From 391ea40bdcc9cdabf335c5afe4424be4bd776c84 Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Mon, 15 Apr 2024 04:29:46 -0700 Subject: [PATCH] Fix 1 tic of instawhip charge spamming new Reject visuals --- src/k_kart.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index a5afdffeb..c91ec6c59 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -12351,12 +12351,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground) player->instaWhipCharge = 0; } - // OOPSIES PIXME pt.4: There's some really specific circumstance where a held Item input won't cancel an + // OOPSIES FIXME pt.4: There's some really specific circumstance where a held Item input won't cancel an // ongoing roulette, which allows you enough time to charge a whip, except the animation is fucking // invisible. Great! Just hack this for release, sorry. if (player->itemRoulette.active) { - player->instaWhipCharge = min(player->instaWhipCharge, INSTAWHIP_CHARGETIME - 1); + player->instaWhipCharge = min(player->instaWhipCharge, INSTAWHIP_CHARGETIME - 2); } if (player && player->mo && player->mo->health > 0 && !player->spectator && !P_PlayerInPain(player) && !mapreset && leveltime > introtime)