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Clean up failsafe queue condition
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1 changed files with 3 additions and 2 deletions
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@ -10792,9 +10792,10 @@ static void K_AirFailsafe(player_t *player)
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UINT8 buttons = K_GetKartButtons(player);
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if (((buttons & BT_ACCELERATE) && !(buttons & BT_BRAKE)) || K_GetForwardMove(player) != 0)
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// Accel inputs queue air-failsafe for when they're released,
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// as long as they're not part of a fastfall attempt.
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if ((buttons & (BT_ACCELERATE|BT_BRAKE)) == BT_ACCELERATE || K_GetForwardMove(player) != 0)
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{
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// Queue up later
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player->pflags |= PF_AIRFAILSAFE;
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return;
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}
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