, 97, 98, 99, 176, 177, 163, 164, 166, 168, 170, 223, 207, 243, 31}, // SKINCOLOR_LIME
|
||||
{ 98, 104, 105, 105, 106, 167, 168, 169, 170, 171, 172, 173, 174, 175, 30, 31}, // SKINCOLOR_HANDHELD
|
||||
{120, 120, 176, 176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 182, 183}, // SKINCOLOR_TEA
|
||||
{120, 120, 176, 176, 177, 177, 178, 179, 165, 166, 167, 168, 169, 170, 171, 172}, // SKINCOLOR_PISTACHIO
|
||||
|
|
@ -289,9 +319,10 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{160, 184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 191, 175}, // SKINCOLOR_EMERALD
|
||||
{160, 184, 185, 186, 187, 188, 189, 190, 191, 191, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_SWAMP
|
||||
{120, 120, 80, 80, 81, 177, 162, 164, 228, 228, 204, 204, 205, 205, 206, 207}, // SKINCOLOR_DREAM
|
||||
{176, 160, 184, 185, 186, 187, 188, 230, 230, 206, 206, 207, 28, 29, 30, 31}, // SKINCOLOR_PLAGUE
|
||||
{ 97, 176, 160, 184, 185, 186, 187, 229, 229, 205, 206, 207, 28, 29, 30, 31}, // SKINCOLOR_PLAGUE
|
||||
{208, 209, 210, 211, 213, 220, 216, 167, 168, 188, 188, 189, 190, 191, 30, 31}, // SKINCOLOR_ALGAE
|
||||
{120, 176, 177, 160, 185, 220, 216, 217, 221, 230, 206, 206, 254, 255, 29, 31}, // SKINCOLOR_CARIBBEAN
|
||||
{120, 176, 177, 160, 185, 220, 216, 217, 229, 229, 204, 205, 206, 254, 255, 31}, // SKINCOLOR_CARIBBEAN
|
||||
{120, 96, 97, 98, 177, 220, 216, 217, 218, 204, 252, 253, 254, 255, 30, 31}, // SKINCOLOR_AZURE
|
||||
{120, 208, 208, 210, 212, 214, 220, 220, 220, 221, 221, 222, 222, 223, 223, 191}, // SKINCOLOR_AQUA
|
||||
{210, 213, 220, 220, 220, 216, 216, 221, 221, 221, 222, 222, 223, 223, 191, 31}, // SKINCOLOR_TEAL
|
||||
{120, 120, 208, 208, 209, 210, 211, 212, 213, 215, 216, 217, 218, 219, 222, 223}, // SKINCOLOR_CYAN
|
||||
|
|
@ -301,7 +332,9 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{120, 0, 0, 200, 200, 201, 11, 14, 17, 218, 222, 223, 238, 240, 243, 246}, // SKINCOLOR_PLATINUM
|
||||
{120, 120, 200, 200, 200, 201, 201, 201, 202, 202, 202, 203, 204, 205, 206, 207}, // SKINCOLOR_SLATE
|
||||
{120, 200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 207, 31}, // SKINCOLOR_STEEL
|
||||
{ 96, 97, 98, 112, 113, 114, 11, 203, 204, 205, 205, 237, 239, 241, 243, 246}, // SKINCOLOR_THUNDER
|
||||
{ 64, 66, 68, 70, 32, 34, 36, 203, 204, 205, 24, 25, 26, 28, 29, 31}, // SKINCOLOR_RUST
|
||||
{ 81, 72, 76, 48, 51, 55, 252, 205, 205, 206, 240, 241, 242, 243, 244, 246}, // SKINCOLOR_WRISTWATCH
|
||||
{225, 226, 227, 228, 229, 205, 205, 206, 207, 207, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_JET
|
||||
{208, 209, 211, 213, 215, 217, 229, 230, 232, 234, 236, 238, 240, 242, 244, 246}, // SKINCOLOR_SAPPHIRE
|
||||
{120, 120, 224, 225, 226, 202, 227, 228, 229, 230, 231, 233, 235, 237, 239, 241}, // SKINCOLOR_PERIWINKLE
|
||||
|
|
@ -318,9 +351,10 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{120, 120, 176, 176, 177, 6, 8, 10, 249, 250, 196, 197, 198, 199, 143, 31}, // SKINCOLOR_TOXIC
