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Fix crash from trying to spawn emerald sparkles on emeralds or monitors killed by the Overtime Barrier
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@ -7533,6 +7533,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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{
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// Delete emeralds to let them reappear
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P_KillMobj(mobj, NULL, NULL, DMG_NORMAL);
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return false;
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}
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}
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