Reduce angle offset back down again

This commit is contained in:
TehRealSalt 2019-05-30 01:46:25 -04:00
parent ccdcb1dbd4
commit 3967a5d409

View file

@ -3583,7 +3583,7 @@ void A_AttractChase(mobj_t *actor)
if (actor->extravalue1 >= 21) if (actor->extravalue1 >= 21)
{ {
mobj_t *sparkle; mobj_t *sparkle;
angle_t offset = FixedAngle(36<<FRACBITS); angle_t offset = FixedAngle(18<<FRACBITS);
// Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end // Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end
actor->target->player->kartstuff[k_ringboost] += RINGBOOSTPWR+3; actor->target->player->kartstuff[k_ringboost] += RINGBOOSTPWR+3;