|
||||
{ 96, 97, 98, 112, 113, 73, 146, 248, 249, 251, 205, 205, 206, 207, 29, 31}, // SKINCOLOR_MAUVE
|
||||
{121, 145, 192, 248, 249, 250, 251, 252, 252, 253, 253, 254, 254, 255, 30, 31}, // SKINCOLOR_LAVENDER
|
||||
{144, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BYZANTIUM
|
||||
{201, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BYZANTIUM
|
||||
{144, 145, 146, 147, 148, 149, 150, 251, 251, 252, 252, 253, 254, 255, 29, 30}, // SKINCOLOR_POMEGRANATE
|
||||
{120, 120, 120, 121, 121, 122, 122, 123, 192, 248, 249, 250, 251, 252, 253, 254}, // SKINCOLOR_LILAC
|
||||
|
||||
{120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 96, 100, 104, 113, 116, 119}, // SKINCOLOR_SUPER1
|
||||
{120, 120, 120, 120, 120, 120, 120, 120, 96, 98, 101, 104, 113, 115, 117, 119}, // SKINCOLOR_SUPER2
|
||||
{120, 120, 120, 120, 120, 120, 96, 98, 100, 102, 104, 113, 114, 116, 117, 119}, // SKINCOLOR_SUPER3
|
||||
|
|
@ -1634,7 +1668,7 @@ void K_KartMoveAnimation(player_t *player)
|
|||
P_SetPlayerMobjState(player->mo, S_KART_DRIFT1_R);
|
||||
}
|
||||
// Run frames - S_KART_RUN1 S_KART_RUN1_L S_KART_RUN1_R
|
||||
else if (player->speed > FixedMul(player->runspeed, player->mo->scale))
|
||||
else if (player->speed > (20*player->mo->scale))
|
||||
{
|
||||
if (cmd->driftturn < 0 && !(player->mo->state >= &states[S_KART_RUN1_R] && player->mo->state <= &states[S_KART_RUN2_R]))
|
||||
P_SetPlayerMobjState(player->mo, S_KART_RUN1_R);
|
||||
|
|
@ -1644,7 +1678,7 @@ void K_KartMoveAnimation(player_t *player)
|
|||
P_SetPlayerMobjState(player->mo, S_KART_RUN1);
|
||||
}
|
||||
// Walk frames - S_KART_WALK1 S_KART_WALK1_L S_KART_WALK1_R
|
||||
else if (player->speed <= FixedMul(player->runspeed, player->mo->scale))
|
||||
else if (player->speed <= (20*player->mo->scale))
|
||||
{
|
||||
if (cmd->driftturn < 0 && !(player->mo->state >= &states[S_KART_WALK1_R] && player->mo->state <= &states[S_KART_WALK2_R]))
|
||||
P_SetPlayerMobjState(player->mo, S_KART_WALK1_R);
|
||||
|
|
@ -8291,7 +8325,7 @@ static void K_drawKartFirstPerson(void)
|
|||
}
|
||||
|
||||
{
|
||||
if (stplyr->speed < FixedMul(stplyr->runspeed, stplyr->mo->scale) && (leveltime & 1) && !splitscreen)
|
||||
if (stplyr->speed < (20*stplyr->mo->scale) && (leveltime & 1) && !splitscreen)
|
||||
y++;
|
||||
// the following isn't EXPLICITLY right, it just gets the result we want, but i'm too lazy to look up the right way to do it
|
||||
if (stplyr->mo->flags2 & MF2_SHADOW)
|
||||
|
|
|
|||
|
|
@ -2494,7 +2494,7 @@ boolean M_Responder(event_t *ev)
|
|||
{
|
||||
if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime())
|
||||
{
|
||||
const INT32 jdeadzone = JOYAXISRANGE/4;
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone.value) >> FRACBITS;
|
||||
if (ev->data3 != INT32_MAX)
|
||||
{
|
||||
if (Joystick.bGamepadStyle || abs(ev->data3) > jdeadzone)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue