Special UFO: Don't wait for hitstop to play new damage hum

This commit is contained in:
AJ Martinez 2024-03-01 15:53:57 -07:00
parent a87e557e4e
commit 385fc27303

View file

@ -966,6 +966,8 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
S_StopSoundByID(ufo, hums[i]);
}
UFOUpdateSound(ufo);
P_StartQuake(10, 64 * ufo->scale, 0, NULL);
return true;