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Don't let the player use the item button until completely finished respawning
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1 changed files with 1 additions and 1 deletions
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@ -10099,7 +10099,7 @@ void K_UnsetItemOut(player_t *player)
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void K_MoveKartPlayer(player_t *player, boolean onground)
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{
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ticcmd_t *cmd = &player->cmd;
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boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->oldcmd.buttons & BT_ATTACK));
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boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->oldcmd.buttons & BT_ATTACK) && (player->respawn.state == RESPAWNST_NONE));
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boolean HOLDING_ITEM = (player->pflags & (PF_ITEMOUT|PF_EGGMANOUT));
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boolean NO_HYUDORO = (player->stealingtimer == 0);
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