Clean up failsafe queue condition

This commit is contained in:
AJ Martinez 2023-11-05 04:40:44 -07:00
parent 7ba7e2b076
commit 38c096a5cd

View file

@ -10792,9 +10792,10 @@ static void K_AirFailsafe(player_t *player)
UINT8 buttons = K_GetKartButtons(player);
if (((buttons & BT_ACCELERATE) && !(buttons & BT_BRAKE)) || K_GetForwardMove(player) != 0)
// Accel inputs queue air-failsafe for when they're released,
// as long as they're not part of a fastfall attempt.
if ((buttons & (BT_ACCELERATE|BT_BRAKE)) == BT_ACCELERATE || K_GetForwardMove(player) != 0)
{
// Queue up later
player->pflags |= PF_AIRFAILSAFE;
return;
}