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Check for missing skin before the lump
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1 changed files with 2 additions and 2 deletions
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@ -5491,7 +5491,7 @@ static void DrawReplayHutReplayInfo(void)
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// Lat: 08/06/2020: For some reason missing skins have their value set to 255 (don't even ask me why I didn't write this)
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// and for an even STRANGER reason this passes the first check below, so we're going to make sure that the skin here ISN'T 255 before we do anything stupid.
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if (W_CheckNumForName(skins[demolist[dir_on[menudepthleft]].standings[0].skin].facewant) != LUMPERROR && demolist[dir_on[menudepthleft]].standings[0].skin != 0xFF)
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if (demolist[dir_on[menudepthleft]].standings[0].skin != 0xFF && W_CheckNumForName(skins[demolist[dir_on[menudepthleft]].standings[0].skin].facewant) != LUMPERROR)
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{
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patch = facewantprefix[demolist[dir_on[menudepthleft]].standings[0].skin];
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colormap = R_GetTranslationColormap(
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@ -5693,7 +5693,7 @@ static void M_DrawReplayStartMenu(void)
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// Lat: 08/06/2020: For some reason missing skins have their value set to 255 (don't even ask me why I didn't write this)
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// and for an even STRANGER reason this passes the first check below, so we're going to make sure that the skin here ISN'T 255 before we do anything stupid.
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if (W_CheckNumForName(skins[demolist[dir_on[menudepthleft]].standings[i].skin].facerank) != LUMPERROR && demolist[dir_on[menudepthleft]].standings[0].skin != 0xFF)
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if (demolist[dir_on[menudepthleft]].standings[0].skin != 0xFF && W_CheckNumForName(skins[demolist[dir_on[menudepthleft]].standings[i].skin].facerank) != LUMPERROR)
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{
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patch = facerankprefix[demolist[dir_on[menudepthleft]].standings[i].skin];
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colormap = R_GetTranslationColormap(
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