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Fix the "player has finished the race" message being printed to log twice
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1 changed files with 1 additions and 1 deletions
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@ -1973,7 +1973,7 @@ static void K_HandleLapIncrement(player_t *player)
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rainbowstartavailable = false;
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}
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if (netgame && player->laps >= numlaps)
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if (netgame && player->laps > numlaps)
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CON_LogMessage(va(M_GetText("%s has finished the race.\n"), player_names[player-players]));
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player->starpostnum = 0;
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