diff --git a/src/k_kart.c b/src/k_kart.c index a5afdffeb..c91ec6c59 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -12351,12 +12351,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground) player->instaWhipCharge = 0; } - // OOPSIES PIXME pt.4: There's some really specific circumstance where a held Item input won't cancel an + // OOPSIES FIXME pt.4: There's some really specific circumstance where a held Item input won't cancel an // ongoing roulette, which allows you enough time to charge a whip, except the animation is fucking // invisible. Great! Just hack this for release, sorry. if (player->itemRoulette.active) { - player->instaWhipCharge = min(player->instaWhipCharge, INSTAWHIP_CHARGETIME - 1); + player->instaWhipCharge = min(player->instaWhipCharge, INSTAWHIP_CHARGETIME - 2); } if (player && player->mo && player->mo->health > 0 && !player->spectator && !P_PlayerInPain(player) && !mapreset && leveltime > introtime)