Don't let the player use the item button until completely finished respawning

This commit is contained in:
James R 2023-03-01 07:43:23 -08:00
parent 0cd260eed1
commit 393cf6e7f3

View file

@ -10099,7 +10099,7 @@ void K_UnsetItemOut(player_t *player)
void K_MoveKartPlayer(player_t *player, boolean onground)
{
ticcmd_t *cmd = &player->cmd;
boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->oldcmd.buttons & BT_ATTACK));
boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->oldcmd.buttons & BT_ATTACK) && (player->respawn.state == RESPAWNST_NONE));
boolean HOLDING_ITEM = (player->pflags & (PF_ITEMOUT|PF_EGGMANOUT));
boolean NO_HYUDORO = (player->stealingtimer == 0);