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Special UFO: Don't wait for hitstop to play new damage hum
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@ -966,6 +966,8 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
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S_StopSoundByID(ufo, hums[i]);
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}
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UFOUpdateSound(ufo);
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P_StartQuake(10, 64 * ufo->scale, 0, NULL);
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return true;
